100% Agree - its forcing people to play daily when we can’t commit our lives to a game.
Two problems with this thread/post however:
1. SE will never actually read this.
2. SE will never do...
(3)
Type: Posts; User: Yottaxa
100% Agree - its forcing people to play daily when we can’t commit our lives to a game.
Two problems with this thread/post however:
1. SE will never actually read this.
2. SE will never do...
Just for the record, this works great! *BUT* I have this on *all* my macros, and on my /equipsets I have it swap to a "bullet" as well. And yet - as mentioned in my original post you can still loose...
This is such an easy fix to an absurdly annoying problem. If only SE would read, listen and respond. Even on a 1hr+ cool-down it would totally solve such issues. :(
Dear SE,
:mad:In spite of **extensive** checks with my /macros using the existing FFXI interface - it is all too easy to accidentally shoot and *LOSE* rare ammo (i.e. Animikii Bullet) (Including...
Does anyone else take issue with having to zone and re-zone to get a new kupo key item for each flux? Is this really necessary?
Secondarily, its a bit annoying to find the "new" content is...
My response is more directed to SE but you do have a good point:
This is a competently valid argument and I understand the reasoning - but the big issue I take with it is why do we not see this...
Of all the areas to expand, this the one that makes the *most* sense. Please remove the arbitrary and useless limit of only being able to have 15 points in the weapon-skill category. Why allow me to...
Hello,
Since the last update I have been consistently having freezing/lockup issues.
Thus far it seems to be triggered by specific field monsters:
Volatile Matamata (both inside and outside a...
Is it still really necessary to limit the amount of merit weapon skills to 15 (points)?
Some players want to enjoy all jobs and all their weapon skills, and yet I don't see how limiting the merit...
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