That sounds almost exactly like what I suggested earlier.
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Type: Posts; User: Mirage
That sounds almost exactly like what I suggested earlier.
Because they coded their game with this in mind from the beginning of.
And that is one of the issues I sought out to solve. Additionally, while macros simplify things, official macros only work with whole seconds (at least I think so!) for wait commands, while actual...
I understand that it would interfere with other commands, as you cannot execute a job ability while a ranged attack is in progress, but I would be fine with that. We would need to take extra care to...
Another idea could just be to let us queue up ranged attacks. Using /qranged instead of /ranged three times in rapid succession could make the game server queue up three ranged attacks with the...
They could just let the game have two different ranged attack modes. Keep the old mode for manual ranged attacks, make the auto-attack mode an entirely new attack mode available when on ranger or...
The problem with macros that fire arrows as fast as the delay allows, however, is that whenever you get a Rapid Shot proc, you lose the time saved because your macro won't fire the next...
Which is why I suggested a toggle. Don't want to shoot really expensive ammo automatically? Just turn it off and do it manually.
It doesn't have to be anything, it was just a suggestion.
Agreed. Let it be a stance of sorts. Activate a 10 second cooldown ability to start it, activate the ability again to stop it.
Although, that sounds like it would suck if you got hit with amnesia....
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