As above!
Why don't we have a one built into PoL
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As above!
Why don't we have a one built into PoL
I agree with this statement. Only good things could come from bad players seeing just how bad their precious little butterfly wings really are.
You have one... just look at the flying numbers and do your pen & paper work.
And please remember - it's a game. If you feel your numbers are low think about a way to impove.
Ask others for opinions (or read the corresponding threads) - sometimes you just take a look at a bad moment.
Realy - there is no need for a parser or a dps-meter esp. when you've to consider that not all players have nearly unlimited ressources. (PS2 limitations)
Unless I'm missing something, SE is under no legal obligation to keep the Playstation 2 experience the same as other users.
That said, they could dramatically decrease the need for a parser if they would just display all the stats. Let me check a monster and see all the relevant stats of my fight against it instead of giving vague clues about its level and my attack/accuracy relative to its defense/evasion. Tell me my exact critical hit rate, its defense, its evasion, etc. instead of giving me bullshit "Impossible to Gauge" messages for NMs.
PS. Why was "Libra" not this? Anyone can see the only important measure of Enmity just by looking at who the monster is attacking.
Let me check my own menu to see all my personal stats (DA rate, TA rate, Accuracy, Ranged Attack/Accuracy, Critical hit damage, total PDT, total MDT, total BDT, etc.) instead of just Attack/Defense, elemental resistance, and base stats.
The hardcore FFXI community thrives on min/maxing, which often results in situational gear/merit usage. We often don't actually know the stats of the monsters we're min/maxing for, so we can't really say with certainty that we're using the best option, even if we have worked out what the best options are and know what situations they're the best in. Let us get more information about the monster instead of inferring it.
Also, yeah, it would be pretty funny to see the reactions of the unique little birds to the results of an official parser.
You know, that's one thing that's always bugged me. Elemental resistance was always one of the most useless stats to be displayed, because there's only a handful of situations that it actually mattered in. And knowing the value doesn't mean much, since resist calculations were still a complete guessing game. No one ever calculated that 200 earth resist would resist x% of Ouryu's attacks by 1/y, but it was determined based on observation. It was, by any measure a stat worthless knowing. I don't know anything else that would have been less important to display. It really makes no sense to me.
They could also stop working on improvements for the windows version?
As long as this game is a multiplatform game the long SE has to keep the experience nearly the same.
You'r missing the most funny fact - it's still a RPG even if it's a japanese one.
You can't walk to a monster with a magical microscope and see all it's stats - that's why they give you a vague hint on how difficult a mob is. Nothing else are colors or different flags in other games related to "RPG".
Maybe you should stick to SCIFI since that would be logical to inspect your opponent and having the blueprint in your hands.
All other stats beside Attack/Defence doesn't give you anything. You just fogot that every stat needs a stat to compare with.
SE does give you hints on how good your stats are by checking your target.
Critical hit damage is, by the way, depending on more than one stat and would 99 of 100 cases just wrong.
(vs a Lv1 or Lv99, NM or nonNM, weakness against certain damage type or resistance buff, a.s.o.)
And again - why do you want to waste you inventory space with higly specialized and situational gear?
And that's just one downside. Another one and that's what's critical is that it would also mean that more people on the windows platform will use 3'rd party tools to switch gear more efficently.
I know - the game allows to change gear within a fight to a certain degree but I would welcome some common sense.
Otherwise SE please set the TP to 0 if any equipment beside ammunition is changed. ;p
For X-Box and PS2?
Yeah, They aren't obligated to do anything. We know. which also means if they decided to give this to PC players, and not PS2, They could. IIRC the PS2 Players didnt get the font "upgrade".
Why not? Its Magic. How come we can use Libra and suddenly tell to an exact % how much the monster hates us? hmmm...Quote:
You'r missing the most funny fact - it's still a RPG even if it's a japanese one.
You can't walk to a monster with a magical microscope and see all it's stats - that's why they give you a vague hint on how difficult a mob is. Nothing else are colors or different flags in other games related to "RPG".
Maybe you should stick to SCIFI since that would be logical to inspect your opponent and having the blueprint in your hands.
Also, I want to tell you this funny little FF ability/spell.
its called, Scan!. Which has been in some past FF Games that allow you to directly see all Stats/Etc of the Enemy target. including their HP, MP, weaknesses, Etc. So if you ask me, I don't see how its out of genre.
So you're saying, Knowing your Ranged Accuracy, Accuracy, Ranged Attack, Evasion, Double Attack/haste Values, somehow won't matter...? Tell me, how exactly would be able to see important stats like Accuracy, Evasion, Ranged Accuracy, and Ranged attack somehow be so horrible you seem to want to fight against them being added?Quote:
All other stats beside Attack/Defence doesn't give you anything. You just fogot that every stat needs a stat to compare with.
SE does give you hints on how good your stats are by checking your target.
Critical hit damage is, by the way, depending on more than one stat and would 99 of 100 cases just wrong.
(vs a Lv1 or Lv99, NM or nonNM, weakness against certain damage type or resistance buff, a.s.o.)
I mean, Unless you're just arguing with Byrth to argue. Seeing stats like this might also help us determine what certain armors give. for instance, Double attack trait is commonly believed to be +10%, Triple is +5, through methods of seeing this in game we could verify. or armor like Homam Body that "Increases Triple Attack Rate" or w/e, What exactly does it give? a % increase? a simple +1/+2?
Or WAR AF feet, Believed to be a flat +1 Double attack, being able to view how much it gave by simply checking a number when equipping it is far less tiring then hours of parsing to get a good sample.
or armor with latents like "Fatality Belt" which if i recall still hasn't been discovered, Which may just be because its effect is very low. Being able to see Critical hit Rate/Damage would take the guess work out of a lot too.
Like being able to tell how much Critical hit Rate/Damage items like Lokis, X's Knife, kamome, Pahl. Body/etc give without long parses. This would all be wonderful information to have.
So you're saying, You don't want this to be added because you can't understand the reasoning or logic behind carrying some armor that, while situational, has uses that some people would like to be prepared for, and that if SE added a way to verify the best of the min/maxing, it would only serve to increase the amount of people who use Third Party Tools?Quote:
And again - why do you want to waste you inventory space with higly specialized and situational gear?
And that's just one downside. Another one and that's what's critical is that it would also mean that more people on the windows platform will use 3'rd party tools to switch gear more efficently.
I know - the game allows to change gear within a fight to a certain degree but I would welcome some common sense.
Otherwise SE please set the TP to 0 if any equipment beside ammunition is changed. ;p
I really don't think someones going to begin using Third party tools to macro if they already aren't now, just based on us having more knowledge of whats better than what.
We should have been able to see Stats like this from the beginning, they even added a lot of it in FFXIV (you can see your Acc, EVA, and R.acc/atk If i remember right). These are just basic things the players should be able to see. You can see your attack right? but checking a mob still gives you "Low, neutral, high Defense" reading, but while also giving the same for accuracy, we cannot see our Accuracy in any way.
I waited for that argument. WoW isn't what a game needs. It's one of a million games that attract a certain audience.
[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
@Karbuncle
I'm aware that some (not all including FFXI) FFgames have the spell scan.
Maybe SE could implement it for ... WHM and SCH. ;p
Ranged Accuracy and Ranged Attack won't matter to know.
Check your target and you'll get the information on how likely it would be to hit your target. And then take the necessary steps to max out your performace or better the performance of your party/alliance.
One point you added is that certain armor just gives vague hints of their combat value and even excessive tests didn't gave a decent hint about it.
From your way to put arguments together I guess you think if you would see a value of 50% critical hit rate - you would start thinking that every 2'nd hit would be a critical hit? That's mathematicaly wrong as long as the timeframe isn't infinite.
Stats you see that may or may not take effect is just an epenis and don't have any impact on the fight. But that's my opinion.
One thing should be clear - FFXI's flavor comes from the point that you have to do your research.
There is no rectangle showing the direction where the target mob/area is.
There is no detailed information about the target so you have to use your brain/former made experience.
There is no non plus ultra gear/skill as long as you don't take your time and test what's best (for you).
If you want it otherwise you could also play any WoWlike game and I can tell you - there are a lot even some that may be better as WoW.
Btw. knowing what stats exactly will influence the outcome/performance of a fight does have a direct influence on how many equipment will be changed during the fight.
You may be unaware of the WHM dilema with blinking party members. (I know <stal>)
Didn't you ever asked yourself why there are some players that perform on a different level even if you use what the game/macro system allows you naturaly?
Just remember - to change more than 6(?) items you need another macro.
Most people (at least those on X-Box and PS2) will use macros to a certain point where they could play the game and not push buttons like in a Street Fighter game.
There is another point why SE may have decided to not let you know all of your/target stats. SE can easily change/balance them it terms that a certain stat/combination is inferior.
To put it all together:
- There is no need for a parser nor more informations about your character or your target.
- Use your experience and decide for yourself what's the best and not a stat on a spreadsheet.
- Don't let FFXI become another WoW clone. This game is easy enough!
- Fun/miracles/blur knowlede/the will to improve your character and storyline is what makes a game addicted not numbers. (And I crunch numbers like others enjoy their breakfast.)
When checking a mob, It bases the check info on your Main hand weapon, Ranged Accuracy and Ranged attack are not considered. Theres no way to check your R.acc or Ranged attack at all.Quote:
Ranged Accuracy and Ranged Attack won't matter to know.
Check your target and you'll get the information on how likely it would be to hit your target. And then take the necessary steps to max out your performace or better the performance of your party/alliance.
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On knowing what stats influence what, the thing is, We already know the gist of it, What this would do is make it much easier to determine latent effects, and exact numbers on certian things. Which isn't going to change much since most armor already has known values, This would make it easier in the future to determine these things, and make it a lot more accurate.
Knowledge of Armors still is not going to suddenly make people switch to 3rd party tools by the thousands, it just won't happen. If they're using them now, They'll continue using them, If they're not, they wont or will, I don't think more making it easier for us to determine some bonuses will suddenly switch people to windower Macros.
I understand your concern for it. I love FFXI, but its obvious its UI is kinda awful. The game is easy enough to pick up, But at the same time, Not being able to ever check your current Critical hit rate, damage... R.acc, R.atk, Evasion, or basic things like that is not good UI.
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On the macro thing, 2 macros can switch every piece of armor you have (not including Weapons). The way my macros are set up are confusing, but I've gotten used to it. I do something like this for THF
CTRL/Alt1 = WS gear
Ctrl/alt2 = TP Gear
ctrl/alt3 = Eva gear
Its not exactly that (theres a lot more macros), But basically I hit Ctrl1, then alt1 to switch to WS Gear, then use Ctrl2/alt2 to switch back to TP, Its really quite quick and can fit all things into it. on jobs like RDM it takes like 2-3 Macros "pages" because of the large amounts of gear.
So even if i had to buy more gear, I wouldn't suddenly begin using windower macros, Mostly because the set up i have no is easy enough for me, Most people these days who dont use windower macros are probably the same way. They got it working for them.
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To address your Final points.
First part, You're probably right. Second part i can't say I agree. We shouldn't have to spend hours parsing ourselves just to figure out information the games UI should already tell us. The UI is terrible in this game when it comes to things like displaying our stats. We shouldn't have to use parsers and guess work to identify if Loki's Kafhtan gives +5% Critical hit Damage, or +10%, We should be able to put it on and see the Stat changes. (i.E Add more info to our Inventory screen).Quote:
- There is no need for a parser nor more informations about your character or your target.
Sadly, Math is always better than Eyeballing, If you want to do the best, You learn. giving us the ability to more easily learn and decide which armor is good, and which is bad, Is just something that should be part of the game already. This would actually help both types of players, the casual and the number-crunchers.Quote:
Use your experience and decide for yourself what's the best and not a stat on a spreadsheet.
The number crunchers will be able to more easily and readily test the values of armor that aren't 100% Clear. Examples like the Homam Body, or armors that don't specifically tell us their numbers (Like Loki's only saying "increases critical hit damage", not by how much)
Or "Enhances Triple Attack effect" as i said earlier, on Homam body. is it so hard to write "Triple Attack +1%"? What does it add? etc. This information we shouldn't have to guess around with. There is nothing wrong with giving us more information.
While I'm not saying everyone needs to number crunch, but truthfully some level of learning is required in ANY MMO. I play to have fun, so do a lot of number-crunchers. but they find doing their best always is fun, I find playing with my friends and doing my best is fun.
Each persons definition of "fun" will be different. This kind of improvement would actually help more than just number crunchers, It would make it easier for less-in-depth players to understand what their gear is doing for them as well.
Having a UI that isn't terrible is not going to make FFXI a WoW clone. We don't 'need' a parser, but things like being able to see what your actually EVA, R.acc, R.atk, Crit.hit.rate, and Crit.hit.dmg are should be something thats always shown somewhere. These are important stats, as important as Attack or Defense. Even FFXIV's UI incorporated some of the above.Quote:
Don't let FFXI become another WoW clone. This game is easy enough!
Some people enjoy it for that, Some enjoy not sucking at their job. Theres nothing wrong with either. adding a place to view relevant stats would not ruin this game. Just because its been like it has since day 1 Doesn't mean it wasn't crap from day 1.Quote:
Fun/miracles/blur knowlede/the will to improve your character and storyline is what makes a game addicted not numbers
Again, I Agree we don't really need an in-game parser, but we do need to be able to view basic stats. AT LEAST Ranged Accuracy/Attack and Evasion, those are important.
Edit: And really, the sad part is, that this Equipment screen is probably unchangeable. We will probably never be able to check our EVA, R.acc, or R.atk values.
Also look at items like "Flock Earring" or "Flock Ring". Those latent effects will be nearly impossible to test. But if we could see our EVA, and R.acc, We could see those stats change when latent is active, Making them more used/known depending on their bonuses.
Edit2: I'm really trying to make this not sound like a RAGEEEEEEE reponse =.=a its hard work.
seem to recall SE touching on this a long time ago in one of the many DEV Q/A sessions and it was an issue with real estate in the GUI. PS2 has a lower resolution cap, and they can only fit so much info in there or something without a MAJOR overhaul to it.
It may be more easily done for PC and 360 simply because there are more columns/rows to work with at the higher resolution, but then there is the potential additional cost of maintaining the different GUI's with each update. At this stage of the game, SE simply is likely not willing to throw such resources into a game this old.
As for the font thing, changing a system-wide font is not as big an issue as it may seem. Once you determine which font you wish to use, et's basically just a handful of libraries for each font...change a few files and all the text based off those files are changed in one shot. Worst case scenario, you install the new font alongside the original under a differnt name and have to go thorugh and change the pointers in the panels so it loads the new font. The latter is like updating the look/feel of a web app--change the default font referenced in the CSS on one line, and every bit of text on that page using the default font gets changed in one shot. Then you have to find any remaining custom font references and change them to a similar font to match it--usually this also has a similar placeholder so you just change a few more reference fields and it's done.
tldr: seem to recall SE looked into updating the GUI once, but it is too impractical on the PS2 and not worth the resources to do it for 2/3 the platforms supported while having to maintain it differently for just one platform.
Doesn't matter wether or not the game is good at all, it's making millions upon millions of dollars more than FFXI is or ever has.
Taking a % of that demographic wouldn't be bad, and honestly the menus/GUI is much better in WoW in the first place, by a longshot.
You seem to forget, SE doesn't really give two craps about you or your gaming experience, as long as they do just enough to get you to come back after each update. SE is a company, not a non-profit organization, so it's not like you can blame them either.
I'm not saying FFXI needs to be more like WoW (It really doesn't, I like it being FFXI >:o)
But if there is a good idea floating out there from another game, rather it be the UI, or otherwise, It should be considered. I don't care if it was from Barbies Princess adventures, If the Idea was sound it should be looked into. Where it originated does not matter.
Like I said, WoW could be the crappiest game in the world. But the GUI is beautiful compared to the absolute crap that FFXI uses. Not only that, but what harm could possibly come from players knowing their own accuracy, rather than having to use a computer with ffxi-calc to figure it out for them?
Not only is using that program not against the terms of service, but it helps players TREMENDOUSLY when figuring out haste, STP, accuracy, and other things that could easily be reworked into the status screen of ffxi.
Note: I don't want FFXI to play like WoW, but how can you not agree that being completely blind other than relying on what other players, who you may or may not trust completely, to know what your accuracy and accuracy rate is? Honestly the fact that we are so blind to our own stats in game is the only real reason we rely on mathing things out so much.
While more in-game stats most definitely do need to be shown, I don't think that a "Parser/DPS meter" is one of those.
The less that e-peen stroking is promoted, the better. :P
uch.... I don't like the idea of a FFXI recount.
could imagine /shouts having a minimum dps or something which would be kinda cool I guess, but not if you're new to the game because you'd never be able to get anything done. Ever.
WoW also knows how to make pet classes from what I've seen. No mysterious perpetuation or other global timers from what I've seen. But someone has to be the one doing all the mistakes in MMOs.Quote:
If there's an MMO model to follow, simply because of sheer revenue the game has, it would be WoW.
If you don't play to stroke your e-peen, you'll just continue being mediocre.
Strive to do the absolute best in the class/job you play then you'll realize why it is that people don't melee on RDM or SMN, or why SAMs used to use Polearms even when they had Hagun/Amanomurakumo. You'll realize why special flowers and unique snowflakes aren't the best thing to be in FFXI, or any MMO based on damage formulas
And that's where the fun ends and all players are measured by DPS or better DumbPushupS
Having numerical proof of your performance doesn't change the performance itself. This would be nothing but a tool that players could use to improve themselves. People that don't believe in parsers would be unaffected.
An elitist statement if I've ever heard one.Quote:
If you don't play to stroke your e-peen, you'll just continue being mediocre.
http://www.youtube.com/watch?v=ARghl...layer_embedded
Lest we've forgotten the other reasons for playing.
You can play to improve yourself that's fine. If we did get it implemented, I would ask that it be 'self only'. If an in-game engine allows the hardcore in the community to harass those who are not as fortunate to have a dedicated endgame ls, or play in a way that is not the bandwagon flavor of the patch, then it will do more to ruin the game than to aid it.
The game is meant to be played for enjoyment, however you derive it. I love how the word 'average' has been replaced by 'mediocre' in the MMO communities, as if the dictionary is slowly begin scanned for words that can be swapped out with something of a more negative connotation in order to pressure every player in the game to become hardcore or quit.
FFXI has some of the most awful UIs in any MMO I've ever played. I just want to see it all updated to a more playable level and show more relevant information. Performance outputs would be amazing.
I can't say that FFXi has the most awfulest UI. Cause it showes all you need to know.
Sure there are some information that would be nice to know but there since the launch of this game it didn't brothered anyone except those who play "to be the best" but not for entertainment.
Except said "hardcore" players can already see how pitiful and pathetic the damage is of someone who either leeched their jobs, or who just doesn't give a crap about getting better gear.
Dedicated endgame ls, really? You do know that all of abyssea, short of a select few NMs, can all be duod right? Half of the gimps running around have better AH alternatives to some of the junk they wear.
Edit: On topic, an in game parser would be cool for those who'd want it.
But that's exactly the point. If it was there, people who want it would be happy. Tautology. But right now it isn't, and they aren't. Right now, demand and supply aren't met. I know the statement by itself is a bit weird, but the point is people do want it. If that's enough to justify SE making it? Don't know, probably not, that's for SE to decide.
I don't want it. If I want one I'll use a 3'rd party tool (what's unfortunately forbidden)
Otherwise - I can trust my five sense in terms of how good or bad I perform compared to my party/alliance members.
And a good player isn't the one with the best gear. It's the person who plays with his/her partymember and does take care of anyone. Remember it's a pary based game not a single player game.
The development team is actually looking into the possibility of displaying some of the stats that are currently not displayed in your equipment menu. However, they have no plans to introduce a damage calculator/parser/DPS meter, what have you. POIDH for your damage! :p
Parsers are technically inaccurate due to the way the game is developed anyways isn't it. Like when a multi-hit WS kills a mob, the damage can come up short because each hit is calculated seperately and it only displays the total. So you could average 1000 damage with Asuran fists, kill a mob and only do 400 because only that much damage was needed to kill it and the rest of the hits were ignored.
Then you got other factors which affect damage like when people afk to use the restroom or eat, people soloing their own mobs, players that have other utilities (like stunners, backup healers, backup sleepers), jobs that lack critical based WS's, and people with higher tp gain (not necessarily higher DoT) pulling out bombshell WS's killing a mob before others have a chace to get their own tp.
Just wayyy too many things out there that would mess with results, but thats just me.
tp/hit for weapons would be awesome. but accuracy would be the only realistic thing i could think of. its just the inverse of evasion. there's no 'accuracy skill' equipment, but it's obviously calculated somehow (so there's a number).
idk what else they'd display. maybe crit rate, crit dmg, magical accuracy or m.crit.
As much as I would like to see a visible Magic Accuracy stat, it's unfortunately been proven that some spells are more inherently accurate than others.
It'd probably be expecting too much of S-E to see what my M.Acc is on each individual spell, but I would love them forever if they did that.
Swords, you neglected another off setting factor, over kill. when a high power single hit ws finishes off a mob that maybe had 400 hp and does 3-6k++ would create further inaccuracy.
although it would be true to their DPS but it would not accurately evaluate their true contribution to the overall effort (least in terms of exp/multiple mob situations)