I know it's far too late for this, but I'll add it as a hypothetical for you...
"What if all the job-unique spells (teleports, Super Riases, AM, etc) were quest only Rare/Ex scrolls? Maybe give them a 5% drop rate just to be silly..."
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I know it's far too late for this, but I'll add it as a hypothetical for you...
"What if all the job-unique spells (teleports, Super Riases, AM, etc) were quest only Rare/Ex scrolls? Maybe give them a 5% drop rate just to be silly..."
Here's an idea, if Arise is used on a double weak character, it should grant a short immunity to damage. This could make things much more stable and efficient. The double weakness still makes most jobs useless but at least they can actually get a chance to get away from AOE before being on the floor again. The duration should be no longer than 10-15 seconds depending on possible future gear choices.
another consideration for the short duration, would be how this idea could be exploited by Mijin Gakure but I wouldn't think it could be because a character would have to flag as double weak in order for the immunity effect to kick in. Anyways, that's both of my 2 cents on this for now^^
A short immunity would be nice for all raise effects, but I doubt it will ever happen.