Thanks for that.
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Thanks for that.
Yes indeed. :D
Can't wait for the synthesis portion of mog wardrobe!
Word, very convenient^^
Having Issues with Flume Belt. It's unable to be equipped when used in macro.
I actually can't wait to get home just for this. Wish I wouldn't have to wait on update - hope it's a quickie!
Loving all the extra inventory space. Thanks, SE!
Mog Wardrobe is fantastic.
If that was the only thing in this update, it still would have been the best update of the last year.
I love my mog wardrobe, i never realized how many seals etc I was missing out on when i was soloing because my bags were always cluttered and full until yesterday, I also like the fact that I don't have to dig through 4 bags just to find a piece of gear, and feeling rushed because the group is waiting on me. No matter how hard I tried to keep gear seperated into different bags it always managed to get cluttered together. This is the best thing SE has added to the game in a very long time.
Greetings,
Thanks for the positive feedback on the Mog Wardrobe. I’m glad to see everyone putting it to good use!
In the same vein of inventory, we’ve been seeing some requests for a way to store Rem’s Tales because players’ Gobbiebags are becoming cluttered when collecting each chapter. At the moment we do not have any plans to introduce a special system to store these items; however the development team will be continuing to implement ways to free up space in your inventory. (The Mog Wardrobe was one of these ways.)
In the June version update, we’ll be making it possible to stack ores and other materials in groups of 12 along with some other adjustments. This should help open up some inventory space. :)
Stack ores... I wanted to hit 'like' 10 times! why has it taken 12 years though!?!?!??!
Would it be possible to make them work in a system similar to the Beastmen seals? So after obtaining Chapters from the RoE NPC you could store them, exchange them or retrieve them if necessary with another NPC.
Even better if you could change the system so the RoE NPC only had 2 coupons to give. One for 7500 Sparks and on for 15000. You would then trade these coupons to the Shamo-ish NPC to store.
TL;DR
Sparks NPC > 7500 Coupon / 15000 Coupon (Sparks)
Chapters NPC > Can hold 7500 coupons, 15000 coupons, and receive Tales you already have to store them as Coupons.
You can then cash the coupons and obtain Chapters from this NPC as you need them.
Edit > Alternatively you could just increase the amount of Sparks we can store. So people don't need to obtain the tales when they get closer to 50000 sparks.
PS > Either way <3 the Wardrobe. :D
If only these QoL improvements were introduced like 8 years ago. Pretty incredible stuff!
Mog Wardrobe is nice, but I give it 3 weeks before people are once again requesting more space.
You know, that would result into not liking the post in the end. :D
More inventory space is definitely cool, although it's a bit too late to do this kind of great adjustments. Regardless, I am certainly glad they are doing them for the remainder of our journey. ^^
Can we get Logs to stack to 12 or 99? and every other crafting items to 12 or 99
thank you
I thoughr logs could be bound with twine
It probably wasn't a technical issue, but a balance(i.e how they wanted things, i.e. make you leave an area to unload product and return or not thereby slowing down the farming of items thereby not crashing the market. Check FFXIV to learn the economical dangers of such H.E.L.M. items like ore and logs stacking to 99 in a well populated game. NOTE: Well populated does not necessarily mean there has to be a million people online at once. It just means "actively played by many gamers") issue. Now that FFXI can be considered a nice "small" cozy spot to be around, it doesn't hurt so much to allow some items to stack.
If there was ever anything SE got right in FFXI that can't really be argued unless you're economically dumb or just want to be mad about something when your little item didn't sell for some reason in the AH system, it's the economy. They dealt a death blow to that economy when they went ilevel, since it was already questionably on life support after Abyssea and up to adoulin depending on your point of view.
FFXIV is a shining example of what happens when you give people everything QoL they want from the word go. So they don't have to "suffer" like they did in FFXI. Now they can just spam the same content endlessly for months, one week at a time since there is a cap in place to slow their progress down, and that is the extent of their suffering in FFXIV, is waiting. Rewards are guaranteed. You just have to wait it out to get everything you want. Personally I prefer the system here because here it permits an economy to function. Here it permits crafters to be a very important part of the game. Here you can have nice things, at least in comparison to FFXIV. FFXIV seems tailor made to combat RMT and they still exist everywhere there. I grow tired of blacklisting them. It is a constant barrage of /tells by them. It's like what we saw here years ago but on steroids. Times a HUNDRED. And there's nothing significant to buy with gil to be buying gil from RMT. No haubs or SH or KC or charm or anything. Just... housing. Which only recently became available.
4am and obviously I'm blabbling. Just saying, it was a good thing some items couldn't stack in this game. It is only now logical to allow it, since there isn't going to be an army of RMT waiting to abuse it. Not to mention the always increasing problem of storage for lifers. But it should have been done a few years ago. Meh, probably better they did it after 14 release so the RMT could focus there instead of here, but I just can't even remember the last time RMT HELMing here was a problem. 2010? Earlier, maybe? I guess they stopped around when we did for the most part. Probably was Abyssea that caused it >.> but I want to remember Abyssea helped the supply of ores and logs because after RMT stopped HELMing, supply was little because the players had stopped it well before RMT did and that was why we were given freebies through chests, to increase supply of crafting materials
I love the mog wardrobe simply because only armour/weapons can go in there leaving the inventory for all the junk that falls. I won't be npc'ing something like my wirve hairpin with refresh, /cry.