Greetings!
Below is a status update on Delve bosses from Ryota Iwagami.
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I don't see the relevance to this post. I appreciate the insight of which bosses have been beaten but the lack of real statistics makes this post of little importance.
If you have seen these battles first hand, can you give more insight as to what their party/alliance setup was? Can you disclose the time they spent fighting each boss and the mega boss? Can you disclose their average gear level? Can you disclose which servers have already beaten these bosses? ... etc ... etc
I understand this might be asking for too much information, however; I find it best to post real stats or meaningful information/insight rather then posting cryptic messages and subjective interests.
Don't worry, ill be killing him soon. might even be this weekend!
I think this is the result of the fact that no one really does Foret de Hennetiel Fracture farming.Quote:
Dakuwaqa has still yet to be beaten, so please try your best to defeat this boss monster!
Sorta curious, in what significant role did drg play in those fights? angon-go-sit-in-the-corner person? I hope not.
Think it might be more or less that Accuracy Bonus V actually matters now, where as before it was meaningless, could be wrong, but it would make the difference between a DD who can hit the mob and a DD who does nothing but woosh for half the fight because they can not cap Accuracy.
No.
It was Angon and a corner. Sorry aspiring DRGs :(
all wrong, take a look at DRGs JAs and some reasons why melee are poor choices to dmg the boss. What happens if you send in melee on the boss?
Second comment on the JP thread is priceless...
Curious, whats it say? Google and Bing Trans does not do anything justice.
Got Delve boss in Foret veil to 51% and timed out, first try there though had alooot of messy moments on top of orobon took a lil longer then it should. It should be killed tomorrow or at least gotten under 20%. did 49% with only 15m.
Quite surprised that SE let the Great Katana drop from the hardest boss!
All those poor SAMs having to settle for the regular Delve GK and over-powered shoha to out-damage just about every other job, when they could be wielding this immense weapon...
Who said its the hardest, its just the last to go down.
Demanding SE lose tons of money potentially, sadly I believe they might just do it since its coming from the JP side of things, and if they did, I know a quite a few people who would quit cause of it, so really hope they just ignore it, or do something insane and actually add 90% of Windower's features with their UI update that is never going to happen.
Really bosses should not need to be fought in such a way to begin with, but then again true balance is near impossible, so whatever.
Daquwaka still undefeated? And get the tech team to fix the log in issue so i can fight it tommorrow.
Thank you for your thoughtful input Mr Matsui. Mind postin a video sometime showing how your Rune Fencer handles any boss win? Devs used to showcase various things before Adoulin went live, but then it has stopped. I'm sure everyone would be interested to see how you employ all those different strategies you talk about.
its really amazing to see how much "change" abyssea has caused.. SE had made the game so easy, and is now trying to at least bring back SOME decent Challenges to it everyone wines about it.. Now i don't think SE can EVER go back to the way the game was years ago.. its too late and there is not enough players to warrant doing so.. but a challenge here and there is Nice to see! Yea these NM's are super hard, but unlike the past we do have almost Equal gear/weapons that can be obtained easily.. so it makes the challenge FUN rather then such a headache... SE having to give us "hints" on how to beat these mobs also shows the drastic changes the game has gone through. I am looking forward to be able to do wildskeeper reives once they adjust reives/bayld amounts to give it a go!
It's possible to defeat them without chain stunning. Cool. But wait, the startegy works and likely works better than the one the devs thought about because it allows DDs to attack at full power. The dev strat is probably based on nuking in some way with the opposite element of the boss. I mean WHY would you bring a useless job like BLM when you could use a job like MNK that does better DD, including on prerequisite NMs, that doesn't die, or a WHM that cures better, or a SCH that stuns better. So basically they are explaining us that the current strategy is not the best because it doesn't work on NM not implemented yet. Well you guys really do not know your players or your game. If you want people to stop stunning, make them immune to stun [It's easy to survive lahar with a MNK and a HP/pdt/mantra set so this would not prevent the current strat anyway].
SE never said to STOP stunning...they simply addressed the concern that its the "only" way to win, which according them is not the case, it just has not been discovered.. but like the current player base we are lazy and we will do whats known and its simple as that.. so much over analyzing over a simple suggestion that we look for an alternative which exists...
As some one else suggested I guess now we should just ride that brd song and earthen armor to victory? Hardly that much different as all it is, is a minor inconvience in the larger scheme of things which doesn't change players. Know what is a probably better alternative? Reintroduce significant charge times on particularly devestating attacks which encourages players to do more than simply wait for timers and bars to fill up inbetween auto-attacking. Is it ground breaking? hardly, but it demands players to do more than snapping on pdt gear.
It would be nice if the drop rate of beads were increased so we can get more attempts against mega boss that arent morimar. It would also encourage more pick up groups to do it if it didnt feel like beads could be potentially blown.
Seems some posts got mod-bombed... so here's the TLDR:
The idea is that you use wildskeeper reives to train against fracture bosses. They have the same weakness and tricks, but no timelimit. The KI is moderately expensive, but bayld is easy to get once you get to higher ranks (10k bayld a day from tasks alone). You can lower its cost (mine is at 80k), and SE is dropping the cost next update as well, so it should be a viable tactic.
sure makes me happy that it is expected that we eat a TP move that leaves us weakened (which cannot be removed) followed by a heavy Magic Attack and this w/o using Stun.
Bottom Line: Glad to know there are other strategys (that involve lots of dying). But why switch to a less safer method just because its there?
It's just SE being archaic. There is a way to lock lahar and bring down his aura but it's masked behind code and there is absolutely no hints or battle messages for feedback, not even an NPC making vague references. People have already tried to find it out but it's not anything simple like nuking with water or doing various SC's. They just gave up and said "screw it, we win with stuns" while moving on to the other NMs.
Its probably something dumb like a geo facing a certain direction while casting a random geo only nuke based on time of day and moon phase.
Way found to break Tojil's aura and it involves MNK/RUN's.
100~75% = Wind damage
74~50% = Fire damage
49~25% = Unknown
25%~0% = Water damage
His moves still need stunned because they suck but at least you get rid of his defense bonus and attack down / burn aura. That substantially speeds up the killing process. With 2 MNK/RUN's you can remove the Wind / Water parts extremely fast (wind during the HF FS time). The Fire time is crappy without someone assisting with nukes or something due to him resisting the fire runes so heavily. Third phase nobody's posted and we haven't removed it, though that's usually because it's dieing so fast by then that there simply isn't time.