it seems the real issue is the disparity in the rates of enmity gain and loss(also the exponential curve mob hp has taken) since we've gained numerous ways to deal higher and higher damage(and thus...
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Type: Posts; User: Reaper
it seems the real issue is the disparity in the rates of enmity gain and loss(also the exponential curve mob hp has taken) since we've gained numerous ways to deal higher and higher damage(and thus...
just felt I should mention, camate posted over on the ninja forum when talking about dual wield, they added a secondary hard cap to weapon delay reduction, no weapon can be reduced below 75 delay now...
while I agree they should have just added a cap on the number that could have been up at once... there are some flaws in your comparison....
to start.... the growth rate between the 2 when you throw...
I've only ever used it to dick around, never had a chance to cast with more than one blm, that said I haven't even been on blm in over a month so....
I was speaking for the purpose of defense, maybe its just the way I play rune, but lunge/gambit seem unnecessary, I tend to forget they're even there lol, of course that being said I've never had...
the main issue I see with that(assuming I'm understanding your idea correctly) is then there would be no defensive point to stacking the same rune 3 times, unless your proposing that stacking the...
using 3 different runes grants resistance against 3 different elements, its just weaker than using 3 all the same rune
if they gave tier 5 spells the same (or even similar) mp efficiency as tier 1 spells have atm that could be hilarious, a potentially simpler solution would be to have magic damage multiplied by the...
rune gets 22 mdb whm get 20 mdb >.> atleast last I checked it did
http://www.bluegartr.com/threads/115399-Rune-Fencer-Findings?p=5657419&viewfull=1#post5657419
did this change?
http://www.youtube.com/watch?v=s6orP8M_nG8
maybe it will follow the geometric progression of 16% haste 12 str, etc etc but with the addendim that the haste on it specifically breaks the gear haste cap? like how aegis breaks the mdt cap,...
some how I see a relic/empyrean piece with "augments rune enhancement" doing this or similar...
rly? becaus http://wiki.bluegartr.com/bg/Parry on bgwiki it lists the hard cap as 20% and I recall you yourself in another post mentioning you were getting a greater than 50% parry rate with battuta...
i was refering to babekeke's quote above where it says
" [Issue Details]
- An issue wherein if a player puts points into the following merit point categories, the cool down of the corresponding job...
wait, so the 0 reuse time for maxing rune enhancement is a bug? that's massively disappointing
since they haven't commented on it since that old post I would assume they mirror mimic pld's new SP and give them "reflect" for some amount of time(since last I heard pld's new SP is super reprisal)
could it be because smn has more pet commands than any other job? (I don't actually know just guessing)
my point was that if you let it scale linearly past 10 with no limit then with enough mobs the penalty would become worse than what it currently is, wouldn't it be a simpler idea to ask them to take...
you realize the current aoe penalty for magic stops going up after ~10+ targets right?
and currently the actual change from 3 targets to 4 targets or 5 to 6 targets is ~5%
generally aoe magic...
to my knowledge phalanx caps out around 500~ enhancing skill, dont remember what the reduction value was at that point, but if you can reach ~500 enhancing on run without it being capped then you...
could be a different skill rdm and sch share, that would make the most sense to me
I've noticed that very rarely, for KI that typically drop to the person that claimed the mob, they can sometimes go to other members of the party, it is typically VERY uncommon, but seems to be able...
I typically use Kikugosaku + 4 hit build and ride hasso if taking damage isn't too big an issue, but I just like to see the double zanshin go off xP getting 133~ tp occasionally in a single attack...
I would have thought it would have made a "balanced" wyvern if anything, no healing breath when casting below 25% hp? that's kinda sad
when i read this, a lil voice in the back of my head said "the devs are gonna nerf dw" >.>
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