any new news about this? im not sure if anything was said bout this at vanafest or not ..
Printable View
any new news about this? im not sure if anything was said bout this at vanafest or not ..
It just so happens, that I do have news to share!
I think this is something that everyone has been super curious about and wondering what this system is going to entail. We were hoping to be able to implement a part of this new dungeon content on the test server this week, but unfortunately there were tiny adjustments and other things that still need to be made, so we will have to put it off for just a bit.
BUT! In the meantime, I would like to give an overview and explanation of the content that is to come!
We are calling this content “Meeble Burrows” (the name is not fully localized as of yet!), imagining it as a whole bunch of mole holes (lol). To serve as a dungeon guide, we are introducing this new type of mole beastmen – meebles.
http://forum.square-enix.com/ffxi/at...9&d=1342184952
You will also encounter them as enemies.
http://forum.square-enix.com/ffxi/at...0&d=1342184952
Participation requirementsEach time you participate, a temporarily issued key item ticket will be consumed. It will be very close to Assault Imperial Army I.D. tags.
- Participants: 3-6 players
- Level restriction: none
- Time limit: 15 minutes
Overview
- There will be various dungeons, each with a set of clear requirements.
- Once a dungeon is cleared, you can receive support effects.
- Dungeons have multiple connections and it will be possible to select your route as you proceed.
- The objective is to ultimately reach the boss and defeat it.
http://forum.square-enix.com/ffxi/at...8&d=1342184952
http://forum.square-enix.com/ffxi/at...1&d=1342184953
Rewards
- Upon clearing a dungeon, you will receive points based on the difficulty.
- It will be possible to exchange these points for items.
- As you progress further in this dungeon content, the variety of items available for exchange will increase.
There will be different levels for the requirements to clear dungeons. So for example, if it is a requirement that is based on defeating monsters, there would be “defeat 3 monsters”, “defeat 5 monsters”, “defeat all monsters” and you can proceed to different dungeons by clearing these requirements based on the amount of participants and fire-power you have. (By fulfilling the requirements for the higher levels, you will be able to obtain more reward points.)
Additionally, by clearing dungeons the support effect you receive can be carried over into the next dungeon, making it so you can stack them. With that said, if you have the confidence, you can take the shortest route to the boss or if you want to play a bit more solid and safe, you can clear a number of dungeons stacking up effects and then finally challenge the boss.
The core idea behind this is to be able to challenge fun and exciting content in a short amount of time, and to reach a wide range of players so that they can have a good time. We plan on spending time adjusting this content based on your feedback once it is implemented on the test server, so please look forward to trying it out!
"The hands of darkness prevent you from entering"
A 15 minute time limit sounds way too short to me.
3-6 people is the best thing I've read about this, and those moles are just cool looking.
Fingers crossed for decent items.
I'm hoping they make this more than just a "Gear up 4-5 Relic DD, and 1-2 SCH's for Embrava, and Zerg rush everything...
But the Negative Nancy inside of me says... multiple rooms, objectives, a boss, and only 15 minute time limit? I'm scared it'll be Neo-Nyzul again :| - Only 2-3 Jobs preferred and SCH required.
*Ahem* Negativity aside:
THANKS FOR THE UPDATE :D!! - Really, Its nice to know about this system, and what to expect. It seems like it could be quite fun. Quick question, How often will you be able to enter?
Also...
Multiple Objectives That provide small buffs
Option to go straight to boss
Big boss at end...
Sounds like a little of what i asked for here:
http://forum.square-enix.com/ffxi/th...-the-Expansion.
Coincidental? YES! but happy thoughts
- Low man
- no luck involved but only skill
- Difficulty based on your own decisions (faster or safer)
- Items for points not based on luck
Pretty Epic on paper.
Sounds too much like Assault to me with the 3 man requirement. Allow us to enter solo and i'll be happy.
Sadly, it's probably the worst I've read about it. I was hoping for something similar to old Dynamis, where an entire LS would have to make progress through a dungeon, possibly tiered and stretched over several weeks. And while a lowman event is not bad either, I really don't see a point in a minimum requirement for participants. Why not be able to solo or duo? It's gonna end up the same as Assaults and Salvage.
I am glad to hear that they actually decided to expand on the concept and try something new when "next event to rehash: Assault" came up on the whiteboard.
Like others have said, I was hoping for a solo option. But, still glad to hear an update on this.
15 minutes sounds short, and I sorta feel like we're going to be rushed. Will there be some way to get a time extension?
To be fair, "kill 3 monsters" isn't exactly the most intense requirement.
Baby's First Legion??????
Need to reduce running time if there is any, otherwise it's just going to be another nyzul isle where cheaters are pretty much guaranteed a win. It's definitely going to be another embrava zerg event though, except this time you only need 1 sch!
This looks like it will suck. Make the final droprate on boss 1% please so that decent rewards can come out of it.
Is it 15 min per 'chamber', or per run? Maybe there's hope, and that was a mistranslation.
It sounds like a cross-breed between Nizzle Izzle and Grounds of Valor, and that's pretty aligned with my play style.
I'm just hoping the drops from it are decent/good and not just vanity pieces.
But I fear it might be just Dirt & Logs.
I like the idea of unlocking items for exchange based on progress. Sounds like a variation of Nyzul with a reward system that... makes... sense?
Can't wait to try it out.
"For your efforts I award you this powerful and horrifying item, which has broken countless claws and snubbed snouts innumerable. It is the bane of all Meebles. Please take it quickly, I shudder just to hold such a fearsome item!"
You receive a Petrified Log.
Also...
For some reason, I find the phrase "Meeble Burrows" incredibly fun to say.
It also makes me think of some lady who would have starred in the second talkie ever made and inspired countless Tijuana bibles by revealing her shoulders.
Sounds great on paper, and from the information. Seems somewhat similar to Assault + Moblin Maze + Mini Legion. I hope they are not putting daily time limit but make it work like Moblin Maze so you can do this more often than once a day. While they are at it, they should really update Moblin Maze, that was a great idea but kinda fizzle in the aftermath of abyssea. Love the small group mentality, NO MORE of these so called 18-36 alliance style please!!! But as others has said it, this is definitely call for scholar's "embrava" again UNLESS SE actually put some works and revamp RDMs as enhancing and buffing specialist and make them have more party specific spells.
Moblin Maze Mongers is on a 24 hour lock-out as well. I'm hoping this is more Voidwatch/Abyssea style, Storeable tags, Maybe a way to purchase more tags.
I'm skeptical, But optimistically skeptical. Which is a good thing.
Meebles Burrow but they don't fall down
Also, try saying meeble burrows five times, fast. Tongue Twister names are AWESOME
Hmm depending on where they put the good "loot", this could just be another Embrava DD spam event. 15 min seems entirely too short. I'm guessing anything worthwhile will be on the final dungeon boss's that you'll need to kill quickly before getting booted out. Thus Relic / Empy DD + SCH.
Sounds like fun, in the vein of Assault. Thanks for the details Camate.
I am really curious what they're planning to deal with possible congestion here. My original comment was tongue-in-cheek, but if this proves to be a worthwhile event then something's going to have to be done to avoid people being locked out of it. We need to avoid past issues like having to wait in line or try to "outclaim" people for limited battlefield space. I don't want to be groped by the hands of darkness or told to wait a little longer anymore.
The honest answer is, unfortunately, SE will probably do what SE always does when it comes to congestion; which is to say 'nothing'.
They usually sit back and wait for things to boil down naturally.
Though in their defense, Nyzule Izzle congestion has been rather tame since it's start, so maybe there's hope.
That's my fear. They may even see congestion as necessary to limit progression/gear acquisition.
That has more to do with it being a terrible event that's only truly accessible to those who are willing to cheat2win in one form or another.Quote:
Though in their defense, Nyzule Izzle congestion has been rather tame since it's start, so maybe there's hope.
Rate down!
I'm sorry linkshell events should be avoided imo, untill new expansion come out.
Rate Up!
Anyway, I hope this event have some longevity.
1-6 people (Yes.please), when people figure out what class is better, they'll stack up this class to fast clears, then we can stack up buffs soloing! so again (Yes.please) no shout requeriments makes a event more sucessfull.
3-6 people? I'm so down for that. Welcome back to the party, Dancers!
(i am a dancer)
Unless its like Neo-Nyzul, then yah, You're not any more wanted. Sorry :(
So I guess this will be another scholar x 2 embrava orgy + 4 DDs zerg fest again, and pretty much put other mages on the corner to sulk. And probably not a single good drops for mages other than craptacular throwaway items, I bet summoner will get the shaft once again lol.
No no, you'll only need 1 SCH.
Step 1:Gather your Nyzul Isle static.
Step 2:Have the one of your two SCHs with less enhancing magic change to a DD.
Step 3:Do this event.
Step 4:Win.
Step 5:Wait a day.
Step 6:Repeat "Step 1" unless all notable good gear has been obtained.
Step 7: Develop a relationship with the left Hand of Darkness after being held by it so many times. Wonder if it would like your home-cooking.
Step 8: Damn it, the roux burned! How can something composed only of flour and butter be so terrible to prepare?!
Step 9: Attempt to go to "Step 1", but experience forbidden feelings for the right Hand of Darkness instead after being held just right.
Greetings!
I have a bit of follow-up information in regards to “Meeble Burrows” (again, tentative dungeon name!), specifically about the support effects that can be gained and the time limitations.
- The support effects are accumulated by each player; however, in order to make it so that those players that do not have these support effects are not at a disadvantage, we will be arranging this system so that the support effects from the party leader will be distributed to all party members.
Additionally, for the boss fight, all participants’ support effects will stack.
Example:→When these two players fight the boss together, everyone will receive both the “HP+” and “Regain” effects.
- Player A has cleared a “HP+” dungeon.
- Player B has cleared a “Regain” dungeon.
(Similar effects will not stack with each other, however.)
- When clearing a dungeon with the same support effect, it will be possible to enhance it up to three levels, creating a stronger effect.
(The increases will not be multiplied, however.)
Example:
- First time clearing a “HP+” dungeon → HP+500
- Second time clearing a “HP+” dungeon → HP+750
- Third time clearing a “HP+” dungeon → HP+1000
- Regardless of the outcome of a boss fight, support effects will be reset once it is over.
As you proceed further into the dungeon, it will become increasingly more difficult; however, if you are able to spend some time acquiring support effects, it will be possible to have advantageous battles with fewer participants as well as less fire power.
Finally in regards to the time limitations, the time has been set to 15 minutes with no extensions. The area size and clear requirements have all been set accordingly to provide a fun amount of volume in this 15 minute period; the idea being that a single dungeon can be cleared each time.
Each time you complete a dungeon, the number of new dungeons that can be selected will increase and more support effects can be acquired. With that said, there will be a sense of strategy as you proceed through each dungeon.
We will be sure to let you know more information on this new dungeon system once it is ready!
Thanks for the juicy information Camate! The Event seems like it was planned out well, and a lot was taken into consideration. I'm still a little skeptical the only "strategy" will be 4-5 Relic/Emp/myt DD and 1 Embrava :|
15 minute time limit, Great bonuses for clearing multiple rooms, Tough bosses... Curse you efficient player base!!