Eh, just to comment on a few ideas:
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Flourish: Unleashed Flourish
Level 80
Recast: 30sec Cost: 2 Finishing Moves
Readies target for an advanced skillchain. Requires at least 2 finishing moves.
* Acts like Wild Flourish, but allows level 3 Light and Dark skillchains.
* Possibly add a job trait instead (Chainbound Anchor), that upgrades the skillchains made by Wild Flourish.
Redundant. Any Good DNC should already be able to self skillchain Darkness, simply with Evisceration <> Pyrric Kleos. All you need is maxed out reverse flourish, to make it possible. AFv3 +1 hands, let alone +2 hands, which further enhance reverse flourish, makes it even more possible.
On top of that, DNC/SAM, thanks to Sekkanoki can do double skillchain: Shark Bite to Pyrric Kleos (which does Distortion), then Evisceration, which does Darkness.
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Job Trait: Graceful Movement
Level 45
Evading an attack grants TP as if having been hit.
(yes, this might be overkill now, but I suggested this before they introduced Tactical Parry... I still think this fits Dancer better)
This would make DNC incredibly overpowered, when it comes to TP gain. DNC have a pretty high evasion rate, and stack evasion you're almost as untouchable as THF and NIN. The TP gain from this alone would be crazy.
Limber: No, I don't think so. While No foot rise is a merit ability, merits are incredibly easy to come by now, since just about everyone have abyssea anyway. That said, Limber is a fairly unnecessary ability. Also, it would make DD jobs a little more overpowered. Yes, they won't be able to WS, but bare in mind they will still get TP even faster, just by subbing /DNC.
Conga: I personally like this one. SCH is already capable of AoE sneak and invis, Cor and Bard is capable of AoE movement speed. (Marzurka and bolter respectively)
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Job Ability: Center Stage
Duration: Until a waltz is used, up to 1 minute
Recast: 3min
Change the next Waltz used from single target to Area of Effect.
* Costs all TP, and at least twice the amount needed for the single-target waltz used.
Want. Only so I can AoE Healing Waltz. Divine Waltz II is a decent enough AoE curing waltz ability. So, that said, instead of Center Stage, I'd rather have Healing Waltz II to be AoE healing Waltz.
Formal Dance is a pretty interesting idea, I'll have, with a pretty big sacrifice (Not being able to use weapon skill). This mode would make Dancer a more so 'true' support DD job, and less as a tank and melee itself. I
Mincing Minuet, I'm unsure of. I just don't see it as USEFUL to sacrifice Samba and Fan Dance with. Sure, steps do miss every now and then. Flourish seem to rarely miss (Especially violent flourish). The 'Steps always at 2' kind of make this redundant, even with one debuff at level 5, it wears out fast enough while focusing on other steps. I just don't see this useful at all.
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Flourish: Dazzling Flourish
Level 35
Recast: 20 sec Cost: 1 Finishing Move (minimum)
Dispels one beneficial status on the enemy for each finishing move.
* Can dispel multiple statuses at the cost of 1 finishing move each.
I am a HUGE supporter of this. We NEED this. I can't tell you how many times I wish we have this whenever I fight a mob that have Ice spikes or shock spikes >.<.
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99 Merit: Breakdancing
This causes Drain Sambas and Aspir Sambas to inflict the drained amounts as damage to the target. Adds slow to the enemy inflicted with Haste samba.
This alone makes Drain Samba way overpowered. It effectively gives DNC DRK's blood weapon ability, not to mention how fast DNC can attack and of course the Occasionally Attack 4 times weapons would make DNC near invincible, though I like the slow inflicted from Haste Samba.