Page 13 of 21 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 208
  1. #121
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Shiyo View Post
    If you nerf geo then there's 3 viable jobs for support instead of one ;/(geo bard cor)
    At 75 cap there was 2(cor bard)
    Nerfing geo to the ground balances the support jobs.
    It doesn't balance anything. It doesn't make those jobs any better. I've never understood that mentality. Why does it have to be bring someone down, rather than build others up... We as the players have spent a good part or our time inside this digital world, maybe some more than the Devs themselves. So again, offer better solutions, and give ideas that could put the other jobs on a higher field. JT, JA, Weapons, Instruments. Think of something productive, rather than something detrimental.
    (0)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  2. #122
    Player
    Join Date
    Aug 2015
    Posts
    179
    Or you could just buff BRD, who is badly designed for modern endgame anyway and needs a rework.

    COR is a fine place because other than powerful buffs, it can actually do some pretty good damage even on high level content with Leden Salute (Something GEO can't absolutely do) Plus a lot of people even prefer to take 2 supports anyway.

    I guess we'll need to nerf WHM since "healer spot" is pretty much "WHM spot" for any high level content.

    (Last part is a joke, do not nerf WHM)
    (2)
    Last edited by Jin_Uzuki; 12-28-2016 at 11:48 PM.

  3. #123
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Shiyo View Post
    If you nerf geo then there's 3 viable jobs for support instead of one ;/(geo bard cor)
    At 75 cap there was 2(cor bard)
    Nerfing geo to the ground balances the support jobs.
    There's multiple support jobs now. You nerf Geo to being useless, you essentially removed a job out of play. No one will go: "Well..now that Geo is worthelss...I guess...we'll take BRD and COR." The whole reason people shy away from BRD/COR depending on slot availablity is because they haven't been updated to the current game design, BRD in particular.


    Nerfing Geomancer doesn't change that. You just succeeded in getting a job you hate nerfed. That's it lol. The game won't suddenly change, balance will not be restored.

    At 75 cap you had BRD and COR, during Abyssea (80-95) you had no use for BRD/COR because Atmas and temp items pretty much made them largely useless. They had niche uses, sure, but you could definitely do all of the content without them. Heroes big baddies were subjective though.

    I don't care about a JOB ROLE being a mandatory slot, but geo isn't a role
    Geomancer is a support job. It's role is support. It can also nuke, similar to how SCH can heal and nuke as well.

    Right now geo fills a mandatory role in a party that ONLY geo can do
    It fills the exact same role as a healer or tank in an MMORPG. You want a Tank and Healer and Support. There's no such thing as a "geo" role or you have to dig deeper through the years and say:

    "PLD role"
    "Whm role"
    "Sam role"
    "Brd role"
    "Cor role"

    etc. Your logic is all over the place. Geo has unique buffs and debuffs. Cor has unique buffs and enhances certain debuffs though quickdraw, which makes it unique over BRD.

    The only problem here is BRD and COR needs retooling a bit. COR can and has always been able to deal decent damage along with being able to support, so it is indeed better off than BRD, but BRD has always struggled since post WoTG because, well the game continued to move up but BRD and COR's buffs were never changed to matched - even more so with ilvl calculations now. This is a big part of why GEO shines because it's designed for the new gameplay.
    (1)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  4. #124
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Zeargi View Post
    It doesn't balance anything. It doesn't make those jobs any better. I've never understood that mentality. Why does it have to be bring someone down, rather than build others up... We as the players have spent a good part or our time inside this digital world, maybe some more than the Devs themselves. So again, offer better solutions, and give ideas that could put the other jobs on a higher field. JT, JA, Weapons, Instruments. Think of something productive, rather than something detrimental.
    Detrimental is Geo existing in it's current state.

    You nerf things because it's easier to nerf 1 thing than to buff multiple, and POWER CREEP IS BAD. It's especially important to nerf things when they're completely out of control(like geo) and literally break the game in half. If a job 1 shot every boss in the game, would your solution be to buff every DD job to 1 shot bosses? No? Exactly.

    This extreme aversion to nerfing things that(rightfully) need to be nerfed has to stop.
    (0)
    Last edited by Shiyo; 12-29-2016 at 12:31 AM.

  5. #125
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Shiyo View Post
    Detrimental is Geo existing in it's current state.

    You nerf things because it's easier to nerf 1 thing than to buff multiple, and POWER CREEP IS BAD.
    You normally nerf things when there's a problem or something is too beneficial than intended, e.g resale price of tavnazian panties that got exploited.

    Geomancer doesn't fit into either of those categories as the only argument is: "Nerf Geo, I hate it. It destroys the game, nerfing Geo will make BRD and COR relevant again." BST getting nerfed was for a particular reason, buffing 21 other jobs to match a BST pet capabilities would have been silly as heck.
    (1)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  6. #126
    Player
    Join Date
    Aug 2015
    Posts
    179
    You need to buff 1 job, Bard. Who should get a buff because it's not properly updated to deal with modern FFXI endgame anyway.
    (2)

  7. #127
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Won't fix anything. Instead of geo + geo(vex/attumement or caster set ups) and geo + cor(melee/pet set ups) being viable, you'll have geo + cor(melee/pet set ups), geo + brd(melee set ups) and geo + geo(when you need vex/attunement or caster set ups).

    Geo is still it's own party slot. The job needs to be nerfed to the ground.
    (0)

  8. #128
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Shiyo View Post
    Won't fix anything. Instead of geo + geo(vex/attumement or caster set ups) and geo + cor(melee/pet set ups) being viable, you'll have geo + cor(melee/pet set ups), geo + brd(melee set ups) and geo + geo(when you need vex/attunement or caster set ups).

    Geo is still it's own party slot. The job needs to be nerfed to the ground.
    Hating on a job because your server has very few available doesn't fix anything.

    Buffing BRD, however, fixes more than trying to nerf a job. Geo has the support party slot. If you actually played FFXI, you know, longer than the past year you'd know BRD and COR were pretty "mandatory slots" just as well.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  9. #129
    Player Mithlas's Avatar
    Join Date
    Oct 2015
    Posts
    154
    Character
    Gakaijin
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    What kind of nerfs do you have in mind? Besides just overall "nerf to the ground."

    Lower bubble values? Resistable bubbles? Shorter bubble life? Removal of specific bubbles? I'm genuinely curious.

    If they do end up nerfing GEO, how will that help any other jobs rise to the occasion? Elexia makes a very valid point: other support jobs are just not developed to meet the current meta. They have not scaled well at all with the way the game has been developing.
    (1)

  10. #130
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Shiyo View Post
    Detrimental is Geo existing in it's current state.

    You nerf things because it's easier to nerf 1 thing than to buff multiple, and POWER CREEP IS BAD. It's especially important to nerf things when they're completely out of control(like geo) and literally break the game in half. If a job 1 shot every boss in the game, would your solution be to buff every DD job to 1 shot bosses? No? Exactly.

    This extreme aversion to nerfing things that(rightfully) need to be nerfed has to stop.

    Power Creeping isn't what's going on here. They changed GEO way back when, a few months after it came out for certain spells. In all points, BRD and GEO work exactly the same with the division of their overall skills make the potential of what they can do. An under-skilled/Under-geared GEO isn't going to make those numbers happen. BRD needs to have new songs that effect those areas that it doesn't cover. It's been a while since I've played BRD, but as I recall off the top of my head they get: Nocturne (Addle) and Elegy (Slow) which are the only ones to directly impact there stats. While getting Requiem (DoT) and Lullaby (Sleep) as other debuffs. There needs to be a Magic DMG/MEVA (Frazzle)/EVA (Distract)/ACC Down Songs. Likewise, RDM need more spells to cover the other slots it's not getting. Plus both need the means to land those things more consistently. The major resist for NMs is the reason GEO is so loved. The Mobs resist normal spells, so the that is what needs to be addressed. Not GEO, you're not solving the problem, you're only making it worse.
    (1)
    Last edited by Zeargi; 12-29-2016 at 01:59 AM.
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

Page 13 of 21 FirstFirst ... 3 11 12 13 14 15 ... LastLast