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  1. #11
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Thanks for the tips. I've gotten into Belligerency. XP rate per hour doesn't, so far, seem much better than just massacaring things in Palborough Mines.... but I get Infamy and more sparks which tips the scales in favor of Belligerency.

    Plus I'm gonna need to do Belligerency if I'm ever gonna get the 25,000 Infamy to unlock Orthrus.
    (0)

  2. #12
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Demonjustin View Post
    It removes Haste, Protect, Shell, so on, but Dedication is the one effect you can buy that isn't removed. It works the same way as level sync, if you get placed under a level cap you lose those buffs but Dedication isn't removed either way.
    Awesome, thanks. Never knew that to be honest.
    (0)

  3. #13
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Are there any particularly good Instincts to shoot for? Information on the Instincts you unlock from monsters seems limited. I've been using the racial instincts and some of the job related instincts. Right now on 30 capped Ram I'm using Warrior's Instinct, Dark Knight's Instinct, and Galka's Instinct.
    (0)

  4. #14
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    http://wiki.bluegartr.com/bg/Category:Instinct

    Use this link. It's edited so any particular statistic is consistently named for ease of Ctrl+F use. First priority is to get your Haste+ capped. You'll need 25%(technically, 26%) to cap. Right now, I personally use Toad III and either Chigoe II or Gnat III depending on if I'm capping Haste on either Mage or Melee respectively. After that, for melee, I'd say you'll want to get as much Triple Attack and Double attack as possible. I use Behemoth III and Cerberus III when leveling melee Monipulators in Buburimu.
    (1)

  5. #15
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Personally instead of chig/gnat I'd hippo 2 and spider 2 if points aren't a concern and if they are then something like raptor 2, mandy, slime and spriggan 1.

    What you want after that kinda depends on what you are doing. If you are fighting EM and up you'll probably want a bit of acc (even Dcs you might want a little but will probably get it just with other stuff you have). The mandy 1 is also great for that. Fly 2 also is a great way to combine acc and haste not to mention the str which does wonders at lower levels. Bat 1 and scorp 1 are also pretty good too. Once/if acc i s good generally the da/ta as mentioned and att and str and some crit rate. Generally speaking str will do the most early on since you can litterally double or triple it fairly easily and that can raise your base dmg a lot. Att is similar though having at least some thru the levels is still somewhat good. Also remember getting fully capped haste isn't necessarily the best thing to do. If that last 1-2 is stopping you from getting a nice DD stat go for the DD stat unless you are at higher levels on adult wamoura or gnat.

    Currently normally in Buburimu I use war, drk, toad III, sandworm III, cock III, scorpion 1. Which comes out to +20 str, 20% haste, 8% hp, 5 acc, 7% da, 3% crit dmg and +170 att. Needless to say I generally 2 shot most mobs lol. Sometimes I switch out some stuff for more haste though

    For blming just put as much int, mab, and earth mab on. iirc generally int and mab depending on amounts of course are close in terms of dmg increase comparing 1 to 1 with mab being a little better. Also since it is factored seperately earth mab will often be better than straight mab (technically whichever one you have less of total will add the most dmg for 1 increase in that stat but since you start out with 32 mab from jobtraits it's usually earth mab that is lower)
    (0)
    Last edited by dasva; 04-22-2014 at 03:05 PM.

  6. #16
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Mefuki View Post
    http://wiki.bluegartr.com/bg/Category:Instinct

    Use this link. It's edited so any particular statistic is consistently named for ease of Ctrl+F use. First priority is to get your Haste+ capped. You'll need 25%(technically, 26%) to cap. Right now, I personally use Toad III and either Chigoe II or Gnat III depending on if I'm capping Haste on either Mage or Melee respectively. After that, for melee, I'd say you'll want to get as much Triple Attack and Double attack as possible. I use Behemoth III and Cerberus III when leveling melee Monipulators in Buburimu.
    Well I'm building towards Cerberus so that won't be a problem, and Toad doesn't look like it's that hard to level. How high do you have to get Toad to get Toad's Instinct III? Behemoth has some pretty stiff requirements, and I balk at the idea of spending many hours levelling one monster for the purposes of making levelling another faster. Kinda defeats the purpose.
    (0)

  7. #17
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Instinct 1 is always 30, 2 is always 60, 3 is always 90.
    (0)

  8. #18
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    I'm unclear on the caps for Infamy.

    Seems like it caps at 10,000 for regular Monstrosity but 25,000 for Belligerency.

    I can't do Belligerency on a new monster because there are only 3 zones available and the monsters in the lowest level one, Buburimu Peninsula, are way too strong for a level 1 monster. Probably can't go there until about level 20.

    I'll ultimately need 25,000 infamy to unlock Orthrus. But I'll have to switch between regular Monstrosity and Belligerency. If I have more than 10,000 infamy in Belligerency and switch to Monstrosity, do I lose everything above and beyond 10,000?

    If I do... I'm probably going to have to hover my infamy around 10,000 until I unlock Cerberus and get 15,000 on that one monster. Might have to get some other stuff to 20 to stick with belligerency if getting Cerberus to 50 doesn't yield sufficient infamy.
    (0)

  9. #19
    Player DarkBEWD's Avatar
    Join Date
    Jun 2013
    Posts
    66
    Character
    Darkbewd
    World
    Carbuncle
    Main Class
    SMN Lv 99
    You keep any infamy you gain in Belligerency, but if you switch back to normal mode you can't gain anymore over 10,000 even if you currently have more than that.
    (0)

  10. #20
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    You can get up to 10k Infamy while not in Belligerency, you can get up to 50k while in Belligerency. The cap is always 50k, but the ability to obtain Infamy is what changes, without Belligerency you're unable to obtain any more than 10,000 Infamy. When taking the status off you would still have however much you had with Belligerency on, you just won't obtain any more Infamy until you either spent enough to go under the 10k mark or you turn Belligerency back on. With Belligerency on you also get an extra 20 points to use for Instincts when between 10,001~20,000 Infamy and an additional 20 more when between 20,001~50,000 Infamy. So in my opinion it's often best to just keep yourself above 20k Infamy at all times, stick primarily to Belligerency zones, and end up with a ton of points(50+your current level=total points) at my disposal.

    As for when you can hit Buburimu, I go there at level 10, but I have really good instincts since I have almost all mobs at 60 right now. I would say in general it's best to go to Buburimu at around 12~15 since you're not likely to have too many good/great Instincts yet and can't use all too many since you're unable to get the extra 20~40 probably, so I'd say for now you're probably best going there at 15.
    (1)

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