We need more inventory space
Yes, I know your mouth is hanging open at the moment because we just got 80 new inventory spaces. But the truth of the matter is that before the new Mog Case was introduced we already needed more than 80 inventory spaces. The is just so much stuff for us to get and hold and 80 simply just wasn't enough. 160 spaces extra would be barely enough, but 240-360 spaces would better approach reality.
Like this thread if your inventory is already full and you need more space.
The gamer's problems & ?Needs More Room added for every time new Storage Slips Added?
How about we get more space added after each time a new storage slip comes out to combine gears or new gears into a slot adding to the space provided to us in becoming less? I think we are up to what; like 15 to 20 storage slips covering up permanent spaces in one of all our different types of inventories we use to put those slips in for those gears or new gears coming out with either new content or updates into adding more stuff/items/gears/crafting materials to the game. The other thing I can think of is keeping gears for lower level's to which are disappearing to being Consistently available as everything is mainly developed to mainly high level jobs and to encourage all to be only mainly on high level jobs unlike the old days and encourage all to rush to high levels just to be able to enjoy the game at 99 throwing away all levels before quickly to which has less promise of a game to all levels before it? There are those of us who played for many years who can see what parts of the game are disappearing disheartening and what parts of the game promisingly over-shadowingly staying around with such as things as levels before it or gears 99 surpassing gears & Level's before there was reforged at 99 and yet I wonder if there is a possible reforge for gears to be used lower then 99 as well. :rolleyes: :confused:
{??} The Mog Marbles Space Problem into Making The game less painful to play. {??}
How about every time they Bring up the games Mog Marbles event? The marbles themselves> after making your number selections and dreadingly spending your gils on them; can take a lot of space or several mog space inventories and can be very troublesome & inconvenient into making the game unproud to play/unfulfilled to play the game or even not wanting to play the game for just that reason. There are a lot of player's in the game that feel the exact same way about this event and so they will avoid the event all together in part of the fact it does take up room to play the game or to add to it/your much needed space; it is not that they don't want to play but rather there not wanting to or willing to have dreaded space taken up to play the event or even have the space filled with a wait period in between when they bought there marbles up until when it is time to finally-winally time to relieve the taken up space to hand them in into seeing if they won hardly anything or something really good that made them proud to enter the event but may of avoided it all together in which due to space was needed from the player to play the event to which those players also know they receive nothing of course for missing an event such as this simply because they wanted some piece of mind about the space they needed in order to play this Mog Bonanza events! {this could be one for the books!! ;-} I mean couldn't the dev team or whoever is the creator of these events come up with a better way to store the items in the between the event periods of getting them & time to hand the items back in for such items as these Mog Marbles? I don't know maybe they can be stored in a pouch designed just for storing mog marbles inside of it when you click on it, to open it up to check back upon your numbers you have chosen and they wont have a problem with all the numbers of the marbles or wont have the numbers erased upon being placed inside of the pouch to look at for review up until it is time to hand them into see what you won without the worry feeling of space needed was taken up in order to play these events. <[???} :( :rolleyes: :cool: :) ;)
My response about what could happen with items stack-able even @ 99.
Quote:
Originally Posted by
Windwhistler
Maybe if we could stack items to 99 instead of 12 we might have less of a problem? :/ *shrug*
well even at 99 in some ways still become a problem eventually but it is just likely to occur at a much slower rate.
I think I have the best sorting solution idea into managing our spaces out anyone?
Quote:
Originally Posted by
Mirage
Know what I want? I want items I already have to be allowed to enter my inventory and join incomplete stacks even if i have 80/80 slots. I actually want that more than I want more inv space, at least for the time being.
:rolleyes: ;) I love to see a sorting system for item's, gears, and crafting item's/ingredients in our inventory + mog space's + storage inventory spaces that results in the type of sorting system that best matched by what the auction house has done for there sorting system. The bonus side with this on gears is that we would be able to find our gears in quicker and much of lesser time taking up organizing them manually as well. I mean can you imagine leg gears put all together by level and then next feet gears by level? I am still testing out the idea of having crafting items/ingredients at top or at bottom but the best way seems to be an inventory devoted entirely to just your crafting ingredients items. One last idea I have when it comes to switching jobs or swapping out the gears into your currently switched next job that you are going be specifically wearing gear sets relating to that job. The idea I have into space management for this type of situation is that it should or it could be sorted into sets combine together such as earrings, head, neck, body, gloves, rings, waist, legs, feet-etc. but when you have the auto sorting feature active or turned on, we all know it doesn't exactly sort those gear sets into that type of way. The smaller sets would be head, body, waist, legs, feet of course with sorting for space management over cluttered spaces. :cool:
Liking an idea. You know securities would be put in place for this to be implemented.
Quote:
Originally Posted by
YosemiteYogorockBlondelle
:rolleyes: {statement summery} ;) I love to see a sorting system for our item's, gears, and crafting items or ingredients in our inventory and our mog space's using the same type of sorting system which the Auction House has done for sorting lists in incredible amounts of items in a neatly done fashion order. The bonus side to this on gears and items sorted in this fashion is that we'll be able to find our gears in quicker smaller amounts of time taking up organizing them then how long it take to do it slightly manually. Can you imagine and visualize all the leg gears being put all together by level and next feet gears by level in the same manner and etcetera? I am still testing out the idea of having crafting items/ingredients at top or at bottom but the best way seems to be an inventory devoted entirely to just your crafting ingredient items with the space management sorting over all our cluttered spaces. :cool:
Quote:
Originally Posted by
Aarahs
Maybe a way to access our mule inventory without logging in and out? Not sure how viable though.
:cool: This idea might work for those who can afford to have multiple characters instead of only one character but you do realize SE would want to add extra security features into allowing this option to happen inside the game and you know the game creators could do something such as your idea as long it doesn't mess up the game itself in the process. I've even taken a lot of thought over time through a lot of ideas over having a way to sort all of your game characters spaces from maybe a website for instance the SE's linkshell website when you aren't playing the game while only have a tad bits of time when you're busy at work or simply out and about with your smartphone on hand but I also think this would end up being a website run by SE all of its own with username + Passwords + a security token/software and such to have the very idea work out successfully; however, I highly doubt this would be a true feature ever to pass into the game itself.
Just a question to those who still looking for viable solutions to more space.
:cool: Do you guys have anymore ideas?
Does the dev team have any more solutions to this thread as well? :confused: