Greetings,
Below is a message from Producer Akihiko Matsui about "Delve," the new content that will be implemented during the version update set to take place at the end of the month.
Printable View
Just hope they actually tested this content themselves and beaten it this time around, unlike previous events that were nigh impossible without abuse of certain abilities (which have since been nerfed into the ground) and exploitative strategies such as complete stun-lock rotations.
I think most people's issue with Skirmish at the moment is actually getting the simulacrum. As of now you can only obtain pieces through;Quote:
Also, in regards to the content level for the Skirmish content which has already been implemented, it is on par with that of the new Salvage and Nyzul Isle Uncharted Investigation, as well as the equipment you can receive through Bayld.
It's OK making content difficult to do based on the rewards and with Skirmish the rewards are very good, but unless you want to spend millions per attempt entering at all relies too heavily on luck. SE should at least look into easing how to obtain simulacrum.
- HELM, lowish rate of obtaining them
- Coalition Assignments (very low rate)
- Reives (see above)
- Soul Pyres, of which only 6 can be up at any given time and drop rarely (then you have to open them which can prove impossible dependent on terrain).
- Auction House/Bazaars. Yours for the low price of 10~20m each on Leviathan (30~60m per pop)
I think the developers have good ideas, but they are very bad at implementing it, and not doing proper testing instead using players to be the tester. And for the love of god, please make that risk-reward ration BETTER!!! There is no reasons to punish the players who want to try it first. And bad reason to do things extremely conservative. Look at abyssea and please follow the risk reward ratio there. We want to be able to advance a little at a time with no time or effort wasted. I rather do the abyssea style grind where every little bit of effort is advancing me a little further.
You can have a very large reward/risk ratio without making the game as easy as abyssea. Modern NNI is a good example of this. The risk is tiny. 1 failure is only 30 minutes lost. The reward is massive. Everyone in the group gets 1 piece of their choice, plus a pouch of alexandrite and random armor drops.
The difficulty of this event is higher than most other events however. While it's true that a really good group can get unlucky, or a really bad group can get lucky, both try again 30 minutes later and over a series of runs, skillful play is gradually rewarded.
Do they pay you well to write that stuff? I don't believe I've ever heard anyone describe NNI in such a pleasant light.
I have 2 characters I maxed out on NNI gear with 2 different statics. Both statics took some "breaking in" before we got the hang of it and started working well as a team together, but around the time we finished everyone up with gear, we were approaching a 50% win rate. Our average number of floor jumps per run was in excess of 17 in my first static, around 16 in my second.
And NNI will only continue to get easier and easier as better equipment becomes more readily available. Yes, lamp floors are a pain until your group learns a good system for dealing with them. Always buy sprinters drinks. One person can hit 3 lamps on a "same time" floor if they pop sprinters.
Just because you don't enjoy something doesn't mean I also don't enjoy it. Take neo Dynamis, for example. I have a large amount of hatred for it. I preferred the older version because it required more teamwork and strategy. The exact same reason I enjoy NNI. Just a pity I really have nothing left to gain from it, but I have tagged along in random pickups every now and then.
idk why ppl complain constantly about lamp floors, kill all floors are a much bigger bother. if you did regular nyzul 1-100 so you understand how they work and decided on a system before hand, unless you have a complete idiot in your run the lamp floors shouldnt be an issue, esp since they reduced the timers
The only time we had issues on our lamp floors was when someone who had no idea what they entailed lied about having ever done 1-100 old nyzul and just spammed enter on the lamp. needless to say he was quickly replaced
We were never supposed to reliably get to floor 100, ever. We were supposed to constantly throw ourselves at random content for a year or more before finally quitting over sanity issues. Now SE's slowly scaling it down and making it more accessible as it's been around awhile.
I expect the exact same for the "Delve" content, to be nigh impossible upon release. Players will find a way around it and only those players praying at the temple of the azure undergarments will be able to acquire the loot. Eventually SE will start reducing it's difficulty after they create newer content in another year or two.
I just hope this new content comes with all the fixes and additions to things that already exist in the game right now.
[Insert rant about the vague promises SE made about your favorite job/event here].
Basically the new contents are window dressing, often designed to be "not beatable", enough to stall your progress for a good 6-8 months before they decide its time to adjust the difficulty. But if your group manage to beat it using new found strategy that actually maximize your gain, you can bet 100% that said abilities will be adjusted so that contents once again will take a lot longer to beat and everyone is stalled once more for another 6-8 months. So yeah, I do wish they test these contents first and not use us as the beta tester.
And to those who keeps screaming Abyssea is too easy... just remember, it was not easy back when it was first released, it was quite difficult. And for returning players who have to experience it without a lot of outside help (which often the case) - it can still be difficult and daunting, and sometimes often result in wipe on fighting the simplest NM. But Abyssea rewards your effort little by little and it gets easier at the end.
Digging that "suck less" attitude from the Producer.
A good contents give people reasons to play it - and it can be addictive even if it is very grindy. You can try to kill it, by dangling newer things, and yet still you cannot pry people's attention out of it no matter how hard you try. The rewards are just that good? or more that it rewards your efforts and you can see the light at the end of the tunnel, and it makes you feel good overall. I don't recall these many threads regarding Abyssea's problem, they didn't do that many adjustment compared to SoA. They were indeed very slow with WoTG adjustment, extremely slow, even to this day, when lots of people are asking so you can skill ups in Campaign - still ignored.
I am being vocal so that they are doing more in adjusting SoA content. A few good adjustments are being made. And a few puzzling questions regarding hate on pet jobs are at least being explained. Hopefully all good adjustments are not going to take years like WoTG but a mere 4-5 updates which should translate to being a year. I am just hoping that a year is not too long for people to stick with it, hopefully they can focus and addressing all these issues and fix most of them with the April update. No need to give people more reasons to complaints.
You don't recall many threads complaining about abyssea?
A request for changes to abyssea VNMs:
http://forum.square-enix.com/ffxi/th...hlight=abyssea
Complaints about how much competition there is for abyssea VNMs:
http://forum.square-enix.com/ffxi/th...hlight=abyssea
Complaints in German about Abyssea VNMs:
http://forum.square-enix.com/ffxi/th...hlight=abyssea
One of many requests to up the level cap in Abyssea:
http://forum.square-enix.com/ffxi/th...hlight=abyssea
Complaints of NM monopolization:
http://forum.square-enix.com/ffxi/th...hlight=abyssea
You creating a sarcastic post immitating all the abyssea haters:
http://forum.square-enix.com/ffxi/th...hlight=abyssea
One of those haters complaining that Abyssea exp killed the game:
http://forum.square-enix.com/ffxi/th...hlight=abyssea
Y U NO double exp in Abyssea:
http://forum.square-enix.com/ffxi/th...hlight=abyssea
Number of chests that can be up at any given time in one zone:
http://forum.square-enix.com/ffxi/th...hlight=abyssea
Complaint that abyssea drop system turns endgame linkshells into feral beasts with no respect for one another:
http://forum.square-enix.com/ffxi/th...hlight=abyssea
More haters saying Aby killed exp:
http://forum.square-enix.com/ffxi/th...hlight=abyssea
Someone saying to destroy abyssea completely and getting over 20 likes:
http://forum.square-enix.com/ffxi/th...hlight=abyssea
Someone thanking SE for Abyssea and getting 0 likes(I'm sure this will change shortly after I post this though):
http://forum.square-enix.com/ffxi/th...hlight=abyssea
As for "they didn't do that many adjustments compared to SoA", here are a few of the adjustments made to Abyssea over the years:
How you purchase keys.
How you infuse atma.
Multiple ???s for NMs.
Adding some NM pop items to gold coffers.
Ability to view your remaining time and current lights by /healing.
Making it so players can't kill certain mobs on a cliff to avoid getting hit by AoEs.
Chocobo blinkers.
The ability to destroy chests for cruor.
Adjustments to which spells were needed for procs (so one blu could have them all equipped at a time).
More sources for seals and stones/coins/etc.
Increased stack size on Empy weapon drops.
Various tweaks and changes to Bastion (particularly NPC behavior)
Edit: I should really clarify the point I'm trying to make here. I'm not saying I have the opposite opinion of you and think Abyssea was the worst thing to happen to this game. I'm saying:
1. There are many MANY complaints about Abyssea
2. There have been many MANY changes to Abyssea
3. Number of complaints and number of fixes made are not accurate metrics to judge how good or bad an expansion or ingame event is.
Other things unrelated to my wall of text I would like to add:
4. The enmity and defense changes are seperate from SoA. Even if you don't purchase the expansion, you still got that update.
5. I personally find SoA very addictive, I'm sorry that your experience is different. I don't have enough hours in the day to do everything I want to do right now.
I don't know what you do in SoA that is addictive. Whacking roots with extremely bad lag is not my idea of fun to be honest. Going to another area to do different reive where no one is around and your shout for location is ignored for 20-30 mnts is also not fun. Getting measly bayld is also not fun, yes they up the amount you can receive but for some reasons I can't get more than 1k coming as RDM which is a job that do A LOT of things.... They seriously need to revise -again - on how mages can get bayld in reives. Not to mention in the crowded areas, reives are done in 5-8 mnts max which translate to pitiful bayld.
Following the cycle in Yahse or Morimar often turns out quite lucrative for me, though there are times of day that simply won't work for it unless I grab some interested people and form a group myself. Since the update, I've had reives that give my dualboxed rune 5k bayld and my bard 4k bayld.
The key to successful reives is balancing the damage you do to the roots/rocks/hive with the actions you take on enemies. If everyone is slaughtering mobs and one beastmaster pet is the only thing hitting the roots, no one will get much bayld per evaluation. If everyone is slaughtering the roots and just sleeping or supertanking the mobs, you don't get many evaluations and not much time to rack up points anyways, so again, not much bayld. If you're duoing, sure, one guy keeps the mobs busy while the other kills roots. If you have 4 people, 2 on roots, 2 on mobs. When you start to get up to 8-12 people and above, you want slightly more people on mobs than roots. When it's over 12 people, you want groups on both sides of the roots so you have access to all the mobs. And always go for the reive unity scores. I also recommend popping your SP at the start of the reive if it's a long duration one like soul voice or tabula rasa, and don't be afraid to use it mid-way through the fight if it's shorter duration.
If reives groups suck or I'm tired of them, I go mining in Morimar. Haven't really figured out how that fatigue or critical quarry mess work out yet, but I've made a little bit of gil off ore. Also did the mummer's guild minigames to get myself some spectacles incase I find a statue in a pyre. Hoping I can make some even better gil off those if I start finding them. Aside from that, there's my completion footwork I've been slowly chipping away at. Build fame in Adoulin, get all my waypoints, etc.
Still does not solve the lag problem though. It is horrible when you have a lot of people, and because the area is so small, it's even worse than Walk of Echoes. You went to try to attack or nuke, and the mob is dead. And yes I alternate between attacking mob and roots. This weekend was really bad in terms of rewards, getting a measly 1k and even ZERO....if that is possible, and I was doing everything from healing, attacking, buffing, etc. And yes I have the key items logging and reive unity.
The problem with Reive is that you cannot control the players, it's whackaton everyone do what they want type of thing. Even if you manage to make an alliance, you can't control the random single or duo that join. When you have 18 people in that crowded area, the lag is very very bad. Hence a lot of people just come melee since auto attack and WS is easier than trying to do everything. With Reive Unity KI - you almost don't need healer, which kills any chance of WHM getting bayld from curing. In crowded areas, not even worth doing it, but if you go to Moh or Sih gates, there are like 6 random people, so you can't really do it on your own either.
Fact of the matter is there are so many ways to fix your issue.
1. Keep up with your IMPs as these can be almost like what? 6-8k bayld a day for showing up to a reive, letting people beat it, turning it in, and then going back out.
2. You can store imps for later and then just do them rapid fire one day.
3. You can find a static for Reives and earn your Naakual bayld by doing the easier reives with your static. You're going to need team work for this stuff anyway right?
4. You can do non combat related tasks.
5. You can do peacekeeper's Reives with fewer people
6. You can just go do content to make you lots of gil, and then buy items off the AH, and then convert those items into Bayld using the IMP system.
7. You can go to less crowded areas and do shouts in Jueno to get people interested in earning bayld the right way
8. You can coordinate with your LS.
There's lots of solutions to your issue. The problem is I don't think you care about compromise.
Yes, I have been doing the delivery one so far, since it is less "lag" and non combat related. And yeah I stored the tags by signing up for ones I never intended to do and retrieve them later so I can spam 30 tags at once. It still does not solve the lag issue on the reives, the fact that mages still not earning enough bayld, and the fact that you have to do so many of these to rank up on each individual coalition. It's a decent start, maybe in 4-6 months it will be more bearable, assuming more people are doing it and they must love whacking roots since that is all there is to do for peacekeepers, in every single zone... I rather do a kill 5 mobs type of activities and get rewarded.
Roots, rocks, and nests are what you do for bayld so you can get access to other things. Just like how you don't actually want to kill Baba Yaga repeatedly, you just want to pop Carabosse so you can get gems from her over and over again until you have enough to upgrade your empy to the next level.
People are still beating up pixies so they can pop Baba Yaga, so I can only assume people will still be beating up roots 3 years from now.
I'm glad you've changed your mind and decided to play with us. That's not even sarcasm, it's honesty. It shows you're dedicated to the game even if it turns a direction you're not currently happy with.
I only see the SAME hardcore players condescending Luvbunny about her negative dislikes yet, I rarely see anyone talking about how wonderful this game is publicly. The opinions of zealous players that like the changes seem entirely one sided. No amount of mistakes will ever result in failure.
Did it ever occur to you that some people just don't like the new design? I've also played FFXI since the PS2 launch I'm not playing ATM. I hear garbage about the SoA expansion not being installed on other parts of the game world but the development changes from it affect hate and core combat in nearly every aspect. Also, the new systems are just rehashes of old systems created as time syncs with minimal rewards.
Fact is not everyone is openly complaining every day. Why? because its of no consequence or resolve. Players that openly defend the development team are merely obsessive tools that represent no one but themselves. The development can make no wrongs in their eyes even if the subscriber base is rapidly dieing in the background.
Right now things are still new, the fresh lure binds a few less active players to the world for a short time. Unfortunately, this won't last long mark my words and these temporary gains will vanish. Walk of echos was once popular now it's not so much. This game reminiscent of how drugs effect addicts. Each time they take a hit they need more drugs to feel better. When the drug wears off the lows become worse. In this respect the expansion was an injection that brought back a few players but it'll make people want more then previous expansions to stay.
I'm in full support of what LuvBunny has been saying and no amount of arse kissing from condescending tools is going to change those opinions. I believe the developments direction is headed the wrong way and we'll soon see results that shed light on reality over blind support. What I see is the blind leading the blind not the other way around.
Don't feel like typing anymore so ta ta..
Doesn't stop people from being assholes about it, though.
Go to the WoW forums, the League of Legends forums, SWTOR, GW2, or any other forum.
Find me consistent posts of people praising the game and talking about how much they enjoy it. I'll wait.
This argument does nothing but show you don't really understand how gaming communities work -- no one, even for offline games, comes to the forums to talk about how amazing and awesome the game is. Even on say, the Pokemon forums on Gamefaqs you rarely see someone pop in just to say "omfg, I love how they improved this!"
People who like things tend to invest their time into enjoying them. Forums, for the most part, harbor people who are either unhappy for one reason or another or who want to be privy to new information as it arises within the community. Does that mean that the prevalence of negativity is indicative of a bad product? No.
There's such thing as the vocal minority -- No matter how you spin it, forum goers represent a relatively small portion of the game's community, even within FFXI's diminished numbers. I did a tallying of the number of active members on Killing Ifrit way back during FFXI's prime and the numbers added up to significantly less than 10% of the community. I have my extreme doubts that the number of people here (considering after only 2-3 months back I can recognize most people posting by their sentence structure with how common we all are across the forum pages) breaks even that percentage of the game's active community.
EDIT:
And of course some people don't like the new design. You can't please everyone one -- and if they tried to, we'd be worse off.
No, you're an obsessive tool. Just because people can enjoy something you don't like doesn't make them bad in any way. Especially when we're talking about a video game. People don't post because NOT EVERYONE GOES TO FORUMS. Check out the activity community numbers for any game, I'd bet money you won't find a single community, no matter how big, that has more than 10% active members on their forums compared to their estimated total player base.Quote:
Fact is not everyone is openly complaining every day. Why? because its of no consequence or resolve. Players that openly defend the development team are merely obsessive tools that represent no one but themselves. The development can make no wrongs in their eyes even if the subscriber base is rapidly dieing in the background.
The company does plenty wrong in my eyes and has for years (I'm a fucking Puppetmaster since the beginning, I've got more to complain about than most of the community purely on that basis. Not to mention my earlier time as DRG and SMN), but I'll defend them in scenarios where rampant negativity not only doesn't serve a purpose but isn't justifiable.
The irony of this is amazing to me. It is one thing to have conflicting opinions with people, but to follow someone purely because the general tonality of their opinion maxes the sensationalism you feel is necessary is just asinine. I'm sorry, but if the game is so far gone that it makes you so angry, you should probably step back and re-evaluate your 14 dollar investment.Quote:
I'm in full support of what LuvBunny has been saying and no amount of arse kissing from condescending tools is going to change those opinions. I believe the developments direction is headed the wrong way and we'll soon see results that shed light on reality over blind support. What I see is the blind leading the blind not the other way around.
I have plenty of problems with the game -- and more problems with the community -- because I seldom find myself so engrossed in my displeasure with the go-nowhere-because-we're-trying-to-by-time updates nor the dick measuring contest elitism that I actually insult individuals GENERALLY. Even at in my angriest, most condescending posts I try to maintain that the overall purpose is a pointing towards logic and practicality in some fashion.
I just don't get why you folks, who try to claim that everyone who doesn't agree with you is a blind idiot, are even here.
I was in a group with a summoner who claimed to be earning 2-3k per reive spamming AoE heals with Carbuncle... So I'm going to have to disagree.
I have a friend (all she plays is SMN and WHM) who loves reives and has earned over 150k just from doing them for a few hours each day with her husband and their LS. Last time I asked her, she was approaching 200k -- it is really just about sticking to it -- just like building chains in abyssea. What you need to do is accept that you have to work with groups to get good rewards. I went on Geomancer for like 15 minute minutes and earned almost 600 bayld for 3 reives... so I don't get this claim that mages aren't getting credit.
Sorry that you don't get rewarded for barely trying, but complaining that you don't get rewarded for less than half an hour's investment is like me claiming I should be able to buy all of my the AF3+2 for all of my jobs (I really need to stop leveling jobs to 99, as a side note...) because I have "Better things to do."
Fun fact, Reives can be a 5-6 man event. Moh Gates tends to be empty, and with a PLD or DNC you can cap your contribution pretty dang quickly by focusing on the mobs instead of on the roots.
I love how I'm an obsessive tool defending SE who I believe can do no wrong, even though most of the time I complain about almost every post that is made by them. Fact is, the expansion is new, I myself am willing to give them some time before I go out and say they fucked up, its simply a matter of patience, I rather wait and give good feedback and see where it goes than to simply drop it and say it sucks.
LMAO you are comparing SoA to Abyssea which is a huge difference. Carabose kill can be repeated over and over solo or duo, yes it is annoying when you come there on a busy night, the same goes to Heqet and Gukumatz. Huge difference. You can't really solo the reives, a minimum of 3-4 people is required since there are 2 things to do.
I am realistic, I know they will need a good year to make SoA somewhat interesting (hopefully I am wrong and within 3 updates, they can fix TONS of thing). But you guys should look back at the history, which often repeat itself over and over. Anything that requires server wide participation usually die down once the glitter and luster is wearing off, thus new players or returning players in 2014 would probably have a harder time clearing the game. Abyssea is different - it lets you to just log and play, solo or duo, trio or 6 man, or alliance. From total noob to expert, all are being rewarded all the same.
I think they even know about this, hence a lot of recent content pre SoA are geared toward 3-6 people. And the mighty Voidwatch also given some sort of weakening items so that less than 18 people can clear it. I also realize that general players do not respond too well on "assault type" activities, anything with tags that required "Static" group. It's surprising that Meeble is not that popular since the activities are varied and it required teamwork. The reality is, the mentality of the players changed, they now want a "log and play" type of events. Not something that required solid static and lots of investment. But more of a short burst of "drugs", you do it quickly, you get the rush, you log off. That's why it's hard to kill Abyssea - it gives you exactly that, ability to mix and match the atmas, and have fun at each of the 22 jobs without being restricted.
In all honesty, this game is all about grinding to infinity, and beyond, over and over. But there are fun grind and there are boring grind. Obviously it would be different from person to person. SE tends to "move on" and quickly forget older contents even if people are still interested and hoping for some sort of fixes. Campaign and Walk of Echoes are good example of contents that are quickly forgotten by the developer. People asked for single entrants for Assaults and Salvage, yet being ignored still to this day. So what's to say that a year from now, nothing will be done over Reives, and it too, will be forgotten by the developer.
All will depend on FF14, if the ARR launch is successful and managed to move a great deal of FFXI subscribers plus a bunch of new players (and returning players) then FFXI will die down very slowly till it no longer generate enough profit. If ARR failed to attract a good numbers, then they will have to do another add ons similar to Abyssea that inject a huge dose of fun to FFXI to maintain interest. At least till ARR can be deemed profitable, which probably once they release the first expansion. As you are well aware, tons of promised contents have been scaled back in FF14:ARR, no longer be available on launch day.
I'm sorry that I sound condescending, I assure you it's not my intention. I realize that we are all players of this game, and as such we are all cut of the same cloth. You don't see people talking about how wonderful the game is very often for the same reason you don't see people who have been married for 10 years talk about how wonderful their spouse is very often. The relationship has been going on a long time. Nothing is new enough to spark that deep interest that got them together in the first place. Some people are very dedicated and continue loving their spouse even as day-to-day life becomes routine and humdrum.
I can also make insulting overgeneralizations which dehumanize players who disagree with me and discard their opinions as "all the same" and "unimportant". But you play the game and have an opinion so even though I lose my cool sometimes, I never try to discard your opinion as something with no value or relevence. That would be true condescension.
Instead, I'm trying to show that I, and other players, enjoy things about the game that you don't enjoy. Hopefully maybe I can teach one other person to enjoy it the same way I do, but even if I can't, maybe I can get them to leave it alone so they don't convince the devs to change what I like about the game.
Of course it occured to me that people don't like the new design. I'm sure it must also occur to you that there are people who enjoy the new design.Quote:
Did it ever occur to you that some people just don't like the new design? I've also played FFXI since the PS2 launch I'm not playing ATM. I hear garbage about the SoA expansion not being installed on other parts of the game world but the development changes from it affect hate and core combat in nearly every aspect. Also, the new systems are just rehashes of old systems created as time syncs with minimal rewards.
What was the last battle system or expansion that was added to the game that you genuinely enjoyed and didn't want to complain and/or suggest changes about? Even if there was one, I assure you there were several different people who complained about it. What makes a game entertaining varies from person to person which is why we have such widely varying games like Madden NFL(sports sims), Dynasty Warriors(bodies flying in every direction), and Xenosaga(90% cutscene, 10% gameplay).
So when something is added to the game, everyone has their own opinion on how it should be different. Give the players a forum where they can leave feedback for the devs, and it becomes a never-ending deluge of complaints and suggestions regardless of how good or bad the game actually is. People crave change, and they're not afraid to ask for it.
I don't know what I have done to offend you so, but it seems the damage has been done, so I can only apologize. If you truly believe I think the devs can do no wrong, please refer to the threads I started during the time Dynamis was changing. I fought those changes with everything I had, and after the changes had been made, I whined and complained that it sucks and suggested changes to make it stop sucking.Quote:
Fact is not everyone is openly complaining every day. Why? because its of no consequence or resolve. Players that openly defend the development team are merely obsessive tools that represent no one but themselves. The development can make no wrongs in their eyes even if the subscriber base is rapidly dieing in the background.
Yes, the devs can, and have done wrong in the past. The devs can, and will do wrong in the future. However, I almost always universally oppose anyone who says something like this event is too hard or not rewarding enough when it first comes out. I also find "the whole game sucks", "the devs can do no right", or "I'm quitting" threads and posts to be repulsive examples of how not to give feedback.
I chose to compare it to Abyssea because of how much I know you like Abyssea. My hope was that I could get you to see the similarities so maybe you'd begin to share my opinion on SoA.
You can solo reives on the right job with the right gear and the right approach. Just like how you can solo carabosse on the right job with the right gear and the right approach.
That said, I don't want it to be soloable. I want it to be like meebles where even though you might be able to solo(trio in the case of meebles) it, it gives you a bigger reward for bringing other people along. Because it's an MMO. Yes, some things you should be able to do solo, but many MANY other things should be geared towards getting players to play together.
You can't really solo the Reive - unless you are talking about Wasp Nest one from the Peacekeeper Coalition - where you can come as beast and sneak/invisible and wait at the outer rim of the Reive. They decided you don't get much bayld from your pet damage or in very reduced rate, you must deal the damage yourself. Even that one don't get as many rewards compared to the Pioneer Reive.
Yes I like Abyssea because it lets me play test any of the 22 jobs, use atma combination to mix and match the playstyle I was going for, testing weapon skills, seeing what other tricks each jobs can do, uncovering potential on some jobs, finishing magian trials, etc. And actually get rewarded - even if it is minimal - but at least you are getting somewhere.
The contents they introduced after Abyssea are not too shabby either. Groundtome is a great improvent of Field of Valor - why they don't implement the same bonuses to both is baffling. Sure, Voidwatch rely too much on RNG, but at least they are accessible, only one person need to have the clear to pop the NM. Meeble is not bad, it has quite variety of objectives, and you need teamwork to solve some of them. All the Neo contents are good, it is a rehash of the older one, but at least they are a rehash of a good older contents. Campaign and Walk of Echoes however, still need works, and any suggestion to make those better is still being ignored.
SoA however - not really bringing anything better than the previous contents, which is a let down since this is an expansion not some add ons. It needs to be able to outshine Abyssea, Voidwatch and Meeble alltogether and give us great reasons to move forward. Campaign 2.0 with a very bad lag is not what you call a great idea. I would rather they give us Meeble 2.0, where everyone participating get the same amount of points and you are forced to have 3-6 people and work as a team. Lag would be non existent, and mages get the same amount of reward as melee. Even Dominion 2.0 would be a welcome addition, it will give people reasons to kill all the new enemies and go check out every areas instead of clustering in Ceizak and Yahze.
Who knows, a year from now - SoA could be a really good expansion, it is obvious it is not quite ready for launch and it needs at the very least 2-3 big updates. Give it a year, and maybe it will be able to trump all previous expansion combined.
Ochain PLD can solo colonization reives by aeolian spamming in range of the roots. I've seen BST pets slowly chipping away at roots completely solo. One of the most baffling things I've seen was a RDM who was face tanking all the wasps while keeping bio up on the roots. My bard could solo reives with well-timed sleeps, requiem on the roots, and meleeing when I get a chance, though it would be extremely difficult and time-consuming. BLU could theoretically solo reives using their sleeps to hold the mobs while killing the roots, though I've never seen one try.
All in all, I'd say reives is easier to solo than Chloris.
Actually PLD can solo those too if I'm not mistaken, probably a few different jobs too like BLM, RDM, RNG, COR, dunno if they would take hate by hittin the nest from a distance or not like that but if so, it would work.
I wouldn't go that far, my RDM can solo Chloris with only a stack of Holy Waters and like 5 minutes, but Reives... not so much.
Why can't people just say it. Players will cheat to get there. It's okay to say it, you're not condoning it.
Personally, I welcome the day when SE takes a real good hard look at the tools available (both purely beneficial to your group, and harmful to any who would compete with you) and takes measures to either block these tools and get a real grasp on the difficulty of the content and how much of the community is slamming their head into the wall, or improve the pure game's features.
Players running over/through walls, fulltiming flee, seeing through walls, or over walls... It's like bringing a fully automatic weapon to a barfight. Of course you're gonna win, except for the rare time the bartender has a shotgun under the counter.
It is even sillier to know that certain tools only work because the server tracks and broadcasts the information. TP tracking addon works only because SE clearly, at one point, intended to display the alli's (or at least party's) tp in the client, but chose not to for whatever reason.
Actually, Ochain PLD can solo colo rieves, and Aegis is feasible. It's not practical, but with shield mastery from 10-20 mobs giving you TP as fast as Meikyo Sushi, you can aeolian edge while keeping your shield protecting you from the mobs.
If you never let phalanx fall, Sentinel+Phalanx will make sure you get Phalanx back up, as will Rampart + Phalanx (if merited into Iron Will).
I'd love to say I've done it but I got extremely bored after 30 mins of just seeing if I could.
The goal is to get everything within your shieldblock range while you're as close to the middle point as possible so that your AE hits all crags or whatever.
Camate forgot to list the areas.
Quote:
Original:
これらのアイテムはメナスインスペクター地下空洞の入口がある
ケイザック古戦場
モリマー台地
エヌティエル水林
Slycer's translation:
These items are related to Delve events in these areas:
Ceizak Battlegrounds
Morimar Basalt Fields
Foret de Hennetiel