Originally Posted by
Rydal
BLM NEVER run out of MP and if they do, they shouldn't be playing this game. With so much refresh gear, Aspir, CONVERT?, Myrkr and Damage to MP gear, I haven't ever even heard of that.
BLU is the only DD currently that can survive in high level content and still do great damage. BLU NEVER spams spells for damage unless they're cleaving and even then, they never run out of MP if they know what they're doing. Gimpy melee? How about the best melee in the game right now? Stacking Dual wield 5, Store TP 5, Attack Bonus 4-5, Accuracy bonus 4-5, Crit atk bonus 4-5, Double attack, Triple attack, Skillchain bonus 3+ and whatever other bonuses all on one job? No other melee job with equal gear can touch BLU. They can pretty much self-skillchain consistently without using chain affinity or BLU spells/other JAs.
Comparing THAT to SMN? Ridiculous. SMN has no melee support outside their avatars. They have longer timers on their attacking and support abilities than BST. A BST pet can self-skillchain AND magic burst without having to wait for Ready to recharge. SCH can do the same without needing to be in range dangerous attacks. SMN has to pick if they want to help open or close a SC or MB once (maybe twice if they use their JA). We have to 1hr in order to self-SC AND MB in the same chain.
SMN is being limited because of their versatility (SE logic). They're able to heal, buff, debuff, attack physically and magically, skillchain and magic burst. Funny how other jobs are just as versatile but don't have such a heavy limitation and in some cases get much better boons (BLU, GEO, SCH).