So, I actually enjoy the idea behind the Magian trials -- but one thing I'm finding annoying is this whole placeholder system. I like the idea of placeholders themselves, but why exactly does the spawn rate of the NM's in question have to be so low that it can take HOURS for them to appear?
I realize over the years that has been used as a sort of time sink, but is it really necessary at this point? Especially for low level mobs that don't even drop anything (My character is standing afk in La Thiene right now so I can try and pop Tumbling Truffle. Mind you, before I left for work this morning I was there for almost 2 hours trying to spawn it, even if someone had killed it just before I got there, there's no reason I shouldn't have gotten a spawn.)
Arguably, I can understand the idea of bogging people down as they work on their Empyrean weapons -- but at the same time initial "stand around and wait" is silly when you consider that you have to farm 30~75+ drops from higher level NMs who only drop 0~2 of the respective item. Even though that's tedious, I consider it the proper kind of tedious = Straightforward, active, and decently challenging with a curve that increases as your weapon gains power. It's variable interval reward system (good) vs. straight gambling with your time (bad).
Considering you end up having to farm Abyssea NMs just to break into earliest stage of your EMP Weapon (again, a good thing) I think its high time for a boost to the spawn rate of Placeholder mobs so we can cut straight to the interesting part of the Magian quests.
I don't see why something that already takes 10+ hours (plus travel time) by default should end up taking DAYS due to bad luck with spawns.
I can't be the only one who finds Stage 1~5 (depends on weapon, but for H2H its the first 5 trials) of building Empy's completely asinine.
EDIT:
For those who don't get where that 10 hours come from: ( O = 1 kill)
Trial 68: O ~1hr respawn~ O ~1hr respawn~ O (travel time)
Trial 69: O ~1hr respawn~ O ~1hr respawn~ O (travel time)
Trial 70: O ~1hr respawn~ O ~1hr respawn~ O (travel time)
Trial 71: O ~1hr respawn~ O ~1hr respawn~ O ~1hr respawn~ O (travel time)
Trial 72: O ~1.5 hr respawn ~ O ~1.5 hr respawn~ O ~1.5 hr respawn~ O (travel time)
Trial 73: O ~1hr respawn ~ O ~1hr respawn~ O ~1hr respawn~ O (travel time)
That's actually 16.5 hours at a minimum, assuming you can spawn the monster as soon as you get to the camp, not including travel time, and there aren't any other variables or mistakes.

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