We need a Slip 15 for these, they shouldn't need to be augmented to store, as some of the augments are just a waste of time.
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We need a Slip 15 for these, they shouldn't need to be augmented to store, as some of the augments are just a waste of time.
The above poster is correct.
Needs more replies so it can hit that hot list on the front page for more views!
Maybe this will do the trick
I completely agree with this, I shouldn't have to get 10k exp on a piece of equipment just to be able to store it. Augmenting the item should be an option not a storage requirement.
20k. Unless you imply using +100% exp rings. It's not a very difficult or time-consuming trial since you're doing dynamis anyway. Not quite sure why you would upgrade to +2 in the first place though, if not for the augments. Most of the stats pale in comparison with emp +2 or VW gear.
THF AF2+2 hands have +2 Treasure Hunter rather than +1. I myself do not play THF in Dynamis, I only use it in Abyssea and to farm random things, such as Aero IV for 1 of my other characters. While I have them, I may never store them, and may also never will get the Augment for them, as I have no use for it.
There are a few pieces for other jobs, such as SCH, and WAR, of which I don't particular wish to upgrade as I do not do Dynamis as those jobs, and would have to go specifically for xp, which also requires other players that I may or may not have to join me.
Bump, agreeing with the OP. There are several AF2 +2 pieces which aren't worth augmenting really but still worth upgrading to +2.
Please, please, please. This. Recently with all the new armor I've finally been able to get, some pieces I upgraded at the time because they were easier to have now become useless and I'm considering tossing multiple pieces for space >.<
Agreed, many of the Relic+2 pieces I have I use very situationally, for example WAR feet+2, I only use when berserk is active, and Paladin feet+2, when sentinel is active or I need extra magic defense.
Please let us store the un-augmented versions D:
What? lol.
There are plenty of pieces that have useless augments but amazing stats.
Myself for example, my NIN has +2 Hands/Legs for it's TP set. However, the augments aren't really worth doing.
The hands get +5 Magic Accuracy on Ninjutsu when Ninja Tool Expertise procs. The legs get +50% Mijin Gakure damage.
The hands might be somewhat worth doing, but the legs for sure are only going to be done for the ability to store them. [Nobody does Mijin Gakure for damage.]
There are plenty of other examples.
Also, "since you're doing Dynamis anyway"?
The only reason I'd take my NIN to Dynamis would be to get exp for these pieces.
If I was going to farm, I'd be on my DNC. Not to mention, getting exp is not always efficient farming.
Agreeing, I carry around many af2+2 items that aren't worth augmenting through Dynamis. Need a storage slip for them!
in b4 the group comes in to say people asking for this are lazy because they don't feel like spending a day or two worth of dynamis to just get the augment on it.
The biggest problems with Augmenting is that most jobs fail at Dynamis. 20k XP for a BST,THF,DNC,MNK,PUP,BLU etc is nothing since they are great Dynamis jobs. 20k for a BLM,PLD,SMN,COR,RDM etc is just plain annoying.
Getting EXP on most jobs for dynamis is actually just soaking up exp and following a friend around while they farm. :<
soloing dyn for the XP is easy. But it costs you time, and most of us don't have enough as it is. So, totally on board with the OP.
Only issue, what if you HAVE started the trial?
If you have the trial started then you either can't store them or you lose any progress on that item, like you would for AF3 pieces.
I did mean 20k yes, I forgot exactly how much exp it was. But as others have stated, not all of the AF2+2 gear augments are worth 20k exp even if the piece is worth upgrading.
Needs more "Likes!"
I agree with the OP - Having to augment the item in order to store it is extremely cumbersome. I have quite a few +2 pieces and only a handful are augmented because either the augment isn't very good or the job is just too difficult to take to Dynamis.
Perhaps giving us an alternative method of obtaining the augment would be a workable solution? Personally, I would rather turn in a bunch of junk items (think Kindred Crests, but only useful for a trial) that come from Dynamis rather than being forced to waste Dynamis runs by bringing in my COR just to augment.
You don't have my sypmpathy on this one, sorry.
Too long;didn't read:
Suck less.
It takes two dynamis runs for non-heavy DD duo + mage to finish a trial. It takes 1 dynamis run to finish run for two geared/heavy DD + mage to finish a trial murdering either decent challenge mobs or easy prey, depending what you can handle.
You don't have even to use xp band for that (unless you want a safety net for few wipes).
Job combinations I've successfully done:
SCH/DNC+RNG/DNC+RDM/WHM (Shattersoul, Jinshu's Radiance)
SCH/DNC+NIN/DNC+RDM/WHM (Shattersoul, Blade: Hi)
SMN/DNC+RNG/DNC+DRG/DNC+RDM/WHM (Shattersoul, free Fenrir, Jinshu's Radiance, Stardiver)
SMN/DNC+BST/DNC+RDM/WHM (Shattersoul, Fenrir, Falcorr, Rampage)
SMN/DNC+DRK/DNC+RDM/WHM (Shattersoul, Fenrir, Catastrophe/Entrophy)
COR/DNC+SAM/DNC+RDM/WHM (1 dynamis run, Wildfire/Exenterator, Tachi: Shoha)
WHM/DNC+SAM/DNC+RDM/WHM (Shattersoul - Hexa Strike sucked too much on decent challenge, swapped to staff, Tachi: Shoha)
THF/DNC+PUP/DNC+RDM/WHM (1 dynamis run, Mercy Stroke/Exenterator, Victory Smite)
THF/DNC+PLD/DNC+RDM/WHM (Mercy Stroke/Exenterator, CDC)
RDM/DNC+PUP/DNC+RDM/WHM (Exenterator, Victory Site)
In almost all cases we were fighting decent challenge enemies. In Valkurm/Qufim/Tavnazia even rotating them to cover proc times. (Shattersoul on easy prey does 1.3-1.9k, on decent challenge 0.7-1.1k. Exenterator decent challenge 1.3k-2.5k. Fenrir decent challenge 1.3-2.6k) Walking out with 40-90 coins/per person/per run.
Playing your job isn't hard, playing with friends isn't hard, even shouting for others interested in trial is free, dynamis entry is free. The hardest part is leaving your Mog House and navigating to the correct Dynamis entrance.
I have many gripes with the game, but having actually to play a job (I will probably never have another chance to meele-SCH or meele-SMN outside Dynamis) with friends/strangers in order to get better gear for it, get back space in my Mog House AND get rich is not something I would ever complain about.
Thanks, as if ppl dont know. It's just a waste of time and effort to have to gather so many people for the purposes of ONLY able to store a +2 piece. No thanks. It's just another stupid time sync that does not add much value to many pieces of the gears.
It's great that you want to do them, but dont try to pretend there's any real value in majorly of these augments.
Don't think anyone said this was hard. I farm ADL 7x a week as the same job, so I can't complete these trials unless I can get EXP on any job in any zone counting for any trial. I understand farming the most prized item in Dynamis instead of wasting my time is a choice; but this need not be the case, there should be a separate slip for the unaugmented AF2+2 to be stored so players don't have their inventory gobbled up until they waste their time.
Yes. The problem isn't difficulty, but that sacrificing a dynamis run for this leads to a loss of potential income.
the whole reason why SE made them only storable when you finish the aug. is so you dont stop 1/2. its half finished gear thats why you can store it, just go and finish it. its like complaining that the lvl 80 emp weapon doesn't have the WS on it.
No, it's like complaining that Empyrean +0 gear isn't storable. Oh wait, it is!
Just as a side note, why is anyone complaining about something that is beneficial and doesn't change the balance of the game? It just seems like you are an angry little person who doesn't want change unless it directly benefits you in a positive manner; even if this doesn't benefit you, it sure doesn't take away from anything that you have done. I realize this forum is open for people to post their opinions, but some people's opinions just don't seem to make any sense; it is why, as a whole, these forums aren't looked at upon by the greater FFXI community in a positive light.
You don't stop things halfway? Last I checked augments, except for the storyline pieces etc. augments are not part of a gear's meat stats but are typically just something EXTRA to put on them.
Why on earth should augments ever be required? And people make a good point about base empyrean armor and +1 both also being storable on the Porter Moogle if it's because "you don't stop halfway".
I can present many examples on these very forums where people will argue (often extremely vociferously) against changes that would have no negative impact on their gaming experience in any way. It's just human nature.
I personally think it's very easy to finish the XP requirement and don't really see anything wrong with the current system. I also think that having slips for NQ, +1, -1, +2, and +2 augmented is probably excessive. But whatever. Seems to be what the people want so why not.
I honestly think they should just make it all in 1 single slip, however they haven't and don't seem to be doing that so oh well. I mean really, all AF1/+1 on 1 slip, all AF2/-1/+1/+2/+2Aug on 1 slip, all AF3/+1/+2 on another, and lastly all Accessories/Weapons on their own final slip. That would convert what is currently 9 slips I believe, down to only 4.
I think they don't because the menu pages are so small and to get to a certain one would be flipping through like 20 pages.
People who already have full sets of all AF1+1, AF2+2Aug and AF3+2 have this problem, if nothing else possibly make the list longer per page.
Well, I almost have +2 empy done, just have like 1 piece of SMN, 2 pieces of BRD and then 2 pieces each for COR and RNG to be done. And right now my +2 has like six or so pages I think? Probably around seven or eight when it's all said and done. But thankfully I can throw away 09 after that. But I would accept the more pages to not have to use more slips, and would love to expand on existing ones rather than creating new ones.
See thats what I'm saying though. People already deal with the high amount of pages like your saying, so really condensing the amount of slips by adding items from other slips all onto 1 would really not be any more of a problem than what we already have. The only case I can say this would differ would be if you have +1 & +2 of the same item, which there are almost no reasons to have both, so these are few and far between and can be over looked.
I don't understand why anyone would be against this. If you don't want to use a claim slip for non-augmented Relic Armor, you don't have to. The time to create said item would most likely be nominal since it would use an existing system. (If it does not utilize an existing system, we need to talk about making an efficient work flow.)