Could we get a list of how having 900 combined skill (Geomancy + Handbell) effects harder to test geomancy spells such as indi-poison, indi-slow, indi-paralyze, indi-gravity, indi-wilt, indi-frality,...
(0)
Type: Posts; User: Mnejing
Could we get a list of how having 900 combined skill (Geomancy + Handbell) effects harder to test geomancy spells such as indi-poison, indi-slow, indi-paralyze, indi-gravity, indi-wilt, indi-frality,...
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |