With the upcoming expansion pack coming soon, is there a chance that there will be new spells like we saw in past expansions? It would be a great way to make some people happy.
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With the upcoming expansion pack coming soon, is there a chance that there will be new spells like we saw in past expansions? It would be a great way to make some people happy.
There would appear to be a bunch of new monster families in Adoulin, so I don't see why not.
(This thread is going to turn into a BLU Spell Wishlist, I trust you realize.)
Phalanx would be sweet.
We still have no AoE Dark, AoE Light or AoE Earth spells(No Tier4/5 equivalent) best we have for those elements for aoe is like Blood Saber/Sandspin and Radiant Breath lol...
A spell that deals damage and converts it into MP(MP version of Bloodrake) would be an amazingly useful spell for an Unbridled Learning spell or something. Also wouldn't mind a self-buff potent enspell BLU spell. We swing so fast, it's lame to not see an additional effect not present on our hits. DRK has Endark, PLD has Enlight and RDM has the other Enspells...how about a BLU enspell thats either random or dependant on day.
Those are some awesome ideas from Ophannus. I would really like to see TP Drainkiss or something equivalent, of course. I really would like to see some better buff spells like magic defense, phalanx, or even a subtle blow type spell. An enspell would be sweet, or a spell like RDM's temper but for BLU's (We might as well get it.) Debuffs such as magic attack down would be well received. I always thought some of our physical spells with debuffs would be interesting with unique debuffs like delta thrust's debuff. A spell that did on-hit Flash or Bio/Dia would be awesome. Lastly, I would really like to +1 that idea Ophannus had on an MP version of Bloodrake. Very good idea!
well temper gives multi strikes i think the drink in abysea gives flurry so we could probably gain flurry as a spell effect and not piss off rdms >.>;
edit
nm flurry is a haste effect my bad
a decent dmg spell would be nice. i haven't really seen any significant improvments in a single spell's damage since 75. all the new ones barely surpass disseverment if at all. damage per mp has gotten way better with delta thrust and heavy strike, but it would be nice to just have at least 1 spell that can get close to the dmg dealt by a single CDC.
i don't know 3-4k amorphic on average def stuff isn't bad tho that's generally closing a sc's numbers, really if i would like to see anything it would be a fix to the numerous mid level nukes we have, tho been trying to think how on some of them before making a big post, but some of the idea would be like changing flying hip press and heactomb wave into agi and int mod nukes instead of (oddly) breath type moves blance them both to be roughly 3.5 tier nukes(yea i know blu nukes really don't work like blms tired nukes, but meh)
Another AoE nuke stronger than CW would be interesting.
New spell to close light, a more efficient paralyze, and a decent evasion boost would be nice.
Yeah, hopefully an evasion boost with a decent duration too, yes.
I 'unno, I think the single most interesting spell BLUs could get would very likely be something that gives us Protect and Shell effects. Since it's very clear that BLUs aren't actually going to give us Mighty Guard based on who actually uses it, give us a similarly-named version, Big Guard, that casts both Protect IV and Shell IV on us. It'd certainly give us a little more soloing options, especially in the case of magic-happy mobs.
True..BLU magic defense is slightly lack. If only Saline Coat had a longer duration....
I would kill for the ability to set a limited Wide Scan trait with spells.
As far as spells go, I second the motions for a better Evasion booster and Magic Defense booster, as well as Earth/Light/Dark AoE damaging spells. How about a way to get rid of non-magic status ailments? We have two ways to get rid of magic statuses, but no way to deal with the run-of-the-mill Poison.
-Subzero Smash is a more efficient albeit weaker paralyze than Mindblast(potent but MP intensive)
-I believe Gates of Hades is a stronger AoE than CW when geared properly for it but meh, CW can already do 6-7k+ in abyssea.
-Don't need an eva spell really as you can cap haste and still melee in like +70ish evasion(and like +65AGI)
What? Disseverment barely broke 1k on exp mobs, heavy strike does 1200+, QC does up to 2-3k and Amorphic does 2-2.5k.Quote:
a decent dmg spell would be nice. i haven't really seen any significant improvements in a single spell's damage since 75.
How about an Unbridled Learning spell that gives a Triple Attack Multi Strikes for 1minute. Like a more potent but shorter duration temper. That seems to fit the theme of BLU, we get many spells RDM gets but stronger with poorer duration and higher MP cost/recast. It's powerful but gotta remember we have to choose the best UL spell to match the situation, so need to decide if 33% defense down is better than +X% Triple Attack.(They're fixing Tourbillion/Bilge after next update btw).
We most probably will never get Protect and Shell due to the fact that those spells last for 30minutes and BLUs would simply set those spells and cast them for the effect and then switch them out. BLU's style and theme have never been long duration buffs(animated wail is the sole exception). Most of our buffs last 60-120 seconds but in exchange for short duration their effects are unique(Memento Mori, Triumphant Roar) and potent(Saline Coat, Cocoon). Since we have Cocoon which can basically give you 150-300 defense depending on your current defense we'll probably never get a long lasting protect/shell, it would be unbalanced. BLU buffs are meant for frontline combat i.e short duration and potent unlike magey buffs like Protect/Shell which give moderate but long lasting effects.
I also wouldn't mind a higher level Battery Charge or some other means to recover MP faster although SE might have built BLU to be moderators of their own MP to balance the job's damage and make Tizona more appealing. I would give up any limb if they fixed Expacion to make it like Mystic Boon/Spirit Taker where damage is converted to MP. It would give that crappy WS some damned purpose.
well carbuncle has that move that works like shell and pro (its a single buff iirc) and has kinda bad duration, we could just jack that, and it would still stack with whm/rdm/sch/plds, pro and shell. wish se would fix most of are buffs around a 5min duration, and drop diffusion's timer to 5 mins >.>/
Summoners have numerous blood pacts that are party wide versions of spells from other classes. The fact Summoners get anything has no bearing on Blue Mage, especially when it is something they consistently have among all their avatars, while Blue Mage does not.
Also, how is giving Blue Mage an extra defense boosting spell that stacks with Protect less overpowered? Getting Protect isn't difficult in a lot of areas, even without one of the four classes that can cast it nearby. That would just make Cocoon even more ridiculous. It doesn't matter if it doesn't if it gives as much as Protect or not, it would still increase your defense over what it already is and then allow you to further buff it with a percentage increase.
10% paralysis rate isn't even worth the MP.
NoQuote:
-I believe Gates of Hades is a stronger AoE than CW when geared properly for it but meh
Observe the merits of having higher evasion in a full DD set.Quote:
-Don't need an eva spell really as you can cap haste and still melee in like +70ish evasion(and like +65AGI)
Would be nice, but is unlikely. Battery Charge scaling by skill level, adding 1mp/tic at 400 and 475 skill or something of the like, would be nice.Quote:
I also wouldn't mind a higher level Battery Charge or some other means to recover MP faster
in truth would have wanted it more for the shell also pointed it out sense the effect is one generic effect that acts like both protect and shell, and blu generaly gets generic effects aka def and attack down instead of named effects like dia or bio. FYI seeing as it(big guard) is a classic blu spell the mp cost would be way out of proportion, and if its based on that move(Shining Ruby) its duration would be probably 3-5mins max, tho hopefully they would base its tier on blu skill >.>/
>:) more spells to clog spell slots is fine by me just so long as they be as worthless as most blu claim their spells be. With all my blm little taru heart I support this message. Muhahahahaha. <.< thats a troll attempt.
Yes, no more bad spells. Did feather barrier change in the test server?
I've always wanted Mighty Guard..
Would really like a buff or debuff spell that's unique and would allow BLU's to be of more use in events such as legion. Mighty Guard could be that spell, but I would prefer it not be UL that way we can still use Tourbillion.
I just want a spell that gives BLU Reflect, and an Unbridled Learning SPell that is actually worth a damn and not just a flashy light show.
well if they fix turbillion thats alot of bang for a blus buck(-30% def) but for are new 2hour we need somthing worth spaming, bloodrake is too weak, bilestorm is for its effects not dmg thunderbolt and gates eat up to much time casting so there out too terror..... yea dont need to even say it. Maby if they added something like grandtrain make it cast at like melee spell speed and do something like[wsc =(blueskill x2.5)]x matt bonus ignores mdef and mdt, resist against targets lowest ele def does none elemental dmg. A spell like this wouldt be bad to spam on hard targets and should do general the same dmg to anything which if its cast and recast are low would be awesome for are new 2hour also with such a crazy high Wsc the one you use with burst affinty is going to hit like a fully loaded 100 car train... take that back going to hit like a coal train wooooo(yea was playing gears of war with a buddy last night) ^.^/
I agree with you Metaking. The new 2 HR might be worthless unless we actually had some decent UL spells to spam. I wouldn't mind seeing a pure DD spell like Spike Flail or what you were saying as a UL spell, but I believe the new 2 hour shouldn't be a DD 2hr as much as it should be a survival 2 Hour. I would like to see some better buffs and more debuffs in the new expansion. Hopefully, the devs are looking at this section and not neglecting BLUs in the upcoming expansion. A long lasting flash, a very potent magic attack down, or something with a very strong and unique debuff to keep BLU handy in some situations. What we have right now does not give us much option but to use tourbillion a second time or so and a couple other spells that are hardly worth using.
well generally blu gets generic debuffs and when we get named debuffs there generally fixed potency lower than what a rdm or whm can stick same duration but generally easier to land and resist only effect duration not potency, only exception to this is are blind which has far greater potency than most sources of blind (not 100% but i think rdm can make there blind 2 better than drapes blind, potency and duration)
there are a few generic debuffs blu doesn't have yet that i would like to see Mevasion down, Matt down, macc down, would also like to see a better source of attack down, or have demoralizing roars duration greatly extended
A better attack up spell would be nice. Triumphant's duration is lack.
BLU 2hr has potential. I doubt these are the only HNM spells we'll ever get, could be potentially new ones in the future but as of right now half of them are physical aoe with stat down
potential yes, but as is, no the spells have a decent to poor dmg to mp ratio and the enfeebles on turbillion (which has broken macc on it atm) and bilestorm have rather short durations without chain affinity and like 300% tp not to mention that bilestorm and turb both give def down(with bile also giveing a nice attack down25%, and a very meh -10 evasion at the cost of like half of the duration turb gets), really only leaving bloodrake(blus ghetto blood wepon) as a spell worth spamming tho its dmg is kinda lacking compared to say heavy strike or benthic typhoon even....... might be becaus im a taru on the benthic one tho.
In the concept of BLU's second 2hr, while it is nice, I think a lot of us want to see some of the spells in that list fixed up so that they're all working properly...although, yes, a good damage move would be nice to have in that lineup (was I the only one disappointed at us not getting Spike Flail?).
Back on the concept of Pro/Shell effects for BLU...I wouldn't really see why we couldn't have a spell that gives us that. True, it would have to cost us either more MP or have less time with it up, but I don't see any harm in having, say, a 10-15 minute spell duration on having both Protect IV and Shell IV, costing...say, 130 MP to use. The strength is equal so that, if you're soloing, you'll have defenses up and running, allowing for easier solos, while allowing you to not even bother looking at it if there's a WHM or SCH able to throw a Pro/Shell V on you instead. It would also allow an even easier time with being a BLU healer when there's no other mages around; Diffusion the spell to your party, and you're set to go.
From what I've heard, they have fixed the spells in the test server so the next update should include the fix. I'm really all in on having a shell IV or V, but I honestly do not care about protect since we get protect III with rdm subbed. Though, a similar long term defensive buff that stacks with protect would be interesting. I really would like to have a more supportive role in parties. A good spell to diffuse would be pretty nice if diffusion had a lower recast. Of course, Animating Wail would be really hard to beat.
They should add evil chocobos that have a movement speed attack that try to run away from you (like that qiquirn thing in Nyzul that drops bombs) so we could learn a movement speed spell.
yes, but then imagine what the chocobo nm is packing as tp moves
Peck 7 hit ignores % of def
Panic/Chocobuckle: gains 25% extra movment speed flips enmity for duration (aka would start going after who has lowest)
WARK! : vanishes for 2 seconds and gets a free Sneak attack on random target in 10' range
wark. : Digs in the groud and gains a random food effect copy of someone on emnity list in 10' range
and for the granddaddy of them all the ever rape move
Chocho meteor: single target wtf dmg magical tp move
Wouldn't mind a "Phase" spell which warps you to your home point or something. The animation would resemble how BLU NPCs in cutscenes fade away to teleport. (This should have been BLU's jobemote or it should have been that stance that BLU NPCs do when they stand straight with their arms behind their back!)
these spells sound slightly difficult to learn
Specific spells I'd like to see:
-Blaster or Hex Eye
-Mirage or Sigh
-Berserk or Rage
-Razor Fang (cheap Piercing spell, analog to heavy strike/delta thrust)
Unbridled Learning:
-Cackle
-Spike Flail
-Magma Hoplon (if potent)
-Earth Breath (HP*2, ignores resistances/damage reductions)
-Fluorescence (Decent attack boost for 2~3 minutes)
-Citadel Buster
-Colossal Blow
-Discoid or Homing Missile
-Vorpal Wheel
-Arcane Stomp
-Calcifying Deluge
A good spell list! Hopefully, we can get more specific spell lists in hopes someone from SE looks at this and likes what they see. I'll try making a specific spell list as well if I ever get the time.
heh farming citadel buster would be interesting none the less, be fun to have a high dmg light spell.
fluorescence would be interesting tho how would it play with fantiod seance there both boost
and its been some time seance i fought the trol but isnt archain stomp a absorbs magic dmg as hp move?