You say nerf I say compromise. As it is now it's pretty useless unless you are /run, and with /run you lose out on the benefits of other sub jobs and the higher enspell damage. The way I suggested...
(0)
Type: Posts; User: Ulth
You say nerf I say compromise. As it is now it's pretty useless unless you are /run, and with /run you lose out on the benefits of other sub jobs and the higher enspell damage. The way I suggested...
They could just make it work the opposite way. Have it start at something like 60 damage and go up every hit for the duration of the spell to a max of 110
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |