It was always inefficient, people just did it to sell or keep drops, or for bragging rights just to say they did it, but that was SE's fault for not fixing bad game mechanics not because RDM's were...
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Type: Posts; User: Swords
It was always inefficient, people just did it to sell or keep drops, or for bragging rights just to say they did it, but that was SE's fault for not fixing bad game mechanics not because RDM's were...
Mithras doing some crazy ass flips... O.O
Oh not only will we not get it, they'll nerf something else or take something else away in the process.
Fixed for clarity.
Really though, is this so much about WHM. Thought the whole point he brought up BLU to begin with was to point out it has better capability than either RDM or SCH at healing and enhancing even if...
Even with WHM having AF3+2 pants and Cureskin giving them the advantage in both mp efficiency and curing ability, BLU is the only job with the scope to even reach an acceptable secondary healer if...
To be honest I think old school enfeebling mechanics would work well with how the VWNM's are currently setup in power. No one can deny they're pretty stupid powerful, but if they weren't built with...
Aye but the catch 22 is Gravity I/II are only really needed for and useful for NM's. SE's approach with current mobs are fodder = too weak to merit casting most of our enfeebles to begin with and...
WHM is the best healer, but it excels quite well if not better at enhancing magics too from their numerous AoE's, with scholar barely scrapping by due to Accession.
In any case, SE has had a...
That's pretty the opposite of what were wanting. Whole point of even attempting to make spells like Haste Accessionable to begin with, is too at least boost RDM's capabilities beyond what they...
Considering it took them around 7 years to move past the 75 cap (which they said they'd never do btw) I say it's about damn time. Considering how much the jobs became unbalanced after the level rose,...
Because SE seems to be awfully touchy about messing with the formulas of magic spells, although a good skill based revamp would probably help all the mages in the long run.
TBH it's not so much the AF3+2 isn't bad, its actually a solid set. It's more along the lines SE has either let aspects of RDM become so stagnant or hindered RDM's ability so badly, even the best...
Frankly I think they should take Tanaka out back and put him down, he's been literally struggling with anything new, different, and original since ToAU back in 2006 and frankly after FFXIV's opening...
Skill has little to no effect with most magic in general when it comes to power or potency, the select spells that are affected usually have horrible scaling rates. If SE actually changed it to where...
Aye, just FYI though make sure you don't do or say anything to incriminate yourself in the process. Things can easily be turned against you if your rude, cursing, or being a douche yourself (even if...
Eh, subscriber numbers arn't exactly the best thing to use for an argument when it comes to deciding which MMO's are hits or not. For starters most every MMO has a high subscriber rate at launch, not...
Heh, yet you wouldn't believe how many people still think RDM is perfectly fine as it is due to the "Hay your RDM just go solo everything like Avesta" approach.
I say they work about 5-10% of the time, however I think the only time I've ever had a satchet actually heal the damage absorbed was when I was fighting Dragua during one of his Ga spamming sessions....
I think it would probably be better overall if they adjusted the magic system where the effects of amount cured, enfeebling potency, enhancing boosts, and nuking damage formulas, to be very heavily...
From what I've seen of the updates thus far since I started playing it two months ago, they already are pretty significant so it looks like Yoshi's intentions are at least panning out as expected...
Didn't the Witcher bomb so badly that they shut down the servers after the first year?
I don't really see how they expected us to only look at half the potential bonuses of level 100 when asking that question.
Yeah, there's like 2 versions a NQ and a HQ version, I read somewhere it came from like WoE flux 6 or something. I haven't seen any either, and probably won't till information becomes more readily...
Perhaps, I mostly threw that out there because of the technical limitations preventing inventory slots from going beyond 80. I thought it might be able to circumvent the mechanics and limitations by...
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