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Type: Posts; User: Ilian

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  1. Replies
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    I like these ideas. I'm still hoping for...

    I like these ideas. I'm still hoping for worthwhile animators. An animator which turns automaton's equipped JA attachments to AOE would be cool. This way we can avoid the extra elemental burden.

    (0)
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    Hell, I just noticed my turtle build won't...

    Hell, I just noticed my turtle build won't provoke or flash in the same area too

    (0)
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    There is an issue with mage builds on automatons...

    There is an issue with mage builds on automatons currently. I reported this recently.
    https://forum.square-enix.com/ffxi/threads/58871-Automaton-%28mages%29-stop-casting

    It keeps casting one or...

    (0)
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    Automaton (mages) stop casting

    OS: Windows 10
    ISP: Spectrum
    Connection: CATV
    Date/Time: 11/22/21 10:43PM Eastern
    Frequency: Often
    Character: Teuphist
    Race: Tarutaru
    World: Asura
    Main: PUP
    Sub: WAR

    (0)
  5. Thread: Automaton damage

    by Ilian
    Replies
    64
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    86,828

    I'm unsure if this is part of these odd automaton...

    I'm unsure if this is part of these odd automaton weapon skill mechanics, but I'll use Sang Buaya as an example. If you have a WS set specifically for Shredder, this WS will outperform BC on this...

    (0)
  6. Thread: Automaton damage

    by Ilian
    Replies
    64
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    86,828

    I don't know about it being weaker. Maybe based...

    I don't know about it being weaker. Maybe based on the 'damage+' stat that it looks stronger on paper. Apart from that, we never see String Clipper on anything you'd fight at 99 to know for sure if...

    (1)
  7. Thread: PUPdates

    by Ilian
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    5,975

    I quite literally never said I didn't know how it...

    I quite literally never said I didn't know how it worked. I suggested they explain if there were some secret we didn't know about.

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  8. Thread: PUPdates

    by Ilian
    Replies
    11
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    5,975

    Doesn't your understanding of it perfectly...

    Doesn't your understanding of it perfectly explain why I'm asking them to finally address it?
    I'm having trouble seeing as to why we even needed to get into this..we're literally on the same page.

    (0)
  9. Thread: PUPdates

    by Ilian
    Replies
    11
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    5,975

    I've given it plenty of testing about two months...

    I've given it plenty of testing about two months ago. What's not to understand about it is why it's trash whether the automaton has 100 HP or 3k HP. The difference in damage is so minimal, you may...

    (0)
  10. Thread: PUPdates

    by Ilian
    Replies
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    5,975

    Actually, one last thing I'd like to add. A...

    Actually, one last thing I'd like to add.
    A quote from a 2015 Dev tracker.
    "Pet Based Rolls on Luzaf (7/25)
    Luzaf is a character that possesses his own style, so we'll look into this, but it might...

    (1)
  11. Thread: PUPdates

    by Ilian
    Replies
    11
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    5,975

    PUPdates

    Just a number of things I'm hoping SE will consider looking into going forward.

    1. Given the autonomous nature of the puppet, we still are considered Puppet 'Master', would it be so out of place...

    (1)
  12. Thread: Animators

    by Ilian
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    7,785

    I stand corrected on that, thank you for...

    I stand corrected on that, thank you for reminding me. I'll limit my thoughts on Su4/5 just to saying these should have been animators. Likely for the same reasoning behind why COR got a dagger...

    (0)
  13. Thread: Animators

    by Ilian
    Replies
    4
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    7,785

    Animators

    Perhaps some of the development team can take a look at the animators which are becoming outdated. Particularly with the addition of Su5 weapons, leaving animators limited at Su2.

    If not any new...

    (1)
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    I would like to see a SE take on a campaign where...

    I would like to see a SE take on a campaign where the dev team doesn't blatantly ignore the English forums.
    i.e. We've also voiced the need to have h2h fixed so it's relevant in today's game. No,...

    (6)
  15. Thread: Qultada

    by Ilian
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    8,964

    Qultada

    Back in 2015, we received word on the Dev Tracker that the team may be exploring putting pet rolls on Qultada since Luzaf "is a character that possesses his own style".

    Can we get an update on...

    (5)
  16. Thread: Cursed!

    by Ilian
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    10,540

    I should be more specific about the type of curse...

    I should be more specific about the type of curse now that I think about it.
    It's Curse from Kyou and the Doom attributed Curse.

    (0)
  17. Thread: Cursed!

    by Ilian
    Replies
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    10,540

    No, just death, deactivation or time.

    No, just death, deactivation or time.

    (0)
  18. Thread: Cursed!

    by Ilian
    Replies
    6
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    10,540

    Currently the only ways to remove curse from...

    Currently the only ways to remove curse from puppets are death, deactivation or time.

    (0)
  19. Thread: Cursed!

    by Ilian
    Replies
    6
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    10,540

    Cursed!

    So this really only seems to be a glaring issue in Omen against Kyou, as it's the only boss which can do high enough damage to kill an Automaton after cursing it.

    Would it be asking too much to...

    (0)
  20. Thread: Nerf SMN

    by Ilian
    Replies
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    117,385

    Name one job that can DPS higher than SMN using...

    Name one job that can DPS higher than SMN using AC please.

    (1)
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    Time for a change....DEVS!

    Skillchaining:

    So, it's become apparent that automatons are exceptional at skillchains. The issue is in today's game, the timing is absolutely terrible and tends to make the job useless in...

    (4)
  22. Replies
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    Sample sizes, as in testing not viable unless at...

    Sample sizes, as in testing not viable unless at least x amount of mobs are fought.

    (0)
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    Testing like this hasn't been a thing for some...

    Testing like this hasn't been a thing for some time.

    (0)
  24. Thread: New Head/Frame

    by Ilian
    Replies
    33
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    64,273

    To me, it's a new dat, an update to attachments...

    To me, it's a new dat, an update to attachments and some testing. That doesn't sound like too much a hassle if the development is spread throughout months of prep. I'm more focused on the range of...

    (0)
  25. Thread: New Head/Frame

    by Ilian
    Replies
    33
    Views
    64,273

    I have to say, this is just completely untrue....

    I have to say, this is just completely untrue. The dev team adds new monsters and abilities to these monsters every month (i.e. Ambuscade). Some like the troll, with a mechanic which took time for...

    (0)
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