Seriously... Did my mission 1-x and ran into a level 83 monster in Horototto Ruins and am finding they added these monsters to areas all over.... WHY? How am I supposed to get my quests done when I can't find max level characters to help?
Printable View
Seriously... Did my mission 1-x and ran into a level 83 monster in Horototto Ruins and am finding they added these monsters to areas all over.... WHY? How am I supposed to get my quests done when I can't find max level characters to help?
You're supposed to already have multiple jobs at 99, duh.
Before the raise past 75 high level monsters was in mission areas, after level 75 they still are.
Use SNK/INV, Prism/Silent or Circumspection (GoV Time.)
to unlock Dragoon you need to have atleast started mission 2-3.
Silent Oil.
Alchemy (24)
Crystal: Water
Yield: 4
HQ #1: 8
HQ #2: 10
HQ #3: 12
Beeswax x 2
Slime Oil x 1
Alchemy (29)
Crystal: Water
Yield: 2
HQ #1: 4
HQ #2: 6
HQ #3: 8
Olive Oil x 1
Beeswax x 2
Prism Powder
Alchemy (36)
Crystal: Light
Yield: 8
HQ #1: 10
HQ #2: 11
HQ #3: 12
Glass Fiber x 2
Ahriman Lens x 1
Alchemy (41)
Crystal: Light
Yield: 6
HQ #1: 8
HQ #2: 10
HQ #3: 12
Artificial Lens x 1
Glass Fiber x 2
Alchemy (41)
Crystal: Light
Yield: 12
Trituration x 1
Triturator x 1
Glass Fiber x 4
Artificial Lens x
What New person is gonna have the money / skill level for this? Also Explain to me how to handle true sight/sound monsters please when you can't stealth/sneak yourself past them and can't handle fighting them.
It is possible to get through Windurst 2-1 without passing near aggressive high-level monsters.
3-2, you're boned.
Are you sure they're aggressive?
http://images3.wikia.nocookie.net/__...totoRuins2.png
I haven't looked at the entire path to the Mahogany door lately, but I do know that, while entering this map from A takes you into ZOMG goblins and skeletons, entering from B takes you past non-aggressive beetles and giant bats. I assume that the next fork also has a "right way" and a "wrong way."
Not everything needs an easy button.
There are things you can farm to buy the required meds to navigate around the aggressive monsters. If that is too much of a time sink for you, then this game may not be the best choice; it's one big time sink all the way.
If this were Bastok, home of the Alchemy Guild, that might mean something.
But regardless, when it comes to rank missions, the standard shouldn't be "Do you have alchemy skilled?" but rather "can you fight your way through any aggressive monsters at the level needed to equip the CP rewards?" Since rank 2 CP items are generally aimed at level 20, a light-to-full party of 20's should be able to do it without having to spend gil on consumables and/or skill a craft.
You mean you can't buy meds from other starting cities? :rolleyes: Should be easier now with linked Auction Houses. Or perhaps I am misunderstanding your reason for quoting.
Can do it by financially supporting a complete, high-level/skill stranger a continent away from the nation in question? Yes. Should be required to, especially when there's absolutely no connection to the lore? No.
If a Windurst mission is going to require consumables (and no mission should), it should be food, not medicines.
Oh my. :rolleyes:
If one wants to navigate the lands of Vana'diel they either need to level up or acquire meds to traverse safely. What does lore have to do with that? There are monsters you are trying to evade, that should be enough motivation.
Again, people said just level whm, rdm or sch (probably not sch, lol; that'd require sneak/invis in and of itself).
All you have to do is reach lvl 25, get the scrolls for sneak/invis (don't know the exact price but should be fairly cheap; available on AH and from npcs), then you're set. You can reach lvl 25 in one average-lasting sitting, soloing 1-10 then 10-25 in gusgen.
As to handling truesight/sound mobs... same way you're gonna have to deal with them the rest of the game: avoid them. There's plenty of times in the game where you're going to need to know how to avoid truesight/sound mobs, it's a matter of patience avoiding them.
Oh, and here's the easy answer:
1) Join a friendly linkshell
2) Make friends with one of them that has sneak/invis
3) ???
4) Profit!!!
Jobs more associated with San d'Oria than Windurst.
An expansion-pack job for a core-game mission.Quote:
or sch
Five levels higher than the rank's CP gear.Quote:
All you have to do is reach lvl 25, get the scrolls for sneak/invis
Nowhere near Windurst.Quote:
10-25 in gusgen.
This is why we can't have nice things.Quote:
Oh, and here's the easy answer:
1) Join a friendly linkshell
2) Make friends with one of them that has sneak/invis
3) ???
4) Profit!!!
I'm serious. When all the playerbase cares about is getting past the "fluff" to endgame, the devs won't give us anything but endgame.
You know this was mentioned in millions of other forums as well.
The issue is getting your skills high enough to either A) use magic to get past or B) items. I agree with a lot of people on here that crafting is a good route to go or to level up a mage job to 25. (Aka whm gets sneak and invis at that level as well as reraise.)
Yes new people don't have the funds to afford those 20k-35k items but they can go right outside and farm up items that will and have sold nicely on the auction house. Silk thread still sells great as well as beehive chips. Bird eggs are always a nice thing to sell as well. Before that new player knows it he/she can have 50k at the very least farmed up and sold. Another great suggestion that was suggested was joining linkshells that are new player friendly (very well recommended) or making friends with people who have mage jobs leveled. :) There is a million and one ideas on how to get past those high level mobs which I might add some are aggressive. (Gobs I noticed can be.)
At the mahogany door there is a book very close so you can just use it to get out after the mission and on the way there just ask someone for a hand on getting the hidden door open for you. If they are already there I can't see that breaking their little backs to do; I know I've taken time aside to open it for some people passing through that didn't want to take circ off to open it.
True sight/sound mobs I have not seen in the area for rank missions 1-3 at all. Maybe I have had the luck of them not being up, idk, but what I do know is that unless they really screwed up on monster placing there is no true sight/sound mobs in the area for windy rank missions 1-3.(I don't remember Bastok and Sandy ones to be honet.) Mainly the only places I have seen true sight/sound mobs that give issues is aby to be honest. All others are very simple to by-pass if you stand far enough back and take a look at what way they are moving. Hell I take it back most aby true sight/sound ones are even judge-able to by pass if timed right.
But Anyways your best bet is to level the jobs that have sneak/invis, get friends with those jobs leveled, or start farming for gil, OR join a ls that does not mind lending you a hand on missions. ^.^ Happy ranking.
I wanna note I am not asking for the quests to be made Easier I have no problem at the idea of doing stuff in a party with people my level or having to gain a couple extra levels. But having monsters to where I would need to be max level to fight is just stupid. Also all you saying use sneak/invis from book you have to open doors so that is impossible since the first door you come to you have to lose invis. I don't see why they felt the need to add high level monsters to areas that are lower level anyways.
I for one disagree with the placement of these higher level mobs, they should not be in low level areas in the first place,I think the programmers should have found a way to use the 3 areas introduced in WoTG for these mobs, I'm sure they could have come up with a nice story line to let you unlock the entrance to them and its not like those 3 places are tiny either
The devs' problem was trying to find a way to allow a player to get all the way to 99 without owning any expansion packs. Overall, this solution works (even if it isn't very elegant), and only needs some fine-tuning.
What I did on my mule:
Level monk naked solo to lvl ~12.
Run to Gusgen mines.
Join a book burn party and stay there until level 30.
Run to jeuno and start the Dancer quest.
Follow the guide on the dancer quest to obtain it without having to spend any gil.
Level dancer solo naked to level ~12.
Run to Gusgen mines.
Join a book burn party to reach level 25+.
Congratulations, you now have sneak and incis and didn't need a single gil for it. You also have enough conquest points for reraise scrolls, and enough tabs for reraise, warps and Circumspection WHICH IS AVAILABLE IN AREAS WITH THE HIGH LEVEL MOBS THAT YOU SPEAK OF AND GIVES YOU SNEAK AND INVIS!
If you're really keen, take your dancer to crawler's nest and reach level 55 to get Chocobo Jig for increased movement speed when you are able to use circumspection.
That is all, enjoy.
I just verified that there is an aggro-free path to the Mahogany Door (and the Grounds Tome near it, which makes 3-2 doable). Just take the southern paths and you'll only pass non-aggressive giant bats and beetles.
Actually, Alchemy is extremely cheap to level up. Especially up to this level.
Levels 1~7: Tsurara (Ice Crystal, Rock Salt, Distilled Waterx2). The most expensive part of this is the ice crystals. Rock salt is 14~67 gil a piece, and distilled water is 9~12 gil a piece. So, let's say materials are at a maximum cost, this synth will cost 258g a synth. Makes 10 tsurara, which sell to NPCs for 9~10g a piece. A loss of 158g a synth which is really minor. And if you have the patience, you can sell stacks of 99 for about 3~4k, which will actually be a profit.
Levels 7~12: Poison Dust (Lightning Crystal + 2 Yellow Globes). A bit more expensive, as Yellow Globes are about 10k a stack. Lightning Crystals are about 2k a stack. I would propose saving up 26k (or asking a friend for a temporary borrow) and buying a Halcyon Rod, then grab some Worm Lures and go to the Qufim Island ice pond to fish up Yellow Globes yourself. When you're done with alchemy, you can always sell the rod back and make back the 26k that went into it! :) Keep dust for later.
Levels 12~16: Mercury (Lightning Crystal + 4 Cobalt Jellyfish). Another fish recipe. Sometimes you can get lucky and buy large quantities of them at the Windurst Fishing Guild for super cheap (24g a piece), but if not, you can always fish them yourself. Easy to catch with Halycon Rod and Fly Lure at Batallia Downs. Keep Mercury for later.
Levels 16~18: Poison Potion (Water Crystal + Poison Dust + Mercury). Should have plenty from the last two steps to make this. Also, this is the guild item to advance to the next stage. Win win win! Keep the rest or sell if you have lots of excess.
Levels 18~22: Poison Dagger (Water Crystal + Dagger + Animal Glue + Poison Potion). Dagger is made with level 20 Smithing (Fire Crystal + Iron Ingot + Bronze Ingot). Can also be bought from NPCs for 1,827~2,111 gil. Also about 3k on the Auction House. However, Poison Daggers are worth about 10k on the Auction House, are used in Alchemy Guild Points, and if worse comes to worse, can be NPCed back for some money.
Levels 22~27: Blinding Potion (Water Crystal + Crying Mustard + Poison Flour + Sleepshroom). Crying Mustard is incredibly cheap (max of 30g) from Benaige in South San d'Oria, and Poison Flour is 515g from Pawkrix in Lower Jeuno. But that's okay, because Sleepshrooms drop like crazy from Grass Funguars in La Theine Plateau. Blinding Potion is used for the next rank up and next synthesis.
Levels 27~32: Blind Dagger (Water Crystal + Animal Glue + Bronze Dagger + Blinding Potion). Bronze Daggers are 140~162gil, so super cheap, and the Blinding Potions should be readily accessible from the previous synth. Animal Glue should be the main concern here (Fire Crystal, 2 Bone Chips, 1 Rabbit Hide, 1 Distilled Water). However, because everyone now parties in Gusgen Mines for levels on end, Bone Chips should be plentiful, and this synth should be very cheap... or at least easy to gather mats for.
Sell the rest of excess materials either on the Auction House or to NPCs. You shouldn't be out too much money. Now you can make Silent Oils and Prism Powders on your own. :) With money these levels could easily be done in a day. Without money, it will take a bit longer, but you should be able to handle it just fine!
Really going to go there? Fine.
Go to the eastern most tower of Horototo Ruins and farm the shit out of Goblin Thugs. They drop Wild Onions. Sell them by the dozens on the auction house until you save up 30k for silent oils/prism powders, and buy them.
Sorry for being helpful. Yeesh.
Edit: hate to see the complaining when Mission 2-3 rolls around and traveling to the other two nations comes into play.
It does sound like you want things made super easy., Finding it very tough to lose invisible open said door and re-invisible afterward... there is way more things within Vana'Diel that are tough(er) I would suggest getting out now (my opinion). :p
Example High level mobs;
Lv.1~30 (IT)
Lv.31~70(T)
Lv.71~80(EM)
Lv.81~95(DC)
Lv.96~99(EP)
The game has changed, it is FFXI 2.0 now get over it... (Lv.99cap) and the window for how Mobs /Check has been made of a wider range...
Sounds to me you want a handout. Then again there are beggars running around Vana'Diel asking other members for Gil, just makes you one of them but on the forums for everyone see.
Jesus tap-dancing Christ. Why on earth are you people so intent on defending SE's bad level design changes?
Nation: Windurst
Mission: "Lost For Words"
Areas involved: Windurst Woods, Maze of Shakhrami, Inner Horutoto Ruins, Windurst Walls
Jobs of involved NPCs (where applicable): THF, BLM, SMN
Excepting the level 80+ goblins and skeletons now roaming the "Beetle's Burrow" portion of Inner Horutoto Ruins, the highest-level aggressive monsters near the places that need to be reached are Maze Scorpions in the Maze of Shakhrami, which are T/VT to the target level of 20; many duos and most trios at the target level won't find fighting their way through too challenging.
As I noted above, in this specific example it is possible to avoid the aggressive level-80+ monsters. However, with regards to storyline and lore, there is (and should be) absolutely, positively no reason to go anywhere near Jeuno or Selbina before any nation's 2-3. Relatively adequate gear is available for sale at these missions' low levels from NPC shops in starting cities or, at the very least, in exchange for CP.
"Go to the Auction House and..." should never be a requirement for any mission.
It doesn't matter what level you are, there will always be monsters that are aggressive and can kill you. Sneak and invisible in some form will be required at some point whether you are level 20 or level 99. Every now and again you will also come across true sight/sound monsters. Deal with it.
Answer: SE was too lazy to make new high level open areas, so they decided to re-populate disused areas with higher level monsters so that they might be used more. Why make new content when you can recycle old content? (sigh...)Quote:
What's up with Max Level Monsters in Lower Level Areas?