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Originally Posted by
Afania
Better than everyone in a LS all has 15~20 job at 99, ALL equally geared and nothing stands out.
You must be in a far different LS than I am. Most people just level what they like. Most who have all jobs leveled have only really worked on a handful of them. I'd say most people are doing just fine limiting themselves.
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How'd you even role-play or tell a story(most important aspect in an RPG) like that. You try to make a manga or fan art for your LS in event, to tell your story, or try to make a blog post to tell your successful event, and you don't even know how to protrait your lsmate cuz none of them have set of skill that stands out.
Well I haven't tried to do those things, but everyone I know has a job I identify them with. If I were to create artwork or a story about them, I'd probably ask them how they'd wish to be portrayed. That's pretty simple.
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It's no longer about a group of adventurer consists of a fierce/violent WHM, a shy DRK, a DRG that always argue with his wyvern, and a BST that loves to abuse his pet. Your adventurer still keeps the personality, but no longer have the set of skill/characterstics to make the personality stand out.
I don't know anyone who has a made up persona for their character. Most people simply play as themselves.
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I've been playing RPG for many years, there aren't many successful RPG where all characters are not specialized at something, and I believe that'd make the game bland in every way. Remember FF3 and 5 where you can job change(never played FFT so no comment)? Although 5 is one of my favorite FF, I can't deny that character in 5 is not as memoriable in characters in 4, such cecil the DRK/PLD, or Kain the DRG. This is the fundemental and soul of RPG, having an option to min-maxing in an event does not tell a great story.
In those games I never felt as though the character was mine. I was simply playing through some other person's story. My FFXI character is what I make of it, and the fewer limits there are the more personal it feels.
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The reason why relic/empy DD isn't invited is because SE made those weapons kinda overpowered compare with others, and majority of players has them.
The majority of players don't have them.
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So now SE has to balance the content difficulty to fit the fact that majority of DDs have relic/empy.
No they really don't.
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If you really love your DD job and plan to do endgame, get relic/empy, it's not hard if you don't have 10000 other jobs to spend time on(or else why'd everyone and their mother have one?).
Bad advice. Relic/empy isn't always the best option.
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If you can't get it due to vairous reasons and still want to play DD job, make your own group or just do easier content then. Life doesn't involve around 1 indiviual, you can't make everything the way you wanted.
You could offer that same advice to a lot of shouters.