Originally Posted by
shaduf
For me /SCH is way much better for me because as follow,
1-Light Arts gives many benefits which are:
-Reduce the Cost, Casting and Recasting of all white magic by 10%.
-Instantly gives you Divine, Healing, Enhancing and Enfeebling magic to B+ Rank “you don’t’ need to level them with /SCH”. For example it will help you easily to land repose on mobs. A mob which is hard or immune to sleep dark type like the soulflyers. And will greatly enhance landing other debuffs like Slow, Silence and Paralyze. Nowadays in Abyssea with the high leveling rate and low in skilling, this ability solve this problem.
-Access to Penury which reduce cost of MP 50% for your next spell. This thing really really save A LOT of MP for you, try always to cast Cure V or Cure VI with Penury as much as you can. A Single use of this ability will allow you to save 130MP for casting Curaga IV. It gives you 2 charges every 4 minutes. You might say it’s long time but believe me it is a HUGE save for your MP.
2-Sublimation.
-Sublimation is some form of Refresh. However it drains your HP and transfers it to your MP. Refresh gives you 3MP/tic Sublimation 2MP/tic. In my opinion, Sublimations is better than refresh . Couse it does not have casting time nor does it cost you 40MP each time you cast. I know Sublimation wont’ allow you to /rest but you can have Stone skin. And one more thing about Sublimation is that it gives you some form of poison so it will always wake you up if you got sleep. Thus as long as you have sublimation active you are immune to sleep. You might say that dot of Sublimation is 2/ tic and WHM have regen 2hp/tic WHM wont’ face any reduction in HP, however it will STILL wake you up!
3-/SCH has Aspire.
-Each 1 minute you can change to Dark Arts and swap back to Light Art for Aspire. Your Aspire will drain good amount of MP Couse you will have a B+ Rank in Dark magic. Each minute you can aspire for nearly 80~ 130MP is a huge save for your MP pool. Of course that’s when you fight a mob which have MP. You can do this with a Single Macro for example:
-/ja “Dark Arts” <me> <wait 1>
-/equip main “dark staff”
-/ma “Aspire” <t> <wait 5>
-/ja “Light Art” <me>
-/equip Main “Light Staff”
4-Conserve MP.
-All of you I think know what does this Ability do ^^. This ability helps you to even save more MP.
There are other things that /SCH have, which is like Accession, Celerity, Helix. However these things I mentioned really help the WHM to save tons and tons of MP.
My first job was a WHM, Years ago when i leveled WHM to 75. I was really sad when I realize that i found out WHM can hardly survive in parties without any RDM or BRD to refresh him. And sometimes I can’t land debuffs because of my “C” Rank enfeebling Skill. However with the introduction of the new job SCH. It changed the life of WHM so positively.
Some of you said that SCH is abet complicated job. It is true. For the first time you might find the job complicated. However. Once you find out how it works. You will love the /SCH :D
BTW in Abyssea MP is not an issue anymore that goes even the same with the Magic accuracy. Because of the ATMA and the so many Temporary Items available in Abyssea. However in outside places like Dynamis if you used the /SCH in a proper way, I grantee you that you will never need to /rest anymore :D. and you will have plenty of MP.