I'd like to see a full menu of battle stats.
Auto Refresh/Regen #
TP per hit
Haste%
Combat Skill%
Magic Attack
Magic Crit
Magic Skill%
Pet Attack
Pet Magic Attack
etc
It would resolve a lot of testing issues and misinformation about caps.
Printable View
I'd like to see a full menu of battle stats.
Auto Refresh/Regen #
TP per hit
Haste%
Combat Skill%
Magic Attack
Magic Crit
Magic Skill%
Pet Attack
Pet Magic Attack
etc
It would resolve a lot of testing issues and misinformation about caps.
Can even put it in the equipment menu as a small sub box like if you were sorting. Just simply hit the + key on your numpad and it'll bring you to the sub box.
This has been talked about before, i dont recall the specific but they can only show certain things (which they even listed somewhere before) without a bunch of work. Would be cool though. Before your attack and defense stats capped at 999 even if they were higher, and a few months back they made those able to show the true stat, so maybe 1 of the 3 man team of devs is working on it slowly.
This is what was replied to about that.
Source
They have been breaking old rules, perhaps this could be next on the chopping block? :D
Yea that is one reply but there was one that they listed (a pretty big list, but not really all important info) of things they could possibly show and i think they even asked which of those items we would like to see if it was possible to show any of it. [NOTE: I found the list, link below.]
Farther along in the post you quoted:
"I followed up with the development team about the possibility of displaying information that is already available on the client-side and they mentioned that they will be proactively looking into ways to display party/alliance TP, MP, and other information to coincide with the UI revamp timing. "
so maybe not too far off if the UI is anywhere close to being out, wasnt it sposed to be summer?
And even farther along is the list i mentioned:
http://forum.square-enix.com/ffxi/th...l=1#post295241
There is a difference though. As 'certain things' have shown, we already get that data sent to us, the UI just doesn't display it, the new UI will show it though. These stats we are talking about here like Accuracy or Attack are not sent to us right now.
That was just the numbers being truncated to 3 digits because they didnt think anyone would get attack / def that high when the game was made.
Yeah I know of those in the list. This was specific to what the OP was asking about though. Which is all information that is non-client side. I'd personally love to see more info. Especially regarding Accuracy, Evasion and all Pet stats but they said they didn't feel comfortable sending any more continuous information that's not client side. Not to say that's the end of it, more catching the OP up on what has been bounced back from the devs thus far in order to work on ideas from there.
The more information we can get in our stat menu, the better. If we have a stat, I want to see it. SHOW ME EVERYTHING! lol, seriously tho.
Just a curious idea, we have all of the information to find out our accuracy on our side of things, do we not? I mean, the servers send us the info but as long as we arent talking about the exact accuracy rate against a target monsters why couldn't the display for Accuracy and stats like it simply do the math on our side for us? Accuracy as a stat is fairly easy to find, the equation is...
So, by this, couldn't these numbers just be added up on our side of things for the display, or no?Quote:
Originally Posted by BGWiki
Yea i would like to see them too, I am just pointing out they already answered this before and said it would be really difficult to do. Hopefully they change their mind.
WoW is cool cause it has hit accuracy in there and even your accuracy versus various level range of monsters, though in wow i think you can have a 100% chance to hit, where as we will always miss something cause there is some kind of floor built in.
yes, in ffxi there is maximum 95% accuracy minimum 5% accuracy, which also applies to monsters. even level -1 monsters will hit you (for 0) 5% of the time.
How much information does a raw accuracy stat really provide? For something that requires a check against the mobs evasion, it seems kind of pointless to me outside of knowing exactly how much food/buffs actually provide. The high/low evasion message from check seems to be good enough to know whether you'll have an easy time hitting the mob or not.
But for other things, yes. I'm not a math guy but when leveling rng I was never quite sure at what point I should have been focusing on ratk over more str. I would have loved something like the regular attack stat to show whether I was better off using a piece of gear with ratk +5 or str+3 instead.
If you think about it that way then Attack and Defense being shown is just as worthless, after all, we do not know a Monsters Attack or Defense either, so we can not know how high our Attack needs to be nor how much our Defense is actually doing.
If the fact is you want to know the stat, it would be possible to add up the numbers on our side I'm sure, save the server some traffic, and at the same time we could use it to attempt measuring a monsters EVA such as the AAs with some proper testing and hit rate parsing, which would eventually end up with results that could end up being very helpful. This actually makes it more useful than the Attack display in the fact that attack is not nearly as straight forward in finding its cap so far as I know. My point in the end though was the fact that many of our stats we have can be found via information we already have sent to us, you would just have to math out the numbers, and I can not think of a reason the client can not do the math for us and display it rather than SE having to send the information itself as a finished number.
If they wanted to take the extra step they could probably even send the monster information to us too such as EVA, Accuracy, and so on, and then again the math could be done via client and come out with the hit rate and such too, though, that seems a bit more in depth then I would expect SE to go on giving us information anyways, and would still involve sending more data, even if it seems like its not much to me.
If your software can't display variables you fail as a programmer.
qwll the addition of the New UI kind of changes all that but making additional information avialable to one client and not another does create something of a fairness issue. Even though it seems like they're preparing to shift to all PC.
I know it sounds rude or mean but if you're playing on a piece of hardware that is 10 years old and the game is still being updated, I can't say its really unfair, I think its foolish to expect a game to be perfectly fair to everyone when the game itself has technological limitations being placed upon it by an old console even if its so simple as a display of a number you literally can math out all on your own if you so choose. I mean thats a whole other story, but its how I see it, and its not even like we are talking about information we can not already figure out, at least in the event of showing just our Accuracy number like we do Attack and Defense, because we have learnt the equations, we know what to do to figure it out, its just making it more accessible.
Well that's your opinion but all this time their goal was to keep all differences between platforms as invisible as possible. until very recently the only real difference between ps2 and the other platforms was graphic quality. Age of game and fairness have nothing to do with eachother. I think they should completely drop the ps2 and open themselves up to doing anything they want with the PC version but that will never happen.
That's awesome to hear. ^^
Text command would be a great start! I'd love to be able to compare different sets simply by equipping the gear, and issuing a text command.
I like the idea of having a command that will blurt out all your battle stats in a similar format we have with the anniversary campaign moogle. For the new UI though, can we expect to have these incorporated into the menu? Seeing as we are looking at using a text command, I'd assume it's not that much of server stress to have it in the menu where you'd have to push a button to access it. Speaking of which, I know there is space issue in the current UI with equipment part of the menu. But what about putting left hand accuracy, right hand accuracy, evasion, ranged accuracy, ranged attack, magic accuracy and magic evasion under status in menu?
Will the feature also include pets?
JPs still do, and I see enough people on various forums that do too, including me. There's enough interest that someone wrote a guide on installing Adoulin to an NA PS2. (richi902 on assemblergames said he spend over 100 Euros to make and test the guide, and he doesn't even really play the game, so hurray for motivated hackers)
You have guts. Not too many people would reveal publicly that they're part of a small group of people willingly holding back the enjoyment of many others.
On second thought, I'll do it too.
Dear SE,
Please stop support for PS2. It's holding the game back from meeting modern gaming standards.
It is certainly a good thing to be able to view this information by any means. One thing though, it said "to the current UI." Is there any chance that this additional information can be included on the new UI, since that is still being designed and there is probably more room to make changes?
I've been playing on PS2 since just after JP launch. I've been active on forums since, and I expect people know I use the platform. It's never been a big secret. I gained access to PC in 2007 to be able to run it, but it's always had some stability issues with either not crashing, or not disconnecting from the internet. PS2 has allowed me to do events I don't want to disconnect in the middle of. Also, being an NA user doesn't matter much when JP has the majority of the population using the platform, and they've stopped releasing expansions outside that region for the platform. The data files being the same for all regions just means that a file migration is the simple fix.
Also, my PC does so many other jobs, sometimes I need the processing power for something, like conversion of a batch of video discs I bought and want to consolidate into my searchable network library, and running a conversion batch of disc to AVI/MKV file makes FFXI run poorly. It's also the file server for the family, so too much drive access slows down the game. My email and IM are also constantly running for work. It's nice to have a dedicated platform, which is what my PS2 serves.
You need some serious life perspective if you're making statements like that over a video game.
Even if SE dropped PS2 support they are still hamstrung by the game engine itself which they are not going to make wholesale changes to under any circumstances. What you and others want is never going to happen.
It hasn't happened with any other major MMO that I'm aware of. Everquest still looks and plays like a game from the last century and it was never tied to a console. WoW still doesn't do anything that it couldn't have done in 2004 and it's not tied to a console. Why do you expect SE, of all companies, to do what no one else has done? If Blizzard can't or won't then what makes you think SE can or will?