Does the MND stat effect all types of magic defense?
Does stealing from behind an enemy increase the chance of stealing from them?
If anyone else has any questions I guess post them here and i'll update the OP.
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Does the MND stat effect all types of magic defense?
Does stealing from behind an enemy increase the chance of stealing from them?
If anyone else has any questions I guess post them here and i'll update the OP.
How, exactly, do I mine for fish?
Why do light-element spells have such low magic accuracy compared to spells of other elements?
MND doesn't affect Magic Defense at all.
This is a myth created by the player base who assumed it only "made sense" that since "INT was magic attack", then "MND must be magic defense".
In reality, INT is both "Magic attack" AND "Magic Defense", because the calculation for magic damage requires a dINT check. That is to say, it compares the caster's INT to the target's INT when calculating damage. MND is never taken into the equation for magic damage, ever.
They don't. It's just less common for people to gear for white magic nukes. If someone were to bring a set up with the same Divine skill, MND (as dMND replaces dINT for light-based nukes), and MAB as a comparable Blm nuking set, then the results would be the same. In fact, Repose has a higher than normal base Magic Accuracy, as does Flash. If anything, Light elemental spells are more accurate on average than Elemental spells. You just don't have White Mages having the gear access and Nuke-specific sets that Black/Red Mages and Scholars do.
Sorry, I'll be a little more specific there. I'm referring to the Banish and Holy line of spells, which do seem to be less accurate than equivalent elemental spells. (As in, more half-resists than would otherwise be seen.)
Those are what I was referring to as well. Assuming equivalent stats, I haven't seen the spells act any differently than the elemental line of nukes. The key difference is getting those equivalent stats. Not many people merit or gear for Divine Magic, and even fewer gear for MND/MAB/Mag Acc on WHM.
If someone has shown there to be a statistical difference in the base magic accuracy of the spells, assuming equal stats, I'd certainly concede my point.
What other kinds of magic defense are there? I only know of "magic defense." MND doesn't affect "Magic Damage Taken -" nor does it affect magic resistances.Quote:
Does the MND stat effect all types of magic defense?
No. Whatever gave you that idea?Quote:
Does stealing from behind an enemy increase the chance of stealing from them?
Question: Does putting 'For the devs" in your topic title increase the chance they'll answer the questions?
Answer: No.
Does stealing from behind an enemy increase the chance of stealing from them?
No. Whatever gave you that idea?
Well in the tactics versions, stealing from behind or the sides did have better chance of success then anything else. (more so if the target was asleep, slowed, or stopped.
Banish. Holy. In the same way that black magical damage and resistance is calulated on some form of "caster's INT vs target's INT", and that bard song resistance is calulated on some form of "caster's CHR vs target's CHR", white magical damage and resistance is also calulated on some form of "caster's MND vs target's MND".
Or in short: Black magic uses dINT, songs use dCHR, white magic uses dMND, ninjutsu uses dINT and blue magic uses god knows what. Adding MND will decrease damage and increase resistance to holy and banish in the same way that adding INT will decrease damage and increase resistance to black magic nukes.
Fairly Certain the Banish/Holy line have low M values for damage, and I was told early in the game Holy's damage was actually nerfed by SE. I 'feel' like it is less accurate however banish 3 is basically a weaker T3 spell, and on most NMs Holy does pretty bad damage for an nuke without Auspice/Misery boost (and even then if it wasn't for the quick cast I probably wouldn't bother).
In the tactics games (which are totally seperate and unrelated to an online MMORPG), ALL actions have a better chance of success when used from behind, not just stealing, which renders your point invalid.Quote:
Well in the tactics versions, stealing from behind or the sides did have better chance of success then anything else.
Banish spells are around Water's damage in each tier, however, they have a lower multiplier to them, except on undead, which is what they're intended to be used against. However, when two fewer tiers of spell are available for WHM than BLM/SCH, even in that situation they falter.
Only question I'll ever wonder about is why spirits have been ignored for a decade.
Not true perhaps, since I wonder how many decades it will stay ignored. My guess is 3 decades.
This
http://wiki.ffxiclopedia.org/wiki/MNDQuote:
MND increases resistance to White Magic spells as well as reducing base damage taken from them.
Some people believe that MND increases resistance to all spells, not just White Magic, but there are no known published tests that show this conclusively. See Magical Resistance.
And this.
http://wiki.ffxiclopedia.org/wiki/StealQuote:
Usage of this ability from behind the target seems to slightly enhance its success rate.
lolwikipedia entries
1) Wikia entries are retarded. Just throwing that out there.
2) No. MND does not affect magic defense, period. They phrased their wiki entry poorly. It does reduce the damage taken by Light-based Nukes only, because those nukes utilize dMND. It does not increase a universal "Magic Defense" stat, does not affect Magic Defense Bonus, and does not affect Magic Damage Taken-%.
Go to the Calculating Magic Damage page on lolwiki and you'll figure out why this is the case.
3) Wiki entries are retarded. The wiki page for Haste used to say that it slightly increased movement speed.
Is there a more reliable site than ffxiclopedia?
For that sort of basic information? Eh. Not really.
Even BG's random question thread assumes that people know the basics. Ffxiclopedia is a cesspool of retarded mainly because it has so much information posted by so many users. You have to be able to tell the real from the bullshit, and understand what it's saying.
For example, even the wiki article you quoted never said that MND increased magic defense. It just says that it reduces the damage taken by MND-based nukes (Light based nukes, Banish, Holy lines). That they included the second disclaimer at all is astounding.
Essentially, if you find information that's being reported as an "Opinion", a "Belief", or a "Rumor", 9 times out of 10 it's going to be wrong.
If you want to glean real information from the wiki, assume that 95% of the content authors are retarded and only accept what has statistical evidence behind it. From there, if you want more advanced information, BG is a solid source for information and their random question thread is the single greatest FFXI resource on the web. BG-wiki is also the only good place to go for information on level 90+ content - Neo-Dynamis, Voidwatch, etc.
"Seems to" does not mean "is." No testing was done, that was obviously just someone eyeballing it. Someone probably used steal behind something once, had it work, and decided it must help.Quote:
Usage of this ability from behind the target seems to slightly enhance its success rate.
No matter what site you go to for information, if you don't see any hint that some kind of data was collected or testing done, such as an explanation right there or a link to a testing source, you can assume it to be suspect.
I should note that, looking at the numbers, WHM nukes do seem more efficient in terms of damage per MP than BLM nukes versus undead, at least during the levels where you're still getting divine nukes. Of course, any time a WHM is in a party, chances are they won't be fighting undead (Because undead have so many reasons to hate them), and the WHM was likely invited to heal, not nuke, and people tend to get whiny when the healer uses MP on other things.