Considering the length of posts seen in this thread, I could believe the authors are able to fill up all the macro books.
Printable View
Considering the length of posts seen in this thread, I could believe the authors are able to fill up all the macro books.
gotta love what happens when you assUme things....
Not sure you realize how much you seem to be hurting your cause. In case you missed the subtle references....yeah, I do know something about SMN. Go back and reread the posts to see if you catch the references now.
The fact that you are burning up 10 books for your avatars is a good illustration of what is wrong---overkill on the automation. Helpful hint: you have 6 lines in a macro. If you still don't get it, you have 6 Merit BP's for 6 avatars. Still not ringing a bell? Look at how the BP's are mapped out for those same 6 avatars. If you still don't see it.....all the BP's can be grouped together in macros according to where they fall in their progression through the levels. Just like your offensive magic is tiered, so are your physicals. Condensing just these offensive BP's alone will net you a bonus of at LEAST 4 free banks, depending on how you manage your light/dark avatars, buff/debuff/healing BP's, and how aggressive/passive you are with your weapon/bp's (ie: chaining with avatars and what not). And before you go crying foul on that concept because you need to be able to identify each BP...if you truly are more versed in SMN than I am, then you too should instinctively know which one contains Claw, Axe Kick, etc. and which one has Double Slap, Double Punch, etc. Or maybe that's just because I've been playing the job so long, it comes naturally now?
The bulk of what I do on SMN takes place in 5 banks---and that includes some crazy melee macros for self-chaining as well as individual buff/healing macros specific to each avatar. I have one extra bank for pure WHM mode, so in total, I use 6 macro banks for SMN---and I use 9 magian staves and a handful of other pieces for augmenting avatars in different situations.
As for BLM, that's mainly 3 banks with one for WHM support (and yes, this includes macros for farting around with melee as well.)
WHM, pretty much the same as BLM----3+1 for melee.
All of that is built off of what existed back in the 75 cap days....when I had to fit all 3 of my main jobs in ONE book's worth of macros (add them up, 6+3+3=12, eleminating duplications, it could be done in 10 banks).
As mentioned earlier, I loaded a different save profile based on whether I expected to be on mage or melee jobs for the night. Granted, most my subs at the time were pre 60 (only MNK, SAM, DRG were leveled up), but I used 13 other jobs before level crap broke 75---and only used THREE BOOKS worth of macros to support all SIXTEEN JOBS. I had BRD in the mix so I had a Battle BRD set up as well, so there was one oddball set for experimenting.
Of course, we've got more goodies to play with now at 99, but it hasn't gotten THAT complicated. For instance, my WAR takes up only 6 banks. That is only 6 banks and covers every weapon I use on WAR. MNK is 3, plus one for some farting around with staff/club. SAM, 3 primary (have some self chain macro's just for the helluvit), and a couple secondary (sword/dagger). You can easily combine jobs that have crossovers. Look at SAM and DRG---I mean, really...10 banks for EACH those jobs? How about DNC and THF? Can you not find a way to somehow combine two jobs into one book somewhere? All you would need to do is reduce 4 jobs into 2 books, and then you have two full books for the new jobs. And who is to say that they may not be combinable into books with other jobs?
In summation, there was a time when 3 mage jobs could easily be maintained in one book (well, 4 actually...I never leveld RDM past subjob use), and as many as probably 10 melee's could be covered under just 20 banks of macros (some jobs like BLU, NIN, DRK, etc have some extra stuff that could prevent doubling up as readily as other jobs). Why is it now taking 5x (up to 10x) the number of macros, when (for the most part) the same principles for condensing macro usage can be applied?
Ok, those jobs must be poorly geared and not used at all.
What do you think the guy returning to play has to say, after he played five years straight, got maats cap the hard way? I'm sure he has plenty of gear and macros. But we don't want old returning players, right? I mean, we are good with the current population, yes?
This is not a question of wants, clearly there are enough players that NEED more macros books and inventory. Kudos to those who do not.
The money train is from dedicated players, over the course of years, if SE ignores this type of player they will quit like they have in the past. Those players are the ones with the inventory/macros issues, only a lazy fool would not add a few more books.
After all, the six line macros BS, is BS enough already the PC users have a major advantage. I'm not looking for an excuse from SE, I want results. Players that allow SE to be lazy, are just as guilty.