All you need is any rune, any element. Runes have a higher priority than enlight, so once any runes are up, enlight dmg doesn't proc. If the dmg doesn't proc, the effect doesn't degrade. But you...
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Type: Posts; User: Martel
All you need is any rune, any element. Runes have a higher priority than enlight, so once any runes are up, enlight dmg doesn't proc. If the dmg doesn't proc, the effect doesn't degrade. But you...
Thing is, It does prevent enlight decay, but it also blocks enlight dmg. You just get the en-dmg from runes. Which is far faaar weaker than Enlight, much less Enlight II. So it's a double trade off....
I don't think it justifies a huge nerf either. But that's what SE would do.
For example, when it was asked if DRGs could have jump timers separated. SE said; they could do that, but they'd have to...
Sure, it'd be great if they removed enlight decay. But we all know that if they did that, they'd nerf the crap outta the potency. So... no thanks. I'd rather keep my constant +110 acc on PLD/RUN.
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