Any possibility of making logs and ores stack? It would make things much easier for crafters, not to mention pretty much anyone that does Voidwatch or Walk of Echoes.
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Any possibility of making logs and ores stack? It would make things much easier for crafters, not to mention pretty much anyone that does Voidwatch or Walk of Echoes.
Please for the love of all that is good and beautiful in the world of Vana'diel.... thiss 1000000 times over. Please make logs and ore stackable. (99 would be great , 12 would help)
This is a good idea.
Since they made clusters stackable, it's sensible they should do ores too. People may argue that logs are bigger things and to make them stackable would hurt the immersion, but consider this: They can fit in small treasure chests.
Yes please!
i always understood the logic they had in originally making them non-stackable. Even as a main woodworker. But with the changing times, it does seem that making them stackable would be of great benefit.
Ores and logs have one primary function; to be crafted with. And with the high drop rate of them from WoE and VW, its close to being a crafters dream. But with the down side of that coin, is that with the high drop rate, ppl have so many items that could be placed on the AH, that they don't have room to put them all up. As a result, ppl end up npc'ing a lot of logs and ores (much to my dismay).
The crafters are so close to getting a break with some of those mets, but their is just that one step from a players inventory to AH that needs to be overcome. Allowing logs and ores to stack would at least increase the odds of more mets making it to the AH.
Please! Stackable logs/ores would be wonderful!
spot on that last point, i npc sooooooo many logs, I know someone will buy em off me @npc prices, but I'm in the camp that the items npc'd should go on the guilds buyable list, like it does if you lug the stuff to the guild.... A modest increace in npc prices @guild would help me make up my mind on whether it was worth my trouble to haul the stuff to the guild for the crafters to buy.... Maybe a guild a.h, seperate from the 8items we can put on the normal ah...... Idk, but being able to stack em would go miles as far as them actually making it to a crafter.
Most of the time I have to end up tossing them. So much room is taken up by situational gear since it is soo hard for SE to make gear that would be good in weaponskill and tping.
anyways old game not stackable was fine, now it is needed to be stackable.
FFIV make them stackable to 99 i believe.
I dont see why logs shouldnt stack, lumberjacks in RL stack them, they dont just bring home 1 tree.
Pretty please with sugar on top lol
SE keeps telling us they want to alleviate inventory issues, but things like this still exist.
And as someone who does a fair amount of Fishing, I'd kill to have lures stack to 12, just because carrying around 60 minnows to fish is a lot of inventory space I have to make room for.
our precious mules @ $1 each are too much of an necessity on both ends, i fear.
Hello!
Whenever we plan out which gathering-type items should/should not be stackable we always need to consider how many items that a player could bring back home after one session. For example, if we changed logs or ores the number they could take home would increase ten-fold. Therefore we need to consider all the effects this could have on the economy and be careful when considering such adjustments. With that in mind, we do not have plans to make these items stackable at this time.
Better says we hate our playerbase so much ; ;
or even...
Why you bother and do not give us ur money making a new mule.
The number of things useful/valuable to a level 99 player that can be crafted from materials gathered from HELM, as opposed to things only dropped from NMs, is so small that your argument is laughable. The only jobs it would affect are Ranger and Corsair, and would only reduce the cost of ammo very marginally (ore and lumber aren't the only ingredients in bullets and arrows), something we've been asking you to do for ages.
Then add a harvesting fatigue like you already have for fishing due to botters and other nonsense.
I think having so many unstackables drop from VoidWatch threw the economy factor out the window. Do you have any idea how much Gil has inflated since the introduction of VoidWatch? Literally every player that partakes, sells a majority of the items recieved to a NPC, which has been steadily injecting copious amounts of Gil into the economy.
I'm no economist, but i'm aware enough to see the effects on prices of sellable items on the AH over the past year. Using the economy as an excuse to hinder the amount of items you can carry is a bit off the target. Not everyone wants to be a woodworker, but allowing core items needed to craft to stack only increases availability of resources, which if you make those items more readily available to prospective crafters, there will be much more competition in the crafting market, which would help drive the prices of higher tier crafted items down.
Win-Win, says I.
No guys Square Enix don't want us to play all jobs + crafts + HELM ; ;
Their answer is: No, you can't do it. the game wasn't designed for it.... this is annoying...
Where is the good news...all we've been getting is "no, you can't have this" and "balance" the last few weeks.
It's not that bad an excuse. Although I would welcome stacking logs and ores, events like voidwatch and woe drop so many materials that if those were stackable they would flood the market. Right now, people just destroy them unless they are a crafter and carry crystals.
Perhaps HELM activities could be updated though, to make it more appealing... tool dispensers, high level harvesting gear (ideally obtained through harvesting items to make said gear), better and update drops, etc.
HELMing is simply fundamentally broken, period. It needs more than just an "update", it needs a radical top-to-bottom-redesign, and honestly there are just way more important matters for the dev team right now. That's why crafting materials have been thrown willy-nilly into every endgame activity for years now, since Abyssea--so that the hopelessly broken HELM system could be bypassed entirely.
Another sad excuse to do nothing about an obvious problem.
A very, very small amount of people do any sort of HELM these days.
Tons of ores/logs are getting tossed on the floor because the person in question has NO USE for them.
Single logs/ores are, also, not worth putting on the Auction House.
Because we can only have 7 items on the Auction House at any point in time, these items are not worth enough Gil to hold on to. They are either sold directly to the NPC, or dropped on the floor on the spot. Most people don't even take the crafting materials out of the boxes from Voidwatch. Why? Too much inventory space taken, worth little-to-nothing from the NPC, not worth enough on AH as a single item.
If logs and ores stacked to 12, it's very possible there might actually be a market for these things.
As easy as it is to make Gil these days, nobody is going to put up a log for 5k when they could be putting up something more pricey and in-demand. However, as often as logs/ores/etc come from Voidwatch, if they stacked, a lot more people would be interested in putting up 12 logs for 60k instead.
I get the feeling SE employees have never played another MMO before. FFXI has limited systems, and I get that, but they're missing out on so many things they could be doing to make the game much better.
What about making a function where you can send the item from loot to mog house.
Maybe VW should stop dropping so damned many of them then.
But yeah, no. Sorry SE, you've already shown us that you have no real desire (or ability, pick one) to keep the economy in order, after you implemented (and later avoided fixing) the ability for players to conjure billions of gil out of thin air in first abyssea, then later Voidwatch.
I know I've seen at least three threads where concerns over this has been voiced, but I don't think any of them got an official reply. And now, of course, it is too late.
At one point, I was joking around with the idea that gil would eventually become worthless, and people would start using dynamis currency (or alexandrites) to buy items from each others. Maybe that isnt too far fetched after all!
I guess I'll pretend that it's not possible to go out and farm stuff, fill up, go back home, unload and head straight back out to continue thereby rendering that excuse invalid. Wow, the whoppers that come out of the dev's mouths sometimes to maintain a way of gaming life. It would be appreciated to simply say a mean spirited "NOOOOOO!" once in awhile rather than be BS train being used. We're big boys and girls. We can take it.
I wonder if they considered how many 10k fish people could bring home and what effect that would have on the economy?
Soooo, VW is the reason NOT to make this change? Because it drops dozens and dozens of thousands of crafting materials, right? Because the idea is for us to throw them away to create space thereby keeping balance in check on the AH and rendering their existence pointless other than being a small chance as a consolation reward for the player that decides to keep it on their last VW kill for the day.
Right? This is the concept of you being ok more or less with their answer? Are you listening to this or are you just hearing it?
I think we all can agree on one thing: They just admitted that they won't stack these items knowing full well how much those items will drop as rewards in order to keep "balance" in check. To that I say, 70k flame geodes because fire weather is a bitch. Please balance THAT while you're busy thinking about balancing logs and ores and everything else. Again, if you're going to preach balance then balance everything, and not just what you feel like balancing or not balancing for things(paycheck coming in every month because of time sinks on the player base) to be in your favor. It's not like we're paying for yearly expansions or anything else.
That's the point people are trying to make why the hell do we have to spend more time on this game sorting inventorys or running back and forth from a mog house.
As it is atm if you want to go mining you have to degear and store as much gear as you can which can take 10-15 mins when really all you should need to do is grab a pickaxe and play the game.
I can see the problem with people boting and npcing the goods and to that i say just make the logs 1 gil to npc.
I guess it's another case of SE punishing players cause there are bots and such that would abuse it, ><
People fish millions of gil per day with fish bots with their ebisu rods or with cruor-chocobo blinker navigation bots and the dev team is worried about us NPCing mahagoney logs for 1-2k/each? What is this i don't even...
We do have the STF.
I think that the explanation was a fodder response. I say prove it, explain why this would hurt the economy. The development team imposed limits on fishing and chocobo digging already. The current example reminds me of stubborn logic that has no real backing.
Mining no fatigue.
Harvesting no fatigue.
Lumbering no fatigue.
Fishing has fatigue system.
Chocobo Digging has fatigue system.
HOG Wash, BS, fodder response. I'm sorry but seriously with so many issues in game and inventory limitations do you honestly think that excuse is valid. Sure there can be bots but its no excuse. People would be botting them 24/7 already and the inventory limits wouldn't be the problem. The problem is with players who actually play the game not the bots. The economy is run by the player base no reason hide behind the messed economy it'll be messed up no matter what.
The representatives and developers ask players. "What do you want" Then the devs/reps respond with something that sounds to me like :we thank you for your patience and subscription fees but we're sorry we can't have you enjoying the game. YOU must be full of chit at all times and limited by inventory restrictions otherwise, you'll have space to actually enjoy the game. Again, we're sorry this would BREAK the game by allowing optimal use of your precious inventory.
I'm not buying it, I want some proof I want something substantial to backup how this modification would break the economy. I also want know whose on the panel making those design choices because I feel they're making bad choices as do others in this topic from their post.
Please make the right and choice listen to the players. Make them happy. We seem to think it won't break the game. Please stop making excuses and fix things so we can enjoy the game without being held back by silly limitations.:rolleyes: