This is a general thread for Trust feedback and suggestions now that it's out. System suggestions, usage suggestions, customization suggestions, additional npc suggestions, etc.
Printable View
This is a general thread for Trust feedback and suggestions now that it's out. System suggestions, usage suggestions, customization suggestions, additional npc suggestions, etc.
The list of upcoming trust NPC's seems great but I'd love to run around with some of the more unique npcs in the game as well as possible event rewards etc.
Please consider implementing:
-Mumor - I do recall the team being rather proud of the BCNM combat animations and this would let us see them more often
-Cid - Please give him a dental related weaponskill that can inflict terror.
-Prishe - I'm sure she gets sick of staring into space in the paradox all the time.
-Gilgamesh - Bonus points if using him also replaces the combat theme with special FFXI rendition of "Battle on the big bridge"
Lame Deer... is a must!
I'd like to see some of the NPCs from the past and NPCs with more varied jobs would be cool
-Choh Moui
-Achtelle
-Lewenhart
-Rongo-Nango
I love trust by the way! great addition to the game!
-Nashmeira with her puppets included.
-Raubahn
-Ferreous Coffin for pocket reviviscense!
Shantotto - Obviously!
Star Sibyl - I bet she has some mean nukes
Naja Salaheem - Do something useful with that Mace!
Gessho - He's the man
Robel-Akbel - Warlord Taru!
Battle Suggestions
- Is it possible to have them come out of battle stance and put their weapons away? They look weird following behind me looking like they are going to attack something.
- I've noticed with Kupipi the first thing she does is cast Protectra and Shellra. Is it possible to make it so she reapplies this if another trust NPC is summoned?
Additions
Not to state ones already suggested.
Aldo, Arciela, Lilisette, Volker, Trion.
I don't like that they only use magic if you're engaged and attacking an enemy. What if I want to attack from afar unengaged?
This page calls Curilla a tank, but she doesn't seem to have provoke and is quite bad at getting/holding enmity.
Kayeel-Payeel is a favorite NPC of mine, present day Windurst citizens will never experience the wrath of his Claustrum.
Some ways the team could be creative with this came to mind when pondering Trust, like giving people certain job exclusive NPCs. One thing I thought of was if they gave Relic owners the Cutscene NPC(s) from the Hydra Corps who previously owned their relic weapon (Xonia for Bravura owners, Perseus for Aegis owners, etc etc.) If that sounded unfair to non-relic owners, another thing I thought of was NPCs that are involved in Artifact armor quests for people who have completed those lines of quests (Prof. Schultz for SCHs, Perih Vashai for RNGs..)
Liking the concept of Trust so far!
The WotG freelancers that have quests would be good (Areuhat, Babban Ny Mheillea). It's too bad that they never finished those, I would have liked to see more quests like that.
Let us use trust magic in belligerency.
Honestly, there's hardly a monster with reduced movement speed that anybody stands a chance against, even three trust NPCs probably wont be enough most of the time. It's still a lot better than nerfing monsters, because if you nerf them, it will take them too long to level up.
I'd like to see some trusts unlocked by having a job at a certain level, but aren't really major storyline characters. Like only being able to get Lilisette as a dancer wouldn't seem fair, or Prishe as monk unless it something low like 30. A few examples.
Raubahn-Blu
Ferreous Coffin-Whm
Octavien-Run
Erlene-Sch
Gessho-Nin
Also some others like a Goblin or a Moogle. Bonus points if SE makes Cait Sith a trust npc and not a summon.
What's your mission rank for Sandy? Your # of completed quest line that involved Curilla? From the various dialogues I've gotten from the various NPCs, it seems that they remembered questlines/missions where they are part of and perhaps (my guess), their abilities or their 'trusts' level is dependent upon the # of missions/quests that you have completed that involved them. At least this is the hint that I'm getting from them so far.
We understand how you feel about this, but there is a reason why we've made them this way. In order to ensure that they game does not become too stressed when players summon multiple NPCs at the same time, we chose not to implement these animations for Trust NPCs.
At the moment, we're prioritizing the addition of new NPCs as well as making it possible to summon them for other content besides only reives.
We'll be adjusting NPC behavior moving forward, but for the moment if you would like to receive Protectra or Shellra from Kupipi, you can re-summon her to have her re-cast it.
Indeed, Curilla is currently classified as a tank, but there is a possibility that we will make her a support-type role in the future. Not to worry though, as we have plans to add more NPCs with varied fighting styles in the future.
For future Trust additions, we want to avoid making them all behave the same way and would like to have each character have an individual style. As a result, it will be difficult to classify these NPCs as strictly a melee, healer, or tank.
You'll be happy to know that each expansion’s heroine (including Arciela) will be available for Trust!
Essentially, we’d like to add all the top ranking NPCs from the NPC popularity contest. (This should cover a few of the NPCs you guys suggested, right? ;) )
We hope you're all excited for this upcoming content!
i seem to remember been told we would get solo content to farm plasma and other important stuff and what we actually get is some sort of glorified npc like the old crappy one.... what a complete waste of time
Riggs, you can use them in reives. Reives can give shards. Shards can be used simply to get plasm, 100-1500 per. The new content can be used to get plasm.
can solo the early level reives in a few minutes, the shard drop rate is non existant.
needs more Naja Salaheem...
why?
Why not? allways wanted to put my favorite NPC to work >:3
and maybe get my Moogle out of the mog house so he can fight insead of spinning in circles all day @w@
Kupipi does nothing unless she's meleeing. Can she behave like WHM NPCs, WHM monsters, WHM adventuring fellows, Light Spirit (i.e., every CPU WHM except automatons) and heal/buff even when not engaged? She's horrible as she is.
These two things are of critical importance if SE wants Trust Magic to be more then a novelty and I'm very pleased to see that they're aware of this and are working on implementing these adjustments.Quote:
* Alter egos may become available in parties and alliances in the future.
For the love of god, get these GD NPC's out of the wildskeeper reives...the lag is ridiculous! >.<
And what about our own fellowship we lvled for hours ?
I went in to some WKRs as BLM and did the usual thing of nuking the boss with its opposing element. Of course since I didn't physically engage the boss, my Trust NPC did absolutely nothing. I know that's how Adventuring Fellows act as well, but I think it's a bit of an oversight that using offensive magic or taking damage doesn't trigger action from the NPC.
I started a similar thread in general discussion
http://forum.square-enix.com/ffxi/th...-system-tweaks
My thoughts on trust system are there if anyone cares to read em.
I'm pretty disappointed that these Trust NPCs are being given more thought than our own Fellows NPC. Where is the final Limit Break so they can reach lvl 99? Whatever happened to expanding the areas where we can summon them? Why can't we summon them now right alongside the new Trust NPCs? I am enjoying Trust magic, but you're doing our Fellow NPCs, as well as the players, a great disservice by completely ignoring them.
I too would like if some adjustments to fellow were made. Since fellow is our "custom NPC" of sorts, there's a lot of cool things you could do with them (more AI options, armor options etc), and making them less of a hassle to use (Add a Trust Magic-like spell for fellows that keeps their unique status), as well making them level beyond 99 somehow. Something as simple as "talk to NPC whle wearing ilv weapon" would be good enough, just make the prerequisite flv99 if that's an issue.
The trust system is great btw! I would like if they made Trust NPC stats based just off your weapon and not including armor though, since our armor is typically swapping in and out all over the place while we're fighting.
Trust is about the worst thing ever added next to monstrosity. The NPCs are about worthless if you're fighting anything stronger than gustaberg bees.
I quite enjoy the new Trust NPCs!
Posted this for him.Quote:
Originally Posted by Demonjustin
I was about to post a rude reply, but I noticed your level.
You can summon up to 3 at once.
Today, I got a chain #110 against level 99-103 monsters in Kuftal Tunnel with Zeid, Kupipi, and Ayame summoned, along with my Adventuring Fellow. They are very useful, but I think you should summon multiples at once. And you have to be a job that melees.
My suggestions:
AoE items need to affect trust NPCs.
And there needs to be a way besides personally, physically meleeing the enemy to deploy the NPCs. This puts mage jobs in a bad position when soloing reives, for example. Reive monsters would tear us apart, so trust NPCs are not an option for us.
I think that with the new Trust system, this allows for Square Enix a great opportunity to implement characters from older Final Fantasy games into FF11 and allow players to interact with them and fight along side them. Just to name a few:
1) Squall
2) Cloud
3) Lightning
4) Tidus
5) Terra
6) Zidane
7) Vaan
I think it's everyone's dream to fight along side all of the main characters, and we'd get to see SE's take on the characters magic, fighting styles, and graphic design in this day and age. Even besides these, I would love to fight with all the other characters like Yuna, Rikke, Rinoa, Tifa... The options are endless honestly. If you agree with the idea, please like it so we can get the Dev Team to send in the request. It's not an impossible one, especially with the new addition of Colloberation events with Final Fantasy XI, Dragon Quest X Online, and Final Fantasy 14 online.
I'd like to see Karaha-Baruha as a trust spell, since those npc say you can find scrolls for people you haven't even met. It'd be a good explanation as to why you were cautious to open the door to the House of the Hero. (it says something like "you feel a mysterious magic and you probably shouldn't open it")
Also I'd like to see some of the Campaign Generals like Noillurie and that Red Mage one I can't remember his name.
Please no Lightning, she's been rammed down our throat far too many times...Literally I will take anyone, WAKKA! Just please no more Lightning. I quit XIV and playing all recent FF's because of her......
While they don't have any animations to prevent the game getting laggy, would you consider them having dialog (that can be toggled on/off) via party chat when certain things happen?
For example, when one of them is summoned, they can have a line of dialog they say, which changes based on whom else you have summoned already, as well as dialog from the ones already summoned replying to this. When you level or get a merit point they can congratulate you. If they die, they can have a dying line, and the other party members can reply in dismay. This could add a lot of flavor to individual NPCs.
If you really want to go one step forward (this next suggestion would be significantly more difficult in comparison), you can have NPCs take simple orders via party chat as well, probably using the auto-translate system to come up with very simple orders, such as setting up a skillchain, or casting certain elemental attacks or defenses, and if you want to go really complicated, attacking and ceasing to attack, or holding magic or physical damage.
Speaking of the game getting laggy... It would be great if there was a way to filter other players npc's so they dont show up on my screen, 8-12 FPS, in wildskeeper reives especially, really sucks >.< (was 30-40 FPS before Trust in wildskeeper reives)
"In the future we will be making it so even when you are not in battle the NPCs will use enhancing magic and healing magic."
Will this also apply to puppets? I would have wanted / liked that a long time ago.