Finish Rhapsody of Vanadiel & Moogles sell all ninja tools
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Type: Posts; User: Nilsandreas
Finish Rhapsody of Vanadiel & Moogles sell all ninja tools
REM Armors are unique in as far as the time and resources necessary to take them to 119.
They should be the creme de la creme just as REMA weapons are. I don't want "mut" gear. I want gear meant...
Umm. You should do your research. RME 119 has virtually no accuracy boosts especially when compared to gear obtained from end game content. This is what I want SE to fix.
I have 6 master jobs; all...
My thought was to use job points in excess of 2100 (or the amount needed to master a job)
Ok. So we have JSE armors that we pour time and effort into upgrading, but cannot hit the broadside of a donkey while wearing?
Please add accuracy to all 109 and 119 Artifact, Relic &...
I zoned into La Theine Plateau from my Mog Garden using a Holla Ring. Now I'm Stuck on the Downloading Data Screen which continously times out from the server.
Help!
We were told that there would be stat upgrades for R/E/M equipment when the Aeonic quest line was made public. That has happened.
How do we get the extra stat boost? Is there a quest line? Or did...
At present, Chakra only cures Blindness and Poison at any ilvl
Neither skill is always up. There's a 30 second loss of time on each skill if you toggle Dodge and Focus. That should be fixed. Not a game balance issue to be had, but it is simply wasted gameplay....
Mantra
Accrued at Monk Job Level 75, Mantra: Increases the max HP of party members within area of effect. So just have us grind merits for an awesome skill and give us 7 minutes of downtime? Umm...
Footwork
Accrued at Monk Job Level 65, Footwork: Adds kick attacks to auto-attacks while this effect is active. I hate the change to this skill but it has to be more useful then it is now. 4 full...
What makes no sense is arbitrary downtime between the use of skills. It makes the game less fun and more plodding. And this same concept is already present in Final Fantasy 14
Chakra
Accrued at Monk Job Level 35, Chakra: Cures certain status effects and restores a small amount of HP to user. It would be awesome to chunk in a resistance boost to cured effects that lasts a...
Focus
Accrued at Monk Job Level 25, Focus: Enhances accuracy. Just like its counterpart, Dodge, it cannot be utilized as an "always up" skill. At the very least, a small change allows Monks to keep...
Dodge
Accrued at Monk Job Level 15, Dodge: Enhances evasion. Just like its counterpart, Focus, it cannot be utilized as an "always up" skill. At the very least, a small change allows Monks to keep...
Restraint
Accrued at Warrior Job Level 77, Restraint: Enhances attack but weakens defense. But it cannot be utilized as an "always up" skill. Since the effect resets with each weapon skill, there's...
Warrior's Charge
Accrued at Warrior Job Level 75, Warrior's Charge: Guarantees that your next melee attack will Double Attack or Triple Attack. But its recast is far too long to make this skill...
Aggressor
Accrued at Warrior Job Level 45, Aggressor: Enhances accuracy but impairs evasion But it cannot be utilized as an "always up" skill. Warriors should have the option of being a little...
Warcry
Accrued at Warrior Job Level 25, Warcry: Increases attack power for your party. But its duration and recast are atrocious and the area of effect forces ranged party members to cluster to...
Berserk
Accrued at Warrior Job Level 15, Berserk: Enhances attack but weakens defense. But unlike its counterpart, Defender, it cannot be utilized as an "always up" skill. Warriors predate even...
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