AF3+1 is more than enough, it's more about technique than gear anyways. I idle in Terra's Staff on my WHM. Combined with Barthundra, the Stun effect on Thunderbolt rarely procs, and when it does...
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Type: Posts; User: Mojo
AF3+1 is more than enough, it's more about technique than gear anyways. I idle in Terra's Staff on my WHM. Combined with Barthundra, the Stun effect on Thunderbolt rarely procs, and when it does...
It's not risky at all, and a WHM is far superior than a RDM. It really is better and simpler than any kite style method. Turtle duo is impossible.
I've dual boxed nearly 40 Chlevnik (KS99 Behemoth) and 5 King Behemoths and I can say that Monchat is right on the money for those fights. There isn't much risk involved as long as you're prepared...
Subtle Blow doesn't favor any kind of delay or weapon. It's a percentage reduction in mob TP gain. Mob TP gain itself favors higher delay weapons because there's a static +3.0 base TP gained per...
A good BLM can actually outperform any kind of 'Fell Cleave' that melee jobs can do for a variety of reasons. I've been able to net 200K+ EXP/hour on my BLM completely solo. The DD capabilities of...
Since this turned into a discussion about dancer subjob....
It's good for solo, but WAR sub is often better. If you're in Abyssea soloing things you can use a regen atma and have WAR sub for ruby...
I agree with Lynch's set up. I do find occasional uses for Formless Strikes, it's certainly worth meriting. I've been questioning Invigorate merits lately though. I guess it's because I don't ever...
It depends mostly on what you're trying to solo, although I do think that in all cases where I have solo'd something I could have probably done it regardless of what my ninjutsu skill was. Evasion...
Except that this isn't right. Unless you're using spellcast and went through fine tuning a midcast delay for every single ja spell that you have (which I doubt anybody ever has,) you're going to...
Best atma depends on buffs. VV isn't going to be as good as GH if say you have a BRD and/or are tanking (which most MNKs do.)
I haven't seen any kind of evidence that indicates a cap on Magic Attack Bonus. Primeval Brew adds +900 Magic Attack Bonus and I believe you can still get more damage from stacking on more MAB. ...
I idle in PDT gear like any other good BLM, it's not like I hadn't thought of that, but if you're nuking in non PDT gear and Manafont/Manawall aren't up you will get interrupted.
If you're relying...
I don't think Dead Aim being applied to Jishnu's Radiance would be over powered in any way. Jishnu is actually somewhat lackluster outside of Abyssea. 60% DEX mod ranged WS with the ability to crit...
I'm actually quite curious as to how much thought you really put into this. You're giving up Atma of the Beyond, which is 30 MAB 30 Ice Potency (or 50 MAB if you have Hell's Guardian which is better...
Use Atma of the Ultimate, Atma of the Minikin Monstrosity and Atma of the Ducal Guard. Cast Stoneskin/Phalanx then start pulling. Gather stuff up then you can start nuking, but chances are your...
Even a 0/1 drop rate would be enough to make meaningful statistics (i.e. it's not 100%.) Everything I wrote was in the context of what twenty data points in an assumed binomial distribution can...
I approached this update with an open mind as the drop rates mostly determined how the changes would affect the difficulty in obtaining Black Belt and other HQHNM drops. Since the update, I've...
2 STR 2 VIT will always increase your WSC for Ascetic's Fury by 1, sometimes 2, and always 1 for Victory Smite. So it does do something.
The cap for critical hit rate is 95% (Mighty Strikes will circumvent this.) I have observed this many times on NIN with RR/GH/Innin. GH is desirable because of 20% critical hit rate, the Counter is...
+20% critical hit rate etc.
It's not known which HP total is used for calculating enmity loss. Sorcerer's Ring, for instance, is based off your HP total before cruor buffs are applied (making mostly impractical to use.) If HP...
The trends in the CE/VE were different between the 1-10, 11-50, and 51-75.
Level CE Mod VE Mod CE Mod VE Mod
75 0.727 4.36 40 / 55 240 / 55
76 0.727 4.36 40 / 55 240 / 55
77 0.714 4.29 40 /...
Well, one of the problems with the challenging content that was in the game before was how bottlenecked it was. Like even fighting AV required doing a large amount of tedious tasks. I don't find...
Are you actually trying to argue that intentionally reducing your attack speed for no benefit other than the mob getting hit less is somehow a good idea, ever? That's all you're accomplishing by...
The damage per strike increase is being exaggerated anyways.
Weapon Base DMG +DMG fSTR Total DMG Marginal Increase
Furor Cesti 46 22 10 78 56.41%
Taurine Cesti 46 28 11 85 43.53%...
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