I think the WAR is overpowerful and useful right now.
My DD is persecuted cause WAR is ..
You think so ?
Let's do discussion
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I think the WAR is overpowerful and useful right now.
My DD is persecuted cause WAR is ..
You think so ?
Let's do discussion
WAR is not overpowered. While WAR has a very nice damage output, it balances out by having the defensive capabilities of a wet noodle. As a comparison, look at MNK- right now MNK is the best tank in the game because it deals out ludicrous amounts of damage, but is able to avoid taking huge amounts of damage with a strong evasion skill, counter, and guard.
Until WARs are able to DD tank things that MNKs laugh at, I don't think we can call Warrior over-powered.
Out of curiosity what is your DD?
Eh, WAR isn't any more overpowered as much as other jobs are underpowered IMO. Abyssea ruins all jobs that don't have a crit WS and semi-decent defense capabilities. Drg, Rng while having a crit WS, has no native defense capabilities, and in the case of ranger, no defense at all even when subbing nin/sam because you have to stop using ranged attacks, have a delay, then finally use the ability, all the while being beat senseless.
Poor Drk and the like doesn't even have a crit ws ftl >_>
Look this and think again
http://www.youtube.com/watch?v=vybkARXCeCU
Whats your DD reason for existence.
You put a well geared Monk there with Revenant Fists +2 or Verethragna and I can almost guarantee that they'll pull off a similar feat. The only reason he was keeping up with TP that quickly was because he had Retaliation up (at least, I believe he had Retaliation up), so that only would have worked if the mob was attacking him anyway. Every job that has a strong critical hit weaponskill (I say strong because there are weak early ones like Power Slash, Vorpal Scythe, etc) is going to do extremely well in Abyssea if they have Atma of the Razed Ruin.
That video doesn't look legitimate at all. It looks like a brew but the damage is way too low. That NM doesn't hit the player enough for that to be a 5 hit set up with retaliation procs to get back to back light like that unless he got really lucky on DA and retaliations. Count the number of hit's it doesn't really add up.
I tried keeping up with the number of hits in the actual log rather than how many times he's shown swinging, but I do agree that the video does seem sketch. It's clear that he doesn't have a brew on because not only is his damage too low as you pointed out, but his HP is too low, he's taking too much damage from the hits that do land, and he's not recovering from the damage he's taking like you'd expect from the 500 hp/tic regen from a brew.
I wouldn't be surprised if it did turn out to be faked in some way.
regain/stp/conservTP atmas, cor sch monarch drink?
nothing really impressive
There's no way a Warrior can legitimately gain TP that fast.
I don't think so. Maybe if we got actual tiers of Double Attack (or even just ONE more, that could give WARs more of an edge on DA since it's THEIR trait) I could understand, but atm there's plenty of Double Attack out there for everyone to stack, and - while I don't consider DA to be the end-all do-all for WAR - every job has their own way to be successfully super-powered and there's plenty of DA to go around. I just figured WAR would get at least DA II for 20% or something at 80 or so. Been disappointed in the job here lately.
Sounds fake but who knows
stupid gear/atma set but
plaguebringer/persistant predator/ /sam rose WT brutal hoard rajas tactical goading , cor sam tactician perfect rolls make a 3hit
conserv TP proc can bring it to 2hit
What dribble this is >.> (I knew I should've posted the 1st post early this morning), and it sucks that this crappy post is the 1st thing you see on the new WAR thread. Go complain on whatever thread your too weak Job is and leave this area for us "Well Deserved, Hard Working DDs". We WARs deserve every bit of God Mode dmg we push out in Abyssea.
Dude if you're complaining about Abyssea Dmg, you fail. SE designed the place to be a "God Mode" for all dmg types, so your concerns are moot. Do some research on Atmas, and learn how to boost your dmg better. My dual-boxed WHM tarutaru can easily clear 2k dmg with Hexa Strike in Abyssea, and that's with just Razed Ruin Alone(Not including a Brew).
The video looks doctored, and definitely is showing an example of a SUPER too weak WAR in Abyssea. He's using a Walk of Echos GA and is only clearing 2k'ish dmg??!! Complete rubbish. The Emp. GA ws easily clears 3-5k dmg in Abyssea and that's without even being a "Well geared" WAR.
Sorry if I come off a little irritated, but the last thing I wanted to see on this official WAR thread is a whinny note to SE about trying to power down a WAR /sigh. We have 9 more lvls to go and you're concerned about overpowering?? /toss
Overpowerful isn't a word.
I love using the word "whatnot" :)
example: "Yeah, i gotta go pay bills, get gas, and whatnot so I'll call ya later." ^^
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Overpowerful... Some words just sound like they should be real words... but then again we're using it in reference to a fantasy world lol. There's a dozen words/terms that folks in FFXI use that would make absolutely no sense to anyone in the real world lol. "Dual-boxing", "Power Leveling", "/Facepalm" etc. but we all understand what people are trying to say lol
i think warrior SHOULD be the most powerful Weapon melee job in the game, just like monk should be the most powerful hand to hand, blm the strongest nuker, whm the strongest healer.... this logic is nothing new to the game. what SE fails at is giving each role a desirable niche in every party. look at wow for example, there is no clear " we want this class over this class" youll have disc priests who are specialized in single target heals, youll have shamans who are specialized in a balance between single target and aoe, and youll have druids who are specialized in AOE. this games only issue is the lack of a niche for each job. WAR WHM BLM MNK BRD COR THF are pretty much the only jobs with a rock solid niche.
It's rather simple given proper buffs/gear/atma to build a 4-hit for Ukonvasara or any gaxe with higher delay. We are unsure of the jobs in this war's pt. I am rather confident I could repeat the results of the video without much problem.
Hasso + dual march + haste pair'd with retaliation for the swings to build tp.
Matched with this equip(Rose Strap + Rajas Ring+ Goading Belt + Brutal Earring + Hoard Ring + AF3+2 Body) combined with Atma of the Scorpion Queen and a 2,9,10, or 11 Samurai's Roll creates a 4 hit build.
This should solve your mystery of how he's weapon skilling so frequently... as for the remaining questions I lost interest.
/w regain cor roll and sch spell war can easily do that ... w/ a 2-3/ attk gaxe they can do more but less flashy ws dmg. Its not the only job that can do this so well just the best 2handed job for it.
A few things I think I should point out:
1) There's almost no point where an OA2-4 weapon is a good idea for Warrior due to their high Double Attack rate.
2) Warrior is a strong DD, but it comes with a big tradeoff. We may be marginally stronger than other DDs, but all our abilities that allow us to be so strong (Berserk, Hasso, Retaliation) either increase damage taken or do nothing to lower it. We don't do damage when we're dead.
He might be swinging where you cannot see it due from swinging after ws, hes blood tanking so hes prob getting retaliation hits. that damage is a bit low so his only DD atma may be RR with other atma for STP and such. even with just reading numbers I cannot read how meny times hes hitting that beween ws's.
I dont know how much STP you can get from atmas but you can push an Ukonvasara down to a 4 hit ( 3 hit +ws) Cor roll may be needed but Im not there to say if it was fake or he got x or y buff
anyways its not the job being overpowered its more of what empyreans can do in abyssea
you can 3hit with a cor and stupid atma choice, not good for real kill speed but fun to do troll video where you spam low dmg WSes.
the video seems impressive because he chain WSes but I'm sure with good atma/buffs a machu+2 war can kill faster.
old stuff but i was way more impressed when i first saw the apoc drk burn video (before haste cap)
It could have been infused with Ragain Atmas:
+5 TP/tick > Atma of the Sea Daughter
+3 TP/tick > Atma of the Sundering Slash
+2 TP/tick > Atma of the Voracious Violet
With these set he could have got 10 TP/tick per Hit, but the first Atma gives also a 13.3% Slow (at least seems so) so probably he just used a Monarch's Drink...
WAR has equipment available to better defend itself, it's just annoying and almost useless to pursue. AF body +1 is one example.
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Well I have to disagree with you there friend, since I actually have a completed -50%PDT (includes a Trial -pdt GA) and an high evasion set (includes a Trial evasion GA) that I use for tanking quite effectively. I'm still working on the -50%MDT set, but right now I'm at around -30%MDT. I'm able to tank just about every NM in Abyssea (Tunga is still a pain in the ass for any tank though lol) just fine with the same support as any tank would on WAR.
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In response to Wade's comment, /sam is the only sub you need when it comes to tanking :) /nin cannot compare to all the wonderful perks you get from /sam in regards to tanking and DD'ing.
This is true, although I would rather tank SAM/NIN then :D Not sure at 90 but my Sam always outdid my War in Damage. I used to duo with WHM/BLM and SAM/NIN all the time. Third eye made a huge difference and I didn't think I WAR/NIN or even WAR/SAM would work as well.
I'm not sure if you're talking about dmg in Abyssea or outside Abyssea, but if your speaking of inside Abyssea I have yet to be out damaged by a SAM.
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Not saying they can't put up some very nice dmg numbers, but I haven't seen one do it any where near as fast and as heavy as a WAR could/should.
SAM is a very powerful job, and I'm sure it's just that I haven't met a SAM DD master yet, but once you unlock a WARs speed and TP gain, the rest is just all raw ws dmg that is hard to beat IN/OUT of Abyssea. Not to metion that Sekkanoki forever changed WARs dmg output potential in ways a WAR could only have dreamed lol.
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In the end, I'd say tank in whatever fashion you're comfortable with :)
Here is my -DT build:
Atlas+2/Eisen/____/Whatever
Versa+1/Twilight/Merman's/Brutal
Versa+1/Heavy/Dark/Dark (11% PDT/10% MDT)
Metallon/Turul's_thing/DS+1/Askar
52% PDT (caps at 50%, but you need to go over to hit the real cap)
22% MDT (need 1% more, better Dark ring I guess).
The sacrifices we make for 50% PDT allow other more durable jobs (like Monk, Ninja, or SAM outside Abyssea) to catch up to us. If WAR/SAM isn't using Hasso and Retaliation with a full Haste set, they aren't to be the best DD in the game. So situations that require durability bring our damage back in line (and possibly way below the line) with other DDs that start out more durable.
This post saddens me... I came to the Warrior part of the forum to see strategies and talk about how we can make Warriors better, not to see people get Emo because they are not Warriors..
Warrior is overpowered when you compare it to SAM, DRK, DRG. Especially when you factor in Ukko's Furry.
But rather than lowering the power of WAR, SE should focus on bringing SAM, DRK, and DRG back to glory themselves.
War is the first job I took to 75. In the beginning, I was noobish enough to think that Great Sword was an okay weapon to have. Well listening to others cured me of that habit and then I fell in love with dual wielding axes. I still keep a set of axes on me just in case I get in the mood to use them again. For the longest time, I was against going war/sam. Then there came updates... and now with Sekkanoki, I LOVE LOVE LOVE my war/sam combo. Don't get to play it as much right now because my Thf pulls in Dynamis and my little bit of other free time is spent helping others and leveling smn so I can low man some other expansions to get them done before I think about going hard core in abyssea. Yeah, I know. I'm strange.
Funny thing is, when I play on my sam... I always go sam/war. I never /nin. It's pointless to me.
Wade if your sam came close to your war dmg output you didn't know how to play/gear your war period.
if you all step back, and take a second to realize, that warrior sam drg and monk are all on relative par when outside of abyssea, youll realize that theres no need for QQIng, as ABYSSEA ENDED WITH HEROES. YOU HAVE AVERTED THE CRISIS, AND KILLED THE CAUSE OF THE CATACLYSM. END OF STORY. there will be more content, and it will be outside of abyssea. id personally like to see a good plot involving all of the heroes from all of the plotlines >_> expecially lion >_> she didnt get enough love after she pretty much came back from the freaking dead >_>
I like WAR but I think you are high if you think it's overpowered now. And like someone else said it has the defensive capabilities of a wet noodle. I love my Retaliation and Double Attack but i've been wondering if it might not start being necessary to sub MNK again?
War/Sam hit hasso and enjoy the fury, even vs monk's 90 emp mob war gets the job done faster!
Hey King, just wondering if you're the same one on Valefor. I had to start all my stuff over again coming back to FFXI from years ago, just got back in about 9 months ago and WAR was my second job to 90, so I was wondering if I could hit you up sometime to go over some strategies on evasion, -PDT, and ability rotations if thats all right?
you gotta look at the jobs nature before you can say its overpowered
War overpowered? compared to what? other DD's? well lets look at it like this. WAR is suppose to be able to dish out the big dmg, that's why its a WAR class. People are calling war overpowered because their thf or whatever else job that dd's doesn't put out the DoT like the war class, well thats why your a thf or w/e job. Every job has their role. It's like RDM's and not having cure V and cure VI like whm's complaining about cure IV not being enough to main heal anymore. Well RDM wasn't meant to be a main healer, etc.
Yes WAR can tank as well, yes they have access to PDT and MDT and so do other jobs. Pretty much any dd job can tank in abyssea with proper atma, support, gear etc. Abyssea is sort of a god mode to have fun with. There was time before abyssea when people would moan and groan about SAM being overpowered and back in the day RNG was overpowered and blah blah.
But i go back to my original opinion, if you are calling WAR overpowered because of their damage they do in abyssea do to things like atma and Ukko's Fury, again i say what do you want from a WAR, to be dealing less dmg than X melee job? a war is a war. Every job has their role in game wars main role is dealing dmg. Should all jobs be equal in dmg they deal, of course not. Different jobs bring different roles and aspects to the game. Seeing a job class for what they really are will help you determine if its really overpowered or not. WAR may seem super strong to you in the dmg category right now because of abyssea but when the next nonabyssea content comes and people dont have atmas to use you will see new complaints like, why cant i do 4,5,6K ukkos, Victory smites, Jishnu's radiance, evisceration, etc. like i was in abyssea, QQ, cry cry, emo emo, etc.