Is this how its going to be forever? no one at SE saw 1 NPC and 3 battle fields being an issue? :mad:
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Is this how its going to be forever? no one at SE saw 1 NPC and 3 battle fields being an issue? :mad:
Logged in, tried 3 times, couldn't get in, gave up, logged out.
This is why server merges cant be a thing as of yet....
You don't seem to understand the concept of "new"
When they added the NPC companions there were upto 100 person waiting lines, you know how many were waiting in line a week later? Once the novelty wears, people will stagger their daily attempts or just not do it at all.
That fellow quest only needed to be completed once. Ambuscade is an event with terrific drops that can be entered by groups as small as a single player. I guess you don't seem to understand how those aren't comparable.
Aside from that, if you're after that Are's set I think you can't really afford to wait it out; you have to hit it before it rotates out.
Well, this event in particular ask you to get things asap, or you're gonna lose the stuff reward the next month :/
Correct me if I'm wrong in any of this.
Nobody has actually confirmed it rotates gear at all, you're just assuming so.
None of the gear is actually significantly better than what you can get right now from other content, its worse than some.
You don't need to do it every single day to get the gear.
Everyone spams content for the first few days as soon as the server come up, some miss work / school and stay up late or wake up early.
It takes about 10 minutes to clear and everyone can only enter once per day, once they enter they have no reason to stick around.
After a patch, large numbers of people all logon at the same time to try content when usually they logon at their peak times only.
When they added salvage it was almost impossible to enter for a week, I can't remember the last time I couldn't enter for an extended period of time. All patches are like this when they add new stuff.
If after a week it's still an issue then complain but complaining now is really silly honestly. I know the addictive nature and how players MUST HAVE GEAR ASAP for no reason but still, it makes sense to calm down a bit here.
I'm on the biggest current server and I got in twice with no real problem, 30 mins at most.
Well, go read the update notes again to confirm yourself wrong - It states it changes every version update... As does the in-game NPC when talked to about stuff.
Ok, what about all the rest of the things?
Can you enter more than once a day? if so then you have a point, if not then given it takes <10 minutes to run and you have 24 hours per day to enter (and most will spam at jp midnight) I don't see the problem.
In a week there will be no problems at all for anyone as is the case for all content, I don't see why we have these same complaints after every patch when it always goes the same way.
Everyone gets mad if they have to wait even 10-20 minutes when content is brand newly added right after a patch, it's just silly in my mind.
FFXI is an old game they have strict limitations on what they can do, they can't do what they do on newer games where they just make unlimited instances of everything. Adding more NPC won't fix the problem because the issue is limited battlefields.
Yes you can also go in many times per day. First vol 2 free... then daily kill 1,orc/dragon, then a repeatable kill 10 orc/dragon for another volume after that (I went in 4x in a row with those repeatables...) so it is literally spamable non-stop except for the wait to get in due to numbers. Also as you can obtain gear and R/E/M upgrade mats from it... it is NOT likely at all to empty anytime soon.
Greetings, everyone.
We are definitely aware of the congestion at the entrance to Ambuscade, and we apologize for the inconvenience this is causing.
As a first step to countering this congestion, maintenance was conducted earlier on the server that manages the instances. This aim of this maintenance was to make adjustments so that more instances are created. This should help alleviate conditions where it is not possible to access the content since instances cannot be created.
While there are still issues arising to the large amount of requests being processed to create new instances, which in turn are generated errors, we are currently looking into a way to make this more efficient.
The team will be working on a fix, and it will take a day or so; however, we’re planning to make edits so that the process is less cumbersome when entering the instance fails. With this edit, you will no longer have to target and talk to an NPC in the event a failure occurs.
Once again, we apologize for the inconvenience, but the team is working as fast as they can to implement a fix.
I'm honestly amazed you didn't put limits on how many times people can enter per day, at least when it's new content. Given what you can get it's kind of crazy and will cause so many serious problems.
They just didn't expect that many players doing the content considering how other content gets ignored. The difference being this content can be done SOLO.
i think the point YOUR missing is that the game is 10+ years something old and we are still having this issue that has been an issue before also this whole "Daily" thing doesn't mean squat you can do as many runs as you want myself and a friend managed 6 runs before we got sick of spending Hours fighting to get in.
Camate as a general suggestion would adding NPCs for Ambuscade to rabao and Selbina help at all?
And thank you for the reply ^^ and update from the team.
People will be spamming this for Riftcinders and other currencies. Riftcinders at 2m+ on AH now, you can get a Riftcinder for 1500 points. People go 0/50+ on Riftcinders in VW. 1500 Hallmarks is way faster.
So even if people have all the armors, which is unlikely given the new stuff every month, people will still use this system for certain currencies, and for the augmentation items too. I don't see this battlefield becoming less busy for a long time.
:cool:
FFXI isn't a single player game, you don't have the right to access content 24/7 at a moments notice. The dungeons are on a server and access is shared among all the players.
It's funny how the more access they give the more demanding players are, people complain if they have to wait 5-10 minutes per entry. Flashback 5 years ago you could enter salvage/limbus/dynamis twice/thrice a week at best and there was a lot less complaining.
Largely the DT with stats you can still maintain a proper hitrate I would imagine, I have had no luck with getting an Ilvl DT body piece for my drg, jumalik I have never even seen, no luck on tartaru's. I'm still sitting in Mekira losing out on 15-20 vit 80+ def for PDT and the int/mnd/chr and meva for MDT. The legs are BiS for DT I believe for most of those jobs once again with very high acc. Pretty sure all the DT pieces are great because of the acc that comes along with them.
With AoE's and the way TP feed works you are nearly required to sit in a hybrid build as a melee to survive anything but they generally don't have enough acc to hit w/e is killing you. There is a reason everyone largely uses mages only for damage these days and it's because the tp system for mobs is broken and AoE's are to damaging. Much easier to just get a couple mages and MB everything down versus needing a bunch of support to keep melee alive. Even in 50% DT fulltime you can get killed pretty quickly to tp spam as even two or more melee jobs just feed the mobs to much tp.
The only real "drawback" to these pieces is the low Haste on them, which can be countered by not fulltiming all of them and using a good haste belt like Tempus Fugit. Wondered why they added such a large Haste belt up until now...
A big step to not having these problems is to stop allowing trusts and single players to enter. Have a party minimum 6 for the first month and then allow the single player to hog an instance. Its a MMORPG why do we treat it as a sometimes we get together and party. So tired of all this solo garbage!
Your opinion, given how the game has changed and continues to be updated your opinion is not shared by the developers. I think this is put in the "sad day for you" file.
I guarantee you there are far more people happy they can solo/duo this than the few that have a group of friends who want to spam this 50 times a day and sad they have to wait 10 minutes per entry because of that.
Here is the thing, the majority of relevant content in this game that offers good rewards is not solo friendly at all (that's why merc services are so popular and why the AB keys put more 119 gear on people that the previous year of normal play did). One new thing they add which is all inclusive you instantly pounce on and proclaim it must also bar solo players because this is an MMO! (ignoring that again, most relevant content is group content).
This mentality is like a feminist horde that gets 99 privileges and when guys get one single thing they rampage the streets with patriarchy signs.
Sometimes content is aimed at everyone and not just the minority, if that means some groups have to wait a bit to enter that's ok.
My solution would be to also have 1 tome & NPC per main city or Selbina/Kazham/Norg to spread people about a bit so Mhaura doesn't crash/lag.
Are the instances created via the 1 tome in Mhaura (ie. only 1 entrance to create an instance) or is it the server itself having not enough memory to hold all the instances at once?
I agree with an earlier comment that only the daily RoE should appear & "Not Repeatable" (at least for the time-being until SE can sort it out) then make them repeatable again.
Please be quick with this fix. I had to team up with a few others last night to try this content out. I pay 12.95 a month so I can play solo.
I'd be more sympathetic to the anti-solo arguments if parties weren't the same way they were a decade ago - shouting for the top five flavors of the month and throwing every other job to the wind (let alone method of using that job). As that hasn't changed, really, I feel as if parties can deal with the congestion or become more welcoming.
Meanwhile, keep it in mind that parties doing the higher difficulties than soloists don't even have to enter the content as much, so really it's the soloists who as suffering worse than the parties in this case.
They are 2 million because of the rarity, now that supply is increasing and anyone can get them the price will slump down sharply.
There are lots of things you can do in this game for money, doing Ambuscade when you can do much easier content for more money and the amount you can get is very limited isn't going to be a thing going forward. If anything it will end up being mule content.
At most people will do it once a day or something as a daily. The spamming will be for gear only, the worst spam fest will be when they add leather gear.
Yes, and my point in that post was to respond to the "this content will be empty in a few weeks, just like NPC Fellow etc."
The fact you can get limited currency, actually extends the lifespan of this battlefield. I think if you add up the capes, new monthly armours, augmentation items, and the bonus currencies, we are looking at an event that is versatile and will be busy for a long time.
On the point by the other member about Riftcinders dropping in price sharply, no they won't. This will increase the supply on the AH from the current 2~ to more like 60~. Prices will fluctuate as they always do, but I don't see Hallmarks as a price-crashing system. Many people who are obtaining Riftcinders will keep them for their own empys, the people that sell Riftcinders will just keep the AH stocked up, but I doubt it will flood the market and cause price crash.
Sorry but the requirements for this event are really low. You don't need a superb setup really either.
Melee x 1~3
Healer
Buffer x 1~2
Melee's can include a Tank or just 3 melee with -DT sets. I originally went as BLU but then switched to going WAR when the VD Dragon didn't have any cheap tactics.
Healer can be WHM, RDM or SCH. I've had all of them do main heal.
Buffer can be BRD, COR or GEO. GEO is the best in slot here due to frailty + vex but I've had them all and they all function.
Any non brain dead players can form a group to do this six man.