Feedback related to Vana'Bout
Greeting adventurers,
We'd like to hear about your experiences with Vana'Bout! We’ll be sharing this information with the Development team for their consideration.
- What do you like or dislike about the latest Vana'Bout event?
- How do you feel about the objectives and their difficulty?
- What changes, if any, would you like for future iterations of Vana'Bout?
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Update recommendation for future bouts in the year
One recommendation I would put in place would be if you keep the ROE as daily, to add like 5K or 10K Exemplar Points to the completion of the daily ROE. This would encourage more of the veteran player base to want to participate, since the rewards appear to be more lackluster.
Observations and recommendations to increase engagement.
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What do you like or dislike about the latest Vana'Bout event?
Likes: Earning points through RoE is a great idea, especially through a shared goal across all servers.
Dislikes: The objectives shouldn't be restricted to Ambuscade because this incentive was exhausted by players YEARS ago. The objectives can be anything across FFXI (See below). Also, I would prefer that rewards can be spent multiple times, as 1 reward per tier is extremely demotivating in a given month. (Yes, I understand that multiple 100 deeds rewards might be a problem, but choosing one reward from each tier is extremely frustrating, especially not knowing what might come the following month).
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How do you feel about the objectives and their difficulty?
The objectives are repetitive and that's fine. However, they do not universally apply to each member in the party. Many players only attempt Ambuscade on VD difficulty daily, so there is little incentive to do Ambuscade, as the satisfaction of earning plaudits alone, just isn't enough. On the otherhand, many players, solo Ambuscade on Normal to hoard as many daily objectives for themselves, which creates congestion and stifles collaboration.
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What changes, if any, would you like for future iterations of Vana'Bout?
There should be a mix of Pre-99 and Item-Level ROE objectives, daily/weekly, such as: - Kill 3 Kings, Kill a Salvage Boss, Kill Shadow Lord, Get to Floor 100 in NNI
- Kill a Dyna-Divergence Wave 1,2,3 Boss in a single run
- Kill all sortie top-floor bosses (major and minor).
- Kill all sortie basement bosses (major and minor).
- Help another player get an Odyssey V0/V5/V10/V15/V20/V25 Clear! (Repeatable)
- I would like to suggest rewards from Vanabout that apply to Odyssey and Sortie:
- Give Odyssey Mog Amplifiers as an Ambuscade Reward.
- Give a reward that forces or removes the random Aura from Odyssey bosses.
- Give out a Sortie Seal that gives the effect of Gaulimaufry+25%
- Give us an all jobs movement speed item that is usable in Sortie.
- Remove RARE tag from NYAME Armor set or earn a Second/Third/Fourth Augment set.
- Generic rewards should exist, such as Rainbow and Gold mog pells (for various points and costume/vanity items).
- Event Timing: Points should allowed to accumulate! As each day passes, our potential plaudit earnings decreases! Someone who starts on Day 1 vs Day 7, should be able to earn as much plaudits as possible!
We need to stress to SE that the Vanabout rewards provided are extremely low-value items, that are easily obtainable elsewhere (such as similar costume items and furnishing come from as little as 100 login points!).
We need group RoE objectives, better rewards and insight into the next month's campaign schedule that we are working so hard to augment!
Thank you.
Great Idea, but ultimately flawed
I was intrigued by Vanabout before it started, I thought it would be something fun to work on over the holidays and earn some cool stuff, maybe even boost my gear a bit or something.
Kind of disappointed in what we got.
Ambuscade is probably the worst possible content to choose for round 1.
New players under 99 can't participate in any of it until they 99 and geared, even then they may struggle.
This month, Players without the correct jobs cannot do V1VD forcing people to solo V2, creating congestion even on quiet servers. (Asura must be hell to get ambu)
Pure melee jobs such as MNK, THF, WAR etc have difficulty doing the elemental magic damage dailies.
The rewards are very poor for the effort it takes. The bronze tier is all trash, except maybe the dark matter. Silver the only good one is 100 deeds. Gold isn't worth it either. Where is the incentive? You could have, 5K Alexandrite, 500 Heavy Plates, 5k Beitestu, byne bills, etc. A couple of the Kupons that let you select gear like full 75 relic sets etc. Gold tier could have a Kupon to give 12 of all rem chapters. There is so much potential to make this fun and rewarding for everyone, no one 'wants' to grind for little trash rewards. You should think of these rewards as a mini bonanza, put some crazier stuff in here, and make the choice hard not because all the options are trash but because they are so good.
Make the daily and weekly objectives spread over multiple contents, and refresh some older ones. EG: daily objects: complete 3 campaign battles, complete a besieged, kill XX Amount of enemies, Level up, or get merits points, This way newer players can participate and old stale content will get an uplift.
Also, the whole community works together to beat the score and all we get is an extra campaign. A seal per day is nice but it's still kinda of lacklustre, It takes a few days to empty the ambu vendors of their loot, so the rest of the month that bonus is wasted. Double the vendor capacity, and reduce the prices for a time. Make it a bit more special.
No one needs more dailies
I'm kinda glad that the rewards from Vanabout are total trash, so I have no fear of missing out. So uh, I'd say, good job on that part without being ironic at all. If I was forced to do Ambuscade daily to get something that is worth the EXTREME and out of touch effort that you're asking for, I'd rage and still not do it. In this event, I get to go on with my normal business withoug raging, as I can completely ignore it.
Also, having 15 more objectives for the same pool of 30 RoE is a bad idea. If you wish to continue in this direction, please enhance the RoE pool. It may be old and clunky as previously mentioned, but right now, it's also being overloaded with daily objectives.
And I would like to repeat two of the previous comments, because it looks like the developers often don't seem to realize it:
- This isn't FF14. Although I want to touch the stretching Mithra in the bonecraft guild in places I shouldnt even be thinking about at my age, this game is not about lockstyle.
- 75% of the population is ran by bots. This needs to be considered when gathering data.