As I said, the numbers were simply for demonstration, not to represent the actual values of each type of hit. SE has a set of enmity generation numbers already in play that worked well and they only...
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Type: Posts; User: Saenomo
As I said, the numbers were simply for demonstration, not to represent the actual values of each type of hit. SE has a set of enmity generation numbers already in play that worked well and they only...
What would be nice is a point scale of some sort. For example, a monster's hate is divisible across party members. Imagine a mob has an enmity pool of 1000 points (or 10,000 or whatever). You...
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