Originally Posted by
Cherrywine
I'd consider the Shinryu HTBF proof that having "rare" gear doesn't increase participation in something or its desirability. The community has rightfully turned its back on that disaster of loot distribution.
HNM times are dead. Most of us have families/careers/responsibilities that compete with our playtime. Nothing should roll out with microscopic drop rates. If content must be gated, do so like DDyna, where we can only enter it a few times a week. This way, when we do go, it is enjoyable and not a waste of time.
It is when the game feels like a waste of time that people start to quit.