I hadn't seen anything mentioned about this before now (except us asking to fix it), but, here it is^^Quote:
Originally Posted by dev team
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I hadn't seen anything mentioned about this before now (except us asking to fix it), but, here it is^^Quote:
Originally Posted by dev team
Yet still BST's will remain broken.... /sigh
Good news, everyone!
In the same process they'd need to delete other jobs that also break this tradition. Such as: DD's that are able to Tank.
Pet jobs shouldn't be required to be solo jobs, this is the fault of SE, if they made pets useful in party/alliance situations then they wouldn't be, also players make it so by not inviting them to anything due to there being others jobs that do it better.
To my knowledge, we still lose the timer if the mob dies before Blood Pact: Rage goes off, so SMN is still in the same boat as BST on that. This only affects support abilities which shouldn't be interrupted when the mob dies anyway.
I don't see why they should get kudos for this. They fixed what never should have been broken to begin with, and it took them a decade to do so.
Previously when you used a BP:Ward and the monster died before it went off, the move would be stopped and the timer reset. Now when you use a BP:Ward and the monster is killed before it goes off, the move will still go off.
With BP:Rage, if the monster is killed before the ability goes off, the timer is reset and the ability obviously doesn't go off. The fix they made to BP:Rage months ago was that if you used the ability and your avatar was out of range, it wouldn't reset the timer like it used to.
It's cool that they fixed Wards stopping when a mob dies. But it's lame that you still lose Rage timer when a mob dies. Same goes for healing breath on wyvern, adventuring fellow spells, and TP moves on BST pets. Fixing one part of the issue is nice and all, but why are the rest ignored? It's kinda like plugging up a small leak in a dam when next to it is a huge hole.
I'm starting to think that avoiding enemy-targeted pet skills from being wasted is impossible without rewriting half the server software. They've simply painted themselves into a corner and can't get around it.
I dunno about them, but that would be too awkward for me to admit to it, at least!
Can we get the same fix for wyvern's healing breath?
My favorite is when the mob dies right before your pet gets off a heal that drives me nuts.....