Blue mage Job adjustments
Please remove the 1 minute recast timer between equipping spells, If pup shouldn't have to wait, neither should blu.
Please add 10 blue magic spell points and 5 new slots, because we went from level 99-119 and did not receive any other way to increase these stats, it leaves the job unbalanced versus other magic jobs.
Please add more learnable blue magic for our Eco-system.
With the next version update approaching please consider any of these ideas to be implemented as well.
Blu mages that read this post; please click the star to like this post, so the dev team gets this fixed right away!
Blue Mages Spell Point System vs. Spell point costs and A few other Tidbits
I would like to see some equipped job traits by spell's become an always on job traits per level such as dual wield I, II, III, and add in Dual Wield IV & V for Blue Mage's automatically<-{always on) all ready there as one of the job's main traits since a majority of the players would never play the job without Dual-Wielding weapons on the job as a major role as a blue mage. Now when they do the reforged for blue mage gears for this month of February and some relic reforged will be implemented at a later date as my understanding goes; I would also like to see the relic blue "reforged gears" to include Enhances: Dual Wield effect +[number] on the gears as to being able to move the only ear piece I have used to enhance this trait out of the ear gear slot because the trait is all ready included into the blue mage reforged gears to support the job trait as a main instead of a equipped job trait and also to alleviate some spell requirements to leave more room for other spell's as equipable job traits. I would like to see the dev team of creators come up with other area's to be included in the reforged slots, such as back, Ear's->2 earring's slot, the 2 fingers->ring's slot's, and besides the job specific ones to include the ammo slots as reforged armor slot as well as the neck slot but I couldn't remember if the neck slot was all ready included as reforged full set of gears to be included and this will be very interesting to see how they Par the reforged relic gears against the stats of the all ready stats of the Empy Gears. I find it very interesting that Empyrion gears support's some of the job traits that was never included into the blue mages relic gears to which I would like to see come to life into the blue mage's reforging of blue relic gears of the job itself. Well some of the topic may be off topic but you can understand where I was going with this? {yes/no?} :confused: :rolleyes: :confused: :cool: :p
Ideas or highlights to what we all like to see in having changes come into blue mage.
Some spells are even up to the cost of 9 points almost 10 points for one spell for your use of it with your Assimilation maxed out 5/5 to which is limited of around 60 points if I recall it right with the max merits.
Well if we were to set spells rounded off at 10 points per spell than we would only have 6 spells that we could equip total vs. all points used up and if it where 5 points then we could equip about 12 spells & 6 points even less but when it comes to equipping spell's, just to set up some job traits and not necessarily to be used to cast but to set up some job traits with the spell points varying so much; we can automatically use up more points quicker then the amount of points available even more so than if we were to go ahead in skipping job trait spell's and just did all spell's very small point cost to have more spells to use but of course at the loss of all job traits possible.
I don't know about anyone else but it does seem at times when se or dev team does stuff; they some times don't include real math in the equation or just forget to do the math when it comes to a mathematical point system, such as the system as blue mage's have to use as a point system in setting spell's vs max limited number of equip points on hand.
I just wish the gears that enhance assimilation on blue mage's own merited job trait would actually Give blue mage's some more blue points to use but "nope" it only does this: Gives more to{magical critical hit Rate +} to which that is great and all but shouldn't it also enhance assimilation's point system giving blue mages more points to use for equipping higher tier cost of spell's/More spell's or just give blue's more of a chance to be versatile between front line support + front line Curer supportive effects without loss of blue mage dmg dealing on the front lines.
Granted we have a few jobs that probably can work in that sort of way and dnc maybe an example of that way but I also see it as a means to help out in certain roles such as having whm's role in the back-lines attempting to keeping the whole party alive, specially when it comes to delve runs to which blue mage seems to be obsolete in such delve runs as Tojil.
I like to see blue mages to be more versatile in what it can do as job between supportive + damage dealer + other on the front lines, all of it at the same time of any given battle. Just in general making blue mage more versatile job would make it a very curious interesting job indeed, granted even though the rune job may all ready have some of this ability on the front lines as a job.
The tp aspect's in blue mages I would like see a blue mage gain a spell that gives tp regain perhaps going along with regen & refresh line of spell's blue mages all ready have; granted there not exactly tier 2, tier 3, or more on there regen & refresh monster spell's. the idea I like in this is that it makes blue mages solo SC's{Skill Chain's} more playable/pliable at much more decent rate; ganted it can it be outdone Quicker by other players SCing together or even interrupted the ability of your solo sc by someone else's scing in between your using your weapon skill and having SC job ability activated to using your spell in the process as a solo SC weapon skill.
I have always like the idea when it comes to certain jobs when it comes possible but very rarely to have found both tp regain + builds tp gears/weapons but regain on the hand is hard to find for weapons & gears, specially when it comes to blue mages & only one sword comes to mind but at the cost of use of blue mages mp pool to gain the regain effect.
Dnc would definitely benefit from this set up as well to which I currently using as a sub on my blue mage job. Well enjoy everyone and I just know you'll bounce even more great idea's off this post of mine into including your own findings and such from my posted reply/comment here or out my research with playing the blue job as well. {I hope this text doesn't shrink on me but it is shown on my laptop as normal size and I have my windows text size settings set up to be Large size text standard in general; it might be some of you will have to check your windows settings as to the reason behind the small text of my posts but I will also not switch it into the forums Times New Romans font setting as well into maybe help with your seeing of my posts to have such a fine size print of written letters and sentences of my stuff that I have posted. I will set it to the forums set text size of 1 for you ability to help you see it here and your very welcome too. :o :) :cool:
Let me know if my text size is all right under this thread or simply......
All right on my blue mage post I want you guys to let me know if it is still too small or if I need to make it even bigger or smaller again so I can go ahead re-edit the size of my previous post's again thank you.
I agree with it in some ways but don't forget about all of the blue mage spells all..
Quote:
Originally Posted by
Tennotsukai
I really hope more spells are coming in the near future... which are good. I'm so tired of being asked to play as monk when my blu obviously out parses many monks on my server as well as provides utility as dumb as that sounds. More spells could help alleviate this issue.
-> Correction to end of the title: *all of the blue mage spells all ready in place.*
I was going say that blue mages all ready do have a ton spell's that we are going to be unable to use based on the point system set in place for now and yes they do have new spell's out that include job ability traits alone with them but have you noticed the points cost on those same spell's is set up to cost the same amount of at least two spell's would of done for that particular job trait to which you really aren't gaining ground in use that solo job trait spell to set your job traits but ironically your just losing grounds for use of another spell to gain the very same job trait.
I do like the idea of seeing new spell's but I also like the idea to see some old spell's revamped or I suppose in game terms it be called reforged of the some old blue mage spell's all ready out there in use by us blue mages and not only that maybe to make some of those old spell's have job traits alone as well. They could also revamp/reforge some of the point costs on some of the spell's we all ready have as well as keeping that idea in mind when it comes creating new blue magic/physical spell's learned from monsters to be added to the list of spell's of the future to blue mage.
Well now words of future and past were brought into mind all that did was made me think of a time machine, lol.
:confused: :rolleyes: ;):):cool:
Just waiting for more ideas to come-in for moving blu further forward to make changes
Quote:
Originally Posted by
evanwimbish
Looks like blu escapes the VU ( - . - )
There probably just busy with everything else that is going on. I bet they are secretly far behind and attempting to catch up or get ahead with content that will be out there in our gaming's future to which is to be unknown to us yet. All I am saying is it might take a longer time for them to get into the blue mage job and be making changes with all of the new content in the works along with tons of other fixes or bugs currently being worked on; such as fishing adjustments set to be done by march. Basically, give it time for the dev teams to get around to it and I do not know if this thread for blue mage changes started with a Dev-tracker code or not but I bet the dev's probably use it as a reference file to tag it and find it faster again.
Well I do like that idea of having usage of about at least 50% of spell's in some form to weather it's there just to set abilities and be used as a casting spell or there to be used as a great casting spell but most of us are hoping for both; plus the changes to the point system in cost verses amount available in the point system to summarize this thread a bit. Well I would first like to see on revamp on all that I mentioned first then after that has been done; we can finally have new spells that will follow through with the new system but only after the fix to the system has been done into adding new spell's to our repertoire to maybe pars against side by side our friends in the rune job business.
Blu and run when compared side by side into thinking on what else blu should be able to do for the changes to happen for this job when you can combine the significant's of our rune & dancer into the mix. The goal-however-is to stay with in the lines of into getting additions/changes to blu for this thread to stay active in it's progression of a eventually completed goal to which as you can see I did step off track just a bit here and there.