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Type: Posts; User: AppropriateName5786

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  1. The potency of GEO spells is not the problem,...

    The potency of GEO spells is not the problem, it's the quantity. 2 spells is NOT ENOUGH. That's really all there is to it. If the devs just gave GEO four spells (2 geo- 2 indi-) instead of two and...

    (4)
  2. I'm sure you know this and are just compromising,...

    I'm sure you know this and are just compromising, but even 9mp/tick would not warrant having a GEO in non-alliance content. Skill increase is not the solution.

    Let's just say this change happened...

    (4)
  3. Geomancer is definitely very unique. No other job...

    Geomancer is definitely very unique. No other job is wanted so badly for alliance content but shunned so completely from everything else. It is not even a satisfactory low-man support job simply...

    (9)
  4. So it's fine but it's not fine. I love these...

    So it's fine but it's not fine. I love these boards.

    And yes, I know how strong GEO buffs are. I just did a random search on my server and out of 1057 people a bit after JP prime time, there are...

    (0)
  5. When it comes to GEO, 2 buffs is simply not...

    When it comes to GEO, 2 buffs is simply not enough, at least not in their current state. I'm not sure why everyone is so against GEO getting 4 spells, because at the moment it is undeniably the...

    (3)
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