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  1. #121
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    The devs really just need to bring the game up to full DirectX 9.0c/e support and that would solve a lot of the graphics issues right there, not really sure how much work it would take to do this. however with the impliment of xinput controller support we know they have atleast partial DX9.0c support, hopefully adding the rest wouldn't be too difficult.


    for those that dont realize it upgrading the framework to DX9.0c would give the game more stable graphics, less graphical anomolies and it would also allow weather effects to be turned on for many systems that don't handle the weather right now with DX8.0 because it would make use of the GPU a lot more than it does now. as it is with DX8.0 it makes use almost entirely of the CPU and almost no GPU. would the graphics upgrade be a huge leap in pretty. not really no. but we don't really need a huge leap. just a better framework to handle what we have now.
    (0)
    Last edited by wildsprite; 05-13-2016 at 10:04 AM.
    Try to have fun or it isn't worth playing

  2. #122
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    972
    Quote Originally Posted by Diavolo View Post
    You don't have to search very hard to see this can be changed, like a lot of other aspects of the game.
    That's not the point.
    (0)

  3. #123
    Player Diavolo's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Quote Originally Posted by Catmato View Post
    That's not the point.
    I understand that, but options for better visuals are out there and it doesn't take a supercomputer to run them.

    I've been saying this for years, but if it were up to me I'd assign a small team of programmers and artists to rebuild the game using the Unreal Engine, which SE already licenses for use in other games, and release it as a remaster, a popular trend these days. Doing this would open the game up for a plethora of changes/upgrades many of us have been asking for and the dev team couldn't get implemented because of how difficult/impossible it would be with the old PS2 engine it's currently running on. FFXI has changed enough from its early years to appeal to casual gamers as well as the more hardcore and I'm sure it would breathe new life into the game, enough to probably keep the game running at a profit for years... but that's a pipe dream. Look at how long it took for them to finally go ahead with the FFVII remake.
    (0)

  4. #124
    Player
    Join Date
    Jul 2014
    Posts
    1,909
    Quote Originally Posted by Diavolo View Post
    I understand that, but options for better visuals are out there and it doesn't take a supercomputer to run them.

    I've been saying this for years, but if it were up to me I'd assign a small team of programmers and artists to rebuild the game using the Unreal Engine, which SE already licenses for use in other games, and release it as a remaster, a popular trend these days. Doing this would open the game up for a plethora of changes/upgrades many of us have been asking for and the dev team couldn't get implemented because of how difficult/impossible it would be with the old PS2 engine it's currently running on. FFXI has changed enough from its early years to appeal to casual gamers as well as the more hardcore and I'm sure it would breathe new life into the game, enough to probably keep the game running at a profit for years... but that's a pipe dream. Look at how long it took for them to finally go ahead with the FFVII remake.
    They don't want to appeal to new gamers, they are happy to make money off what they have. Keep in mind they have 2 competing titles and one is more important to them than the other. If they could close this game down and get us to move to the other they would love it (they have tried enough tactics), we won't go so instead of losing a large customer base they are continuing to update this game but they aren't going to directly compete with their flagship.
    (0)

  5. #125
    Player Snaps's Avatar
    Join Date
    Feb 2016
    Posts
    13
    Character
    Snapster
    World
    Asura
    Main Class
    BLU Lv 99
    I think it would be awesome to have a new client. I'm not a directx expert although I've read that newer versions of directx use a different set of bindings than dx8/9. The cheap and dirty route of rebuilding against directx8 vs directx9 might be possible and yield some improvements. Doing anything beyond that is essentially going to require a complete rebuild of the client. You will need more than just a small team of software engineers to do that in a reasonable amount of time. I don't think there would be much payoff for the company at this point. It would have been good earlier in the game's life cycle to focus on more maintainable software development. A better game would have attracted more customers. It's too late now to justify the cost. I would pay good money for a client rebuild although I don't think there are enough of us.
    (1)

  6. #126
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I wouldn't consider DQX to be a direct competitor to either of the other games, it appeals to a different fan base.
    (0)

  7. #127
    Player
    Join Date
    Mar 2011
    Posts
    83
    So, what would be the fund raising goal? What kind of stuff would be a bonus for backers? What would be stretch goals?
    (0)

  8. #128
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    Quote Originally Posted by Diavolo View Post
    You don't have to search very hard to see this can be changed, like a lot of other aspects of the game.
    It is hard capped at 30 fps. I have a fps monitor on one of my video capture programs. I have a gtx 970 and a core i7 6700k and it never can go above 30 fps.
    (0)

  9. #129
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    972
    Quote Originally Posted by Zumi View Post
    It is hard capped at 30 fps. I have a fps monitor on one of my video capture programs. I have a gtx 970 and a core i7 6700k and it never can go above 30 fps.
    You're correct, barring the possibility of any third party programs removing the limit.
    (0)

  10. #130
    Player Kjara's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Saruhiko
    World
    Bahamut
    Main Class
    SAM Lv 99
    I'd even be happy if they just allowed that game that's in the work (Grandmasters of Vana'diel, something like that?) to be playable on computer. I have no mobile, but even if I did I think playing an RPG on that would be pretty obnoxious... I mean, you have to farm, grind, etc. How long can a phone last like that? The pictures of the graphics look pretty good, and a friend of mine who's more into hardware stuff tells me the game is run on an engine pretty easy to emulate on computer.
    (0)
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    San d'Oria, Windurst, Bastok: Rank 10
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    Italian Dragoon FTW! <3 Azure 4Ever. (Roleplayer)

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