I did try it, and it definitely works. The 262 Protect V I got is the living proof of that. Thanks for the heads up!
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Type: Posts; User: TimeMage
I did try it, and it definitely works. The 262 Protect V I got is the living proof of that. Thanks for the heads up!
Hm, goes against the spell's description, but I'll have to try.
So far, Inquartata seems to provide a fixed 10% bonus to parry, effectively giving 15% parry rate againstanything remotely relevant, and capping parry at 35% instead of 25% (it the cap is actually...
I'm really amazed at this. They've announced the version update before we Europeans can even preorder it! And not a single word from SE regarding this yet.
Oh! So true, I keep forgetting about that one.
Changes have been pretty good, but other than fixing Cure VI (seriously, SE... Give it a purpose that is not sucking!), I think they could revise the static enmity values of Cure V. At 75, the enmity...
With that damage, it's even MP efficient! And of course is the perfect candidate for a Parsimony charge, so...
I'm no BLM, but I wouldn't be happy if Meteor isso rare that we don't get to see it often. I want to see group meteors, blowing stuff to pieces...
...Just don't forget SCH, SE, ok?
Still 5/5 Enlightenment and 5/5 Stormsurge. +10 to all stats (specifically enhancing magic) is very important for me, as I use Embrava quite frequently.
Dynamis, Nyzul, and any event that consists on fighting many not too tough mobs is the perfect field for PUP, as we can kill those safely and fast.
Many missions, too, can be done throw-pets-at-it...
A minor nitpick, but 95/99 Tupsimati has more macc than a 99 magian, and offers enough mab to make it better than using the staves' affinity with our current best nukung gear. We would need a ton of...
Weapon is Oxyuranis fire path (11 STR 22 att).
For Stringing Pummel:
head: "Ocelomeh Headpiece"
neck: "Soil Gorget"
ear1: "Brutal Earring"
ear2: "Kemas Earring"
body: "Toci's Harness"...
Very nice set, I'm taking notes of it. Things will change with Cure IV being greatly affected by healing magic skill, so some pieces will probably be better in the future, but it's a really nice set.
Head +2 is still good for the 10% cast/recast reduction (double than NQ), and the 7 int isn't bad for un-ebullienced Helices (Sure, I don't know who nukes without ebullience anymore, but...).
...
Apparently the 1 charge thing was simply false, either that or they updated the effect fast enough for the corrected one to appear in a published magazine. I'm talking about the last issue of Dengeki...
Staff 95 - 23%
Fyglia torque nq - 2%
Serpentes set - 5%
Praeco Slacks - 4%
Heka's Kalasiris - 15%
Total 50% with minimal gil investment (but I'm 0/150+ on the stupid thing, so...).
What I see more feasible in terms of making Regens more useful is, in addition to having more potent and longer lasting Regens, a JA that instantly heals for the remaining amount of HP the Regen...
This would be awesome, seconded.
Also, if Flame Holder + Inhibitor were up, the auto would only SC if it could use its highest damaging WS. Win/win if this happened.
THIS. Word by word.
No, on average was (45+90)/2 = 67.5 seconds, it was a random uniform distribution. Going to test durations right now, let's see what I get.
Editing:
Did a small test, 30 Helix casts on worms...
Maybe they changed it very recently, but in my fair share of SCH solos I've used Helices countless times and the 45-90 seconds duration variance was always there. It also coincides with the...
You guys are simply awesome, thanks a lot for the testing. Keep up the good work!
Oh, and you may want to mention anything that remotely resembles a bug in the Test Server subforum thread, so that...
At 50~ HP healed per tick, it isn't that bad now. We still need more and better stuff to help our healing, but a Regen of 50 is a good start.
Max duration has always been 90 seconds. In the normal servers, duration is random between 45 and 90 seconds (I mean totally random, not affected by anything). The difference with the changes...
Awesome explanations, Motenten, thanks.
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