Originally Posted by
Returner
"OAT has a higher delay, which somewhat offsets it's lower rounds per weaponskill. Overall weaponskill cycle time is 1095 delay for OAT, compared to 1400 for str polearm. So OAT weaponskills 28% more often than Str polearm."
This is where your problem is. There is no way, not a chance, that OAT is only WSing 28% more often. Yes, the longer delay offset the hit build slightly, but couple the lower hit build with the 40% OAT it should at least be 35% more often if we account for TP overflow. Not to mention you get 40% more TP from jumps as well.