Hi,
So we have a system wide message for Besieged gained from completing a TVR mission. Is it possible to add a message relating to where Domain Invasion is taking place?
Thank you
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Hi,
So we have a system wide message for Besieged gained from completing a TVR mission. Is it possible to add a message relating to where Domain Invasion is taking place?
Thank you
Uh, don't we already have that with the unity chat?
So join a different Unity. Why should SE create a tool if you refuse to use the one you have now?
Also, doesn't Asura have some kind of chatbot character named "Whereisdi" that tells you exactly where DI is, on command?
It's three locations, just check and that is that. You know they aren't making anything new.
Maybe switch to a different unity then. Is that one alter ego so essential that you can't live without it? I've never been in the most popular unity and I have no issues forming usable Trust parties....
Or better yet, switch to a non-overcrowded server. Just one more thing that isn't a problem on not-Asura.
Yes, Yoran is a big part of my strategy and that's kind of a ridiculous suggestion to be honest. That's like going around in a massive circle, when all it takes is one shortcut.
Copy and paste the code used to project the Besieged message (as rewarded from the TVR mission). Edit it to reflect Domain Invasion.
And no, I'm not switching to a ghost down. Asura is still active in yell after shutting down all the spam, the other servers are not.
What I'm saying is send a /tell to the character named "Whereisdi" and you will find out exactly where Domain Invasion is at that exact moment.
The difference between Besieged and Domain Invasion is that Besieged happens occasionally, whereas Domain Invasion is constant. A KI that tells you when domain invasion is happening is going to spam messages constantly. No thanks. A useable item, similar to those magian trial glasses, would be better.
Still, you have been given 3 existing options:
* Different Unity and work out a different Trust strategy
* Different Server (this probably wouldn't work though -- Unity chat capacity is pretty low and Yoran-Oran is pretty popular everywhere)
* The player generated solution created specifically to address your exact problem.
You are asking SE to fix a problem you seem to go out of your way to create.
Come up with a new strategy. I've not once ever used Yoran (i've been in invincible shield's unity since the beginning and never switched). There are multiple other trusts that can fufill his role.Quote:
Yes, Yoran is a big part of my strategy
It DOES take 5 seconds. Players are supposed to collectively use all of the unities. They SPECIFICALLY made several because of the technical limitations of the chat channels.Quote:
This should take 5 seconds
While I doubt they'd do it, if any solution is necessary here (I don't think there is, but I'm humoring it), it would be just make the unity trusts permanently unlockable and then there's no special reason to be in one UC over the other.
If this is your view of what coding is, you've never done it before.
This is literally just the very very very most basic concept. It is no trivial matter to just look at something someone else wrote, understand it immediately and then change it how you want it to be. It just does not work that way.
Yes I have done coding before and do it now. My background is in IT. Of course it's a simplification, I'm not going to write a whole bunch of assembler to prove a point.
Programming these days is a piece of cake to what it used to be.
It's easy to understand code and script one wrote themselves.Quote:
I'm not going to write a whole bunch of assembler to prove a point.
I made a custom map for an Unreal Engine 3 game which features a lot of Kismet (the engine's visual scripting system used for gameplay mechanics and prototyping stuff to be implemented later in native code) which is quite literally sphagetti code, and also includes custom elements written in unrealscript, a java-like language kismet itself was built from). This map won a contest and the developers of the game later incorporated it into the game. However, when they came to work with me to bring it up to professional spec, it was hard for them because none of it made sense to them - in part because I didn't really document a lot of it, but that's beside the point, the point is you can't just hand code to someone else and magically transform it into whatever you want it to be, because you have to study it first. And we already have a good idea how much of a mess the inner workings of the game are already.
Campaign Battle messages happen pretty often as well, but there is a chat filter for them. I think that works pretty okay.
They could also show them only in the Escha areas I guess, like Bastion (remember that!?), but it would still be nice to be able to filter them out.
Perhaps an item would be okay too, but I wonder how much unnecessary server stress it would cause what with all the people querying for it (I suppose the majority might still go by the unity messages though).
I'd like the Campaign Battle sort of option most, probably, or maybe an NPC that would talk about it (I think the Abyssea people in towns can tell about Bastion... or I remember crazy).
It would be a nice change, though I personally can live with checking the areas, or flipping the chat switch for a time (tend to be in Sylvie's chat since no other alter ego quite does what she does, but I also tend to keep the chat off if it's being full to give a spot to someone else, unless I really want to see it (would be nice to know about Mireu in some way still though)).
invincible shield unity because Galka. Even though IS is an absolute arsehat in the same vein as rongelouts. Since basically no one uses this one i get all the messages clear as day and I don't even really see the hello! chats either.
Damn, SE's management must love the English side of these forums. Everything gets shot down by some naysayer every single time anyone posts anything.
I think this request has some merit.
The idea of telling someone to move to a backwater server, to interact with a bot on the most popular server that's existed for multiple years untouched, or to switch to a lesser used and lower ranking Unity is laughable. You do realize that any Unity items have some effect that scales with their Unity's ranking, right?
None of these suggestions are acceptable. Neither is sitting in a single zone for several minutes flipping Unity chat on and off, then sitting still in a zone for a several more minutes just to wait for an update on Domain Invasion.
The current situation is really somewhat terrible and the devs should consider making some improvement to it. The suggestion was OKAY and the replies should have been more focused on brainstorming something better rather than being a bunch of naysayers with nothing productive to contribute.
But it's not a good suggestion. For one thing, getting your chat log spammed every 10 minutes when a new domain invasion starts, with no way to turn it off, is not something I want.
Sirmarki was provided with MULTIPLE alternatives but is so stubborn that he found a way to say that each one is unacceptable. It's like if a man was homeless, so you raise some money to buy him a house. Then he says "but that won't cover the property taxes or the utilities". So you set up a trust fund to pay that. Then he says "but I don't like the color!". So, for some reason, you really want to help this man, and you give him a $2000 gift credit at Home Depot to buy paint. So the guy says "but I don't support Home Depot's labor policies and don't want to give them my business".
The idea is being shot down because:
1) It's unnecessary.
2) There are MULTIPLE easy workarounds but he has refused.
And you two are acting like children throwing a fit because you can't get exactly what you want exactly the way you want it. Getting the exact time and place of domain invasion on Asura is as simple as doing this:
/tell Whereisdi Hello
That's it. You don't have to configure anything or download anything. Literally the ONLY reason you would find this unacceptable is so that you can take some sort of stupid moral high ground. The character does literally nothing else and exists as a public service to the people of Asura. It's created by somebody who, out of the goodness of his heart, created something. You, on the other hand, would prefer to force people to spend time working on something to create it exactly the way you want it.
The logic here doesnt even have anything to do with coding. The logic is, we already have the feature being requested and people are making excuses why it isn't good enough just to do so. If people used all of the unities instead of just one because it supposedly has the best trust (i've not used it once myself), they would all have these messages without issue.
We're not here just naysaying because it's fun to shoot people's ideas down. It's not and that's not why I'm here. But there is very limited time and resources available for development now, and from a purely logistical standpoint, it really doesn't make much sense to give development time to a feature that already exists on the sole basis that it isn't quite convenient enough when there are a lot of more important issues that the time could be spent on.Quote:
Damn, SE's management must love the English side of these forums. Everything gets shot down by some naysayer every single time anyone posts anything.
What strategies? For what content? There are other trusts that can fill the roles of the one or two unity trusts that people care about. None of the unity trusts are so gamebreaking that there is content you can't beat without them. If there is, please let me know so I can try it and either prove you wrong or right. Maybe I don't know what I've been missing all these years of not using that unity, but I doubt it.Quote:
2. Join another unity and throw all known strategies out of the window
If any change needs to be made, my opinion is that it should be making these trusts unlockable like any other and then you don't need to be in a particular unity just for the trust associated with it. Because my point was and is that we already have a system that sends you messages when domain invasions are happening, which is what this topic is asking for. That system has a flaw, yes, but it's a flaw that could be addressed rather than creating a new system to do something that already exists.
You can't get into Unity Chat. Full stop. For Domain Invasion, or for chatting. That is broken. The fact that everybody uses this particular trust is irrelevant.
Another thing is, you are a regular to these forums, but haven't appeared to play in the last 6-7 months. Not really in the position to advise on issues that are generally dynamic.
What if there was a toggle? Oh wow, so hard.
Reallly? You're the one needlessly insulting others. I made a single factual post in response to a number of posts telling OP there was no need for such a thing.Quote:
And you two are acting like children
"Just move to a terrible server full of lesser people and interact with a bot that SE hasn't decided to ban yet."Quote:
/tell Whereisdi Hello
That's it. You don't have to configure anything or download anything. Literally the ONLY reason you would find this unacceptable is so that you can take some sort of stupid moral high ground. The character does literally nothing else and exists as a public service to the people of Asura. It's created by somebody who, out of the goodness of his heart, created something. You, on the other hand, would prefer to force people to spend time working on something to create it exactly the way you want it.
Yeah, OK.
Each Trust has a seperate unity chat, so no, it's not irrelevant.Quote:
You can't get into Unity Chat. Full stop. For Domain Invasion, or for chatting. That is broken. The fact that everybody uses this particular trust is irrelevant.
If ALL of the unity chats are full, well then that's just because Asura is overcrowded. Whether it's because of actual people taking up the player slots, or all the attempts to get in breaking it entirely (which wouldn't be too surprising). This system was designed with an average server population in mind, but since so many players piled one server, it may not work as intended. And while I don't like the idea of fixing a game system for the outlier server because that takes resources from things that benefit everyone (they should just offer free transfers and encourage people to spread out to other servers which would make the game better for most people)
The bot is on the terrible server. It's not AND, it's OR. And SE hasn't banned it because it's not RMT, doesn't hack, and doesn't break any rules. Sure, you could report it I guess, but why would you report a bot whose singular purpose was to help people out who can't get into the unity chat.Quote:
"Just move to a terrible server full of lesser people and interact with a bot that SE hasn't decided to ban yet."
It's none of your business how long ago I last played, but this isn't accurate. while I haven't been particularly active, I've logged on various times over the intervening months. (I still have a sub I just keep getting distracted from about a dozen other games I need to catch up on, again not that it's any of your business) If you're using FFXIAH to determine this, well if I don't buy anything on the AH, there won't be any history.Quote:
Another thing is, you are a regular to these forums, but haven't appeared to play in the last 6-7 months.
This isn't a dynamic issue, either. Asura was overcrowded, is still ovecrowded, and as long as people keep telling new/returning players to go to Asura, it will remain overcrowded. The only possible reason you can't enter the unity chat is because there are too many people/bots/whatever. If the situation was "dyanamic" and has changed in the last 6-7 months, you would not be here saying you can't get into the unity, because the situation would have changed for the better.
Regradless of how active I've been in game recently, I still like to talk about it. That's not a crime.
https://i.imgur.com/dA4a1Ll.png
Just for you
https://i.imgur.com/APrhQg8.png
I really like this feature that tells me when DI is happening
It literally breaks rules by existing.
I don't think it's a bad thing that a player created it to help other players. I think it's a sad thing because it came to a player having to run a client on a PC 24/7 to provide said service when it should just be resolved by the dev team.
You know what I meant: The bot itself isn't performing any actions that the game itself or SE could obviously detect as breaking the rules unless someone went and told SE "this user is a bot." And it's clearly obvious that simply reporting a user as a bot is not enough to get them actioned.
The only thing the dev team needs to resolve is the issues with the unity chat that prevent it from being used as intended on one server out of sixteen that has an issue. They don't need to create a new feature that does the same thing as an already existing feature.
This would seem to be a not quite tacit acknolwedgement that changing unities will make it easier to get these messages, even if you're on a fuller server, whereas it was previously argued that this wasn't the case.
Like I said before: I would support seperating the actual unity chat itself from the actual trust magic. instead of having 8 or however many seperate capacity-limited channels tied to a specific unity, just make the channels generic, that is, put each player in whatever channel has room in it, and selecting a unity simply changes which NPC messages you see and which trust you recieve.
Or, make all of the UC trusts permanently unlockable so that there at least isn't a real reason to choose one unity over another.
Even shiva has more concurrent users than this and there are no issues here. Given that i've never heard anyone complain about this in-game, I'm going to assume that even the most popular unity can usually be accessed on most servers. Bahamut and Odin are larger but not overcrowded the way Asura is.
(edit: missing the word 'not" significantly impacted the last sentence)