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Type: Posts; User: Zhronne

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  1. It's what I meant with the fixing things then...

    It's what I meant with the fixing things then making those fixes useless often in the same or next patch.

    If the average damage done by a DD stayed the same it were back when SoA just shipped then...

    (1)
  2. @Glamdring Working on the decay rate of enmity...

    @Glamdring
    Working on the decay rate of enmity and/or adding further sources of decay are all good ideas, I like those.
    Not sure if alone they would solve the issue but they would greatly...

    (2)
  3. Also to furtherly emphasize what I meant with...

    Also to furtherly emphasize what I meant with "holding damage a bit is fine, but this is too much".
    Please check other games. Yes, FFXI has a different gameplay model but mine is just an example, I...

    (2)
  4. I don't think they really expect that, if they do...

    I don't think they really expect that, if they do it would mean they're completely oblivious to the current state of the game.
    It's not just only a matter of habits as you imply (altough I reckon...

    (2)
  5. I concur with that Draylo, but there's a long way...

    I concur with that Draylo, but there's a long way between the current situation and a Tank holding hate 24/7 afk.
    A whole new world of shades in between those extremes.

    (7)
  6. Then may I ask in which situations exactely do...

    Then may I ask in which situations exactely do the devs see us using a Tank job? Why should player bring tanks to a particular event instead than a group of Damage dealers that will produce more...

    (9)
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