like in ffxiv all races start with same stats
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like in ffxiv all races start with same stats
But this isn't FFXIV. If you want things to be like in FFXIV, maybe you should play that instead.
Why.
Do you feel massively gimped because of your race selection? Are you envious of some other race's stats?
I don't see the need. The differences are not significant. I've seen lots of Galkan mages and lots of Tarutaru melee over the years.
Then why don't you just abyssea-leech another character to 90? It's done in like 3 days anyway.
Actually i lied, I used to feel massively gimped because i used to be elvaan. That problem went away when my original character was banned, and i suddenly found myself in possession of a taru account.
With uncapped missions, abyssea leeching, etc, i would have done just that if the problem didn't solve itself 2 years ago.
OH BOY HOMOGENIZATION THAT SURE IS THE MOST INTERESTING METHOD OF DESIGN!
hp and atma.....
race difference should be there, but not the way they have it now
While we're at it, all character models should be changed to Mithra, cause they are the most pleasant to look at.
I like how different races have their individuality, but at the same time you have little quirks such as...
Weight sensitive switches in Quicksand Caves. (1 Galka or 2 Hume/Elvaan/Mithra or 3 Taru to trigger)
Mithra can eat raw fish.
Galka can eat raw meat.
Those are all that come to mind at the moment, and I admit the ability of galka and mithra to eat raw meals isn't gamebreaking, they still have that tiny difference.
I like taru because it fits what I like best in the game. If my taru was the same as galka except being cuter I am not sure the game would hold as much interest for me.
I always found it strange that mithra can't eat raw meat, while fish is no problem. I mean cats eat both mice and fish and birds and stuff.
I found those things to be pretty amusing quirks though. Another fun thing would be if mithras dealt slashing damage when unarmed :>.
Actually I had an interesting idea the other day while driving home. Why not make the 3rd tier merits work with racial differences in game, now they are simply annoying stat differences and players make smart comments like further up this thread wanting to eliminate them but I disagree we need to expand upon the racial differences. Allow Racial differences to fine tune the advanced player in later life, some abilities to enhance racial strengths and expand weakness should actually benefit players. Also an ability for each race to go with the storyline weaknesses wouldn't hurt either. My idea's below.
Example Mithra(Envy)
t3 merit Racial abilities
Green eyes(passive): occasionally gives mithra an extra roll on treasure
Others based on Race stats
Galka(rage)
t3 merit
Temper Tantrum(passive): Extra attack upon successful crit
Others based on Race stats
Elvaan(Apathy)
t3 merit
Don't care(passive): Enmity dropped after disengaging an enemy.
Taru(Cowardice)
t3 merit
Flee Danger(passive): Speed boost when running from an enemy.
Hume(Arrogance)
t3 merit
Victory is mine(passive): Increased attack speed decreased Accuracy in combat.
These just a few that come to mind.
To the OP: They do start with a variant in stats in ffxiv.
The stat differences make sense logically, keep them.
I do like the idea of Race dependent merits. However it would be unfair to give one race a distinct ability over the others. Perhaps merits that can increase the capabilities of the weak points of a particular race. IE; Taru have access to more HP merits, Galka have access to more MP merits.
Sounds like we could use new high level RSE sets.
I think it's a cool idea to make a few race-dependent abilities and traits, but it would be quite a job to balance them properly and not make one race feel like they got the shortest straw. Especially now that we've already chosen races without taking these new skills into account.
Just a quick nitpick, Humes are associated with apathy and Elvaan are associated with arrogance.
Also, with use of "Don't care", the enemy isn't apathetic, the Hume is, so the enemy would still keep attacking the Hume if the Hume disengaged, since it wasn't apathetic toward attacking the Hume in the first place...unless I read that wrong.
Wow those are pretty pimp. I hadn't noticed them before. Thanks.
Tarus are not cowards. Sometimes recklessly brave maybe but not cowards.
I do think that merits based on racial characteristics have merit. ^^
It does bring up a sad thing though. I wish race wasnt the term because it brings up all sorts of wrong impressions. It would probably be better to focus on the advantages of the races not the disadvantages.
Examples might be using the tails on Mithra and Galka for say, Whiplash merit ability. Chameleon (is there already something named this) merits for Humes adding on to Humes ability to blend into any job moderately easily. Ampified Hearing merit for avoiding/detecting mobs for Elvaen and Tarus extended ears. Now these may just be silly ideas based on racial attributes but do you see what I am getting at? It could be a fun/humorous way to add more merits which we could use added already.
It's cool, but that also gives those races a distinct advantage at particular situations in my opinion. That's why I suggested that if there are racial merits then they should focus on the weak points of a race. This let's a race deficient in one area make up for it partly, rather than have a race even further bolstered by stats and abilities. Think RSE, but with Merits.
Isn't this what you do with the current merits anyway? Low mithra str? boost it with merits. Low elvaan dex? boost it with merits.
race means nothing, only main difference is Galka/Taru HP/MP and even that can be somewhat fixed with gear.
I like the race merits idea, probably because i'm hume and my gear determines pretty much all my stats from being mediocre, but anyway! You can currently only add 5? extra Str dex agi etc into you're char which for my humeness putting it into vit because it helps all my jobs... that brings me up to the lvl of say... a 75 baseline galka? Not sure on those exact statistics but you get where i'm going, I like the idea of being able to overcome the shortfalls of your race with race specific merits, not just everyone being able to have more of this or that, IE galka using his mp merits to get up to that of an elvaan or taru using his hp merits to get up to that of a hume, but being able to go beyond that for more personalization of your play style. In short, keep the race stats the way they are, give more customization to the races through merits.
I am not really advocating more of what each race already has. I am talking more of racial characteristics not racial stats. Big ears have never had an effect on mob detection as far as I know. Make something peculiar to each race an actual meritable ability or skill.
Merits to combat racial weaknesses seems to defeat the purpose of having racial differences in the first place.
I feel if SE isnt willing to implement a race change system, something needs to be done. I'm sick of the huge hp difference my taru suffers in abyssea. Even with all the atma and abyssite, im heavily gimped. The only suggestion I can offer is one I read on these forums. Make race specific merits to even the playing field. As I stated in another thread im not willing to start over as I have over 1k days playtime making that not an option. Please SE, do something about this.
if you think you are gimped because of your race, then you are doing it wrong, yes you have a little less HP, but you can still preform you job as well as any other race. SE does not need to change race stats nor do they need to add a race change service. Leveling is so easy now, make a new character if you feel you are gimped so badly
There really is no difference in the races that matter, only two that matter, and even small at that, would be Taru and Galka HP/MP