Please put them in the starter cities.
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Please put them in the starter cities.
Why we need waypoints in the starter cities? You already have Teleport Earring that you can make very easily. You can also use the VW port from VW NPC to just the doorstep of each of the starter cities. There are also the OP's that's slightly farther away from the doorstep already (granted I understands that for the newer players some of the zone might never get taken over but it's not like it's hard to take over zones near starter city zone at all. just have to go there to kill mobs and trade the OP useless/junks weapons that you can farm/buy cheap).
"Why we need waypoints in the starter cities? You already have Teleport Earring that you can make very easily. "
Otherwise known as inventory-1 in a game that already heavily restricts inventory.
"You can also use the VW port from VW NPC to just the doorstep of each of the starter cities."
Some people put a lot of work into their mog house, or simply prefer not to live in Jeuno. If I live in my starter city, I have to make a series of jumps to Jeuno to use the waypoints, effectively eliminating their usefullness as a convenience, which seems to be the entire point.
Don't see any reason why not to have a waypoint in starter cities, even if only takes you to Ru'Lude Gardens.
I prefer to keep my home point in Bastok for easy access to my Mog Storage and for OP warps. The only place I can't get easily is Jeuno, unless I want to take up inventory for a Duchy Earring and keep recrafting it after every 30 warps. Why do we need waypoints in starter cities? Why not? Does it hurt you in some way to have them added?
because it bugs the hell out of me that we keep asking for things that are relatively easy stuff that seems to keep distracting the dev while SMNs still dont have their Avatars, RDMs are still useless, PLDs still dont have a place to be, BST, RNG, etc. etc.
That's why. And yeah it hurts me because it bugs the hell out of me that it's been 1.5+ years since SMNs were told about the Avatars and we still haven't really seen it. BST got the th nerfed and was 'promised' that we'll be getting it back via gears and then they turned around and said it was never 'promised', etc. etc. So yeah it really bugs the hell out of me personally.
Sucks to be you then. I'll have my waypoint before you have your avatar.
Nope, dont suck to be me. At least I dont need to ask for having a waypoint in starter city because I'm too lazy to do a 2min run or having a way to get to just about everywhere in the game. Sure do hope lazy people like you gets to learn how to effectively travel around fast though. heaven forebid it might take you 2 min to get somewhere.
http://forum.square-enix.com/ffxi/th...98%85%E2%98%85
You're Welcome! ^^b
Has nothing to do with laziness, and everything to do with efficiency.
what wrong with just using the VW warp? outposts and stuff? lol it so many lazy people around. it so many way to travel around fast and you guys still crying about the towns is to far. and if they did put it in the towns again.. you all would be still crying and saying..
the AH is to far need AH warps! mog house warps! abyssea warps! give me NM warps!. but hey it nothing but lazy/leechers around here. it even people crying on the other post about not getting double exp in abyssea. why because you wanna lolleechafk faster?
This argument is ridiculous. Why even have waypoints at all then? Its fairly clear their utility is to make it more convenient to get around the game world. Not having a waypoint in the starter cities negates completely that utility for those who choose not to live in Jeuno, which should be an option for a variety of reasons. (What does xp have to do with discussing ease of travel btw? Oh yeah, nothing.)
Right now as it stands, for anyone who wants to HP in their starter city (which has no other penalty aside from lacking jeuno shout spam), this is what it takes to get to the waypoint in jeuno barring wasting an inventory slot for a stupid teleport ring (which still adds another unnecessary step/cost regardless).....for example Windurst...
Mog house >> Windurst waters >> Travel about as far away from mog house as you can in that zone >> expend cruor to warp to a zone outside jeuno >> run to jeuno >> run through that entire zone >> zone into Ru'Lude gardens >> waypoint
Because of those steps, in most cases you are better off just outpost warping because all the beneficial convenience is lost.
Not to mention, people complain about how crowded jueno is already, why not have just one more reason to not need to set your HP there? Arguing against making something that exists for the sake of convenience....more convenient....is dumbfounding in its silliness.
Of course. Yet another thread with a perfectly good suggestion has been hijacked by someone complaining about SMN and RDM. It never ends.
Good suggestion OP. +1. In fact, I hope the dev team moves everyone off the SMN and RDM teams forever just to keep adding waypoints.
If you have more then a few jobs, if you craft, etc etc, yes 3 inventory spots is highly valuable.
Where did I say VW warps are useless? The point is waypoints exist right now as a matter of convenience, yet that convenience does not exist in starter cities, why? What harm would it do to have them there?
O I see the negative nancy's are out to play again... I personally dont see the issue with asking this (especially for windy where its a pain to get to the vw warp npc on a regular basis)
And need I point out that waypoints warp to several places not available via any other warp. Anyone who deals with dynamis currency regularly should know that the waypoints in beadeaux, davoi and castle o. have made a nice quick access to trade in singles for 100 pieces.
I think the devs said that they'd b adding more waypoint locations in the future, not just in Adoulin but I might be wrong.
I agree for the record. It's not a huge deal, but it would simplify things which is good for newbies. For something as fundamental as travelling, simplifying things seems like a good idea.
Let me sum up the opposing viewpoints: "Waaaaaaaaaaahhhhh! This person would get benefit from something I personally don't need! Waaaaaaaaahhhhhhhh!!!! Don't do it because it will have no impact on my personal activity in the game, and will mean someone's need other than mine has been addressed!!! Everything should be done exactly the way I do it, because I'm the only thing that matters!"
What's wrong with the VW warp? I don't like burning cruor going back and forth between the two places I visit most frequently, Jeuno and Bastok. I need to be in Bastok for Mog Storage access, and I need to be in Jeuno for parties, bazaars, etc. If either storage was accessible from all mog houses, or waypoints were added to the starter cities, it would make my life easier. It would not impact your life in any way. So if you don't particularly need this improvement, do the rest of us a favor, STFU about it, and make your own threads for whatever you would like to see added. You won't see me wasting my time in those threads poo-pooing your ideas just because they don't apply to me.
yes i agree. i dont want to use up my 3 spaces. man it take up alot of space for them city earrings.
the VW warps take way too much cruor. i need to save all my cruor to brew Manohra for my dnc legs. VW is to far. i dont wanna walk 30 sec to Sauromugue Champaign from port. i wanna get there in 5. SE you need to stop wasting your time on fixing job updates & adding smn pets and come add more cities warps
Honestly, I doubt it- I don't think either of these things will ever happen. :p Cait sith is a myth, atomos even more so since they only mentioned him once and that he'd be a SP summon, but even after being shown a few tiny tidbits about cait sith we still haven't heard anything new about atomos.
Why does anyone even argue against things that would be beneficial to them? >.> Is it too hard for you to accept free benefits? It's as if you would decline to accept lotto winnings because there is already a harder way of making millions of dollars.
Its not a matter of "I don't want this even though its helpful >:O" its a matter of "Aren't there more useful things you could be doing with your time? I mean the game has more problems than this..." thats being said. People are worried small conveniences being added to the game are taking up time that could be better spent working out flaws with SoA, working on Cait Sith, working on the next expansion on Meeble Burrows, working to fix and balance many of the currently troubled jobs like SMN or RDM, working to fix enmity, and more. The people who ask for these not to be done feel as though the time is being wasted on small meaningless things that SE is doing rather than what they feel is more important, especially in some cases such as this, where there are truthfully other options to get around the problem. Where as there is no work around to getting SoA with less bugs, getting Cait Sith finally, getting more content in general, fixing jobs, or many other things, because they are all development side problems that we have no real influence over.
Because they're against things being made *TOO* easy.
If you get too generous with things like teleporting it can shrink the world too much and it will end up where you may as well just have the moogle in your moghouse teleport you anywhere instantly. then *slides down slippery slope) we may as well just have all content take place in the mog house because we're too lazy to walk out there. (disclaimer: extreme example to illustrate a point)
Granted, I don't think adding the main cities to the teleport sinks towards that level but just because you view somethign as beneficial doesn't mean everyone has to or will feel the same way.
Generally I am against making things that are already pretty easy even easier as well, but it depends on the circumstances.
Well in all reality we have many various ways of warping around currently, it would be quite nice if it were all made into a single easy access point of sorts. The fact we have all of these ways to get around that are spread through the world seems fairly annoying. Is it a pressing matter that must be addressed? No, however it is nice, and between all of the various warps we currently have, we really should not need any more in the present areas in the game as we can get to basically all of them in some way, many of the we can get to multiple entrances or locations within them. The only real improvement that could possibly be made is to put them all into the same system so that they are more easily accessible.
I agree and disagree. Yes, that would be a convenience if I did not need cruor, conquest points, gil, imperial standing, allied notes, crystals, clear chips, mage jobs, and pieces of equipment in order for me to get anywhere I need to go. Yes, it would be convenient if there were just 1 NPC who handled it all instead of me having to remember all these various routes.
But on that same note, it would also be convenient if I only had to level 1 job, then all of my other jobs were instantly the same level. That's still not something I think should happen. I believe the fact that there are a variety of transportation methods with their own strengths and weaknesses not only gives the game more flavor, but provides another area of the game where knowlegable players will outpace ignorant players when it comes to getting from point A to point B.
Heck, it would be more convenient if we were to just log on, all the gears that we wanted (AF3+2 items), all the relics, all the empy, etc etc just shows up in the dbox. Sure, all for the convenient because I'm too lazy to go do them myself. Why bother to even leave the MH.
Yeah, because that's a natural conclusion to this line of logic.
I'd like to spend more time playing the game, and less time maneuvering my character to a place at which I play the game. Oh, and "gear" is already plural; you don't need to add an 's' to the end of it. But I guess dropping that 's' is too easy and streamlined, and therefore you don't like it.
And if enough players agree with this line of thinking, you will probably get your wish and transportation will slowly become more and more streamlined. I'm personally ok with the fact that I have to do a little legwork in order to get to the next fight. I think the game is at a good place right now with its ease of transportation.
Also, raising criticisms about one's inefficient or improper use of spelling and grammar opens you up to similar attacks. Not that it bothers me, but there are some situations in which a comma before the word 'and' is considered improper and a waste of one's time to use. English is an annoying language to master.
It's simple:
1. Warping and transportation - it's already exist. it's not like there's no pretty easy method in accomplishing what is asked for. These alternatives only takes 'time and effort' in doing.
2. Gears - at least the ones I've listed, all already have existing and pretty straight forward path in obtaining. It only takes 'time and effort'.
See in both cases, we're all just talking about 'time and effort' and making things more convience for ppl. So if we do one, why can't we do the other?
One can agrue the 'value' of one over the other, sure, but again, it's the same logical progression of why make things convience for one thing but then not the other. i.e. Make easy mode easier.
I remember back in the day, if you needed to get somewhere you only had seven methods of transportation:
Airship
Death and HPing
Chocobo
Warping (mage or scroll)
Teleporting
Out Post teleport
Walking
I remember the amount of time it took to get to old school EXP party zones. Level 70+ Bibiki Bay EXP?
Fastest Way: Teleport Yourself (either you were a mage who could or you had to pay someone) >> pay to rent a chocobo (this is before chocobo raising)
Second Fastest: Outpost Teleport >> walk
Third Fastest: Chocobo from Windurst
etc.
Seems ridiculous now, right? This was an everyday thing before Chocobo Raising and eventually ToAU.
You want to get from your starter city from Jeuno? Airship, Teleport, Chocobo, Walk, or Outpost Warp from Jugner/Marshlands/Mountains. Those didn't take 3 minutes or less to do the journey, most of these methods of transportation took double digit minutes or more. I'll gladly take 3 minutes over 15 minutes to get to my MH.
From someone who did it the old school way for years, doing Jeuno >> Book >> Home City is NOTHING. Heck spending the 1,000 cruror for an abyssea warp to right outside of any starting city is cheaper than paying someone to teleport you to a crag and renting a chocobo!
We have so many methods of transporting now to get to and from place to place, it just seems silly to request development time to add way-points to starting cities. I doubt it is going to happen. Look at were these points are at. They are in all out-of-the way areas (sans a few), in Outlands, in caves people rarely venture into, etc. They are all way out there.
I'm sorry that some of you view that the current methods of travel are inconvenient for you. For me, using multiple methods to get somewhere fast is fine with me, even if I actually have to zone in to the starting city on foot. This is coming from someone who used to think that using an airship to a starting city was FAST.
As I was getting at, making certain things too easy doesn't end up being a quality of life improvement- it just facilitates laziness. Is our "quality of life" better if we never have to walk anywhere, or never have to zone more than once? Honestly I don't think so. No point in creating a giant world to explore if you never have to take more than a few steps to get there.
There's no discounting the fact that travel is already WAAAAY more convenient than it used to be. You can go almost anywhere from the Voidwatch NPCs- a suitable side reward for playing through that content- Many places you couldnt get to easily before with the waypoints, variety of teleport spells and items, etc.
I think that SE might feel like the old cities to jeuno and vice versa is the only traversal left that takes some time (unless you're a bit clever). Perhaps they don't want to completely obsolete the airships, or they want one slightly less convenient travel destination just so you still see a bit of the world in between these two places. Either way, this has been this way for a long time. Almost every other locaiton has gotten easier to reach. Still, you can use the voidwatch NPCs to jump between any of the cities with just a little walking- thus I don't really think this has to change. I wouldn't be entirely opposed to it either- I'm simply trying to show you both sides of the story.
I'm sure you are aware how much of an embarrassing extension of logic this is. This isn't aetherite, it's just being able to travel to the starter cities. It also amazes me how much people value time sinking over actual skilful play, which is what this game is going towards. Making basic convenience adjustments does not affect how skilful you are. It just weeds out people without enough patience to continue playing. From an elitists point of view this is a good thing, but its not good for the game. This game will stop if only a few die-hards willing to see past this game's massive-flaws continue to play.
Sometimes convenience is taken too far and facilitates laziness. Reasonably conveninent is "having various transportation options that you can seek out.' Not reaosnable is "I want to go to everywhere from one place." This is the reason why we have different travel methods that aren't all right next to eachother. Another reason is to balance the crowds. If you have too many things accessible from one point, you end up with tons of people gathering around that point (hello abyssea) and that can be unpleasant when severe enough.
Yes- this idea probably doesn't rise to that level, but it's easy to ask for this and that in the name of convenience while it gets taken too far.
Like it or not, transportation is part of the game just like pre-requisite quests, combat, and skill-ups. The opinion of each player regarding what "too hard" or "too easy" for each of these is will vary.
I'm ok with where transportation currently is. Where do you choose to draw the line yourself? The absolute extreme would be just thinking about where you want to be, and you'd be taken to any coordinates in any zone. Oh, and it would have no cost attached to it. Convenient as hell, no?
Please don't misunderstand, I'm not saying that you're wrong to request these things. I'm just saying that I'm ok with the way transportation currently works, and I'm curious what level you wish it would be elevated to.
Jeuno has Abyssea in two different areas, Waypoints, four accessible VW warp NPCs right outside of the city from any of the four exits, is the most populated and easiest to get a Tele/Recall/Retrace from, and Meeble Burrows warps. The only way to get around you can not access from Ru'Lude Gardens or Port Jeuno are the Campaign warps, past VW warps, and OP warps. Two of those are actually accessible from Jeuno if you count in the fact you have a few warps near maws and Retrace easily accessible to you. That leaves OP warps, which are the hardest to reach from Jeuno. Everyone lives in Jeuno because its got the most ways to get around and is the central city right now for events of any sort. If it were easier to get from the cities to Jeuno at least it might make it so people may live in their home city a bit more often, though for that to really happen, Yells have to be expanded to them as well.