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Type: Posts; User: Ulth

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  1. Replies
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    You say nerf I say compromise. As it is now it's...

    You say nerf I say compromise. As it is now it's pretty useless unless you are /run, and with /run you lose out on the benefits of other sub jobs and the higher enspell damage. The way I suggested...

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  2. Replies
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    They could just make it work the opposite way....

    They could just make it work the opposite way. Have it start at something like 60 damage and go up every hit for the duration of the spell to a max of 110

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