Another idea for corsair:
Unlucky dice: Makes next dice roll targeted on enemy and effect applied is negative.
Allows basically a debuff on the mob and some lesser used rolls might get some play...
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Type: Posts; User: doctorugh
Another idea for corsair:
Unlucky dice: Makes next dice roll targeted on enemy and effect applied is negative.
Allows basically a debuff on the mob and some lesser used rolls might get some play...
Suggestions:
Add only 10% decrease to capacity points for each member as they are added (2 member -10/100, 3 member -9/90, 4 member -8/81, 5 member -7/73, 6 member -6/66) so you would be at 60% of...
Suggestion to SE: Change Upgraded relic +2 to work for ALL blue mage buff spells (not just only under diffusion) or use new job point system to increase buffs 2% per "job point" allowing for a 60%...
Suggestions to SE to get other support jobs into a party more quickly rather than waiting for a BRD:
DNC: -using job points to move haste samba to 15%
-using job points to augment...
Request: Please add "Blue physical attack" to your list.
Ah...now its clear. You didn't want to create confusion, but by SE's nature it was unavoidable. Working as intended.
As an aside: Fix tourbillion/barbed crescent,Fix tourbillion/barbed...
Really you could eliminate both CORs with one DNC and get the same (or better result). A lucky on chaos is 25% att bonus which translates to a bit less than +25% damage when you factor in food and...
Yes....please fix broken added effects....please (are we going on 2 years with this now?)
Fix Additional affects of certain (Broken) Blue Mage Spells so that they accually land.
Option for straight PVP in a seperate zone (one on one or team v team) with some reward of exp or perhaps...
Its hard to say how exactly (how much) this will affect physical blue magic, but certainly it will need some sort of boost (x2 att might be too much, esp with no actual lvl correction). As an...
Reposting for emphasis. Please quit ignoring this stuff, like it doesnt exist. Tons of posts made on this!
Camate, could you possibly check in to find out why tourbillion's additional affect only lands on rare occasions? I would have thought its m.acc to be closer to benethic typhoon seeing as how its...
YES! Fix potentially useful spells (barbed crescent and tourbillion), the other minor spells that are broke (sandspin,ect) can wait. Do it BEFORE adding anymore broken spells.
Breath spells...
Make certain areas PVP.......if you build it they will come (or at least buy you some time to think of something to add to the game)
I Are the 90%.
Since you can play blue mage a variety of ways, you will get slight advantages for each race. Most notable is galka MP and taru HP. As a galka leveling blue the hard way long ago was frustrating at...
They should have one person from SE (for each FFXI job)required to spend a couple hours each day playing the game. The guy running BLU would have this fixed by the end of his first week.
Tourbillion's defense down is still broken also.
Come on SE, these problems were known by you light years ahead of this last update and has yet to be addressed. Back in the day the customer...
This. Maybe move from 5->10% proc rate and likely you would have a greater variety of jobs in dynamis. One question since I've not seen a bard in dyna, does a song count as magic for procing?
/MNK = Counterstance combined with high eva is fun when fighting multiple mobs.
Hmmm, maybe make fantod lvl 49 or less, then paladin cap "cap" defense without reducing attack (hate) and get a nice hate tool to boot.
I would be interested in the numbers beyond 663 defense, perhaps at 850 and 999(to better prove the point that gallants is useless). If the mobs attack is 663, then thats the bottom value that can...
Simply adding us to staff magian trials would help and be simple for them to do.
Oh wait forgot one other thing that has bothered me since the beginning....Monster Correlation merits. My guess is that it was supposed to be 4% per merit instead of 0.4% per merit. Is 20% more...
With the physical stance idea, I just wanted a way to do more damage with physical spells on high level mobs (level correction kills us) since our ability to adjust blue attack is extremely limited. ...
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