Wheres the Relics/Mythics/Empyrean weps at? Would be cool to be pimped out with em while we r Testing Stuff.
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Wheres the Relics/Mythics/Empyrean weps at? Would be cool to be pimped out with em while we r Testing Stuff.
You can get the WoE fake empyreans from one of the moogles in your mog house (well, at least you could last time. havent logged in yet this time around)
We are lucky enough to have the WoE version and gear from the Moogle Slips. Mythics/Emps/Relics would be a bit extreme even for testing content.
If people are going to be expected to find the worst case scenarios as far as balance is concerned then they need the gear to do it, simple as that. Not getting that gear indicates that any feedback we make about balance is not going to be taken seriously.
Its a test server, And there are plenty of new things to test with Relic/Emp/Mythic upgrades.
For instance, Relic WS bonuses, Relic Proc Rate bonus, aftermath effect/duration, and so forth. for Empyreans maybe Acc/atk bonus values, Triple Attack rate on Aftermath.
Empyreans could see if ODD went up, or If WS got a dmg boost (doubt it). basically theres a lot that needs to be tested with these weapons.
These would be nice thiings to test ;x
Get an Empyrean on your main account then when they next do the test-server you'll have it.
That said, I still agree. Would be good to also select the Relic, Mythic and Empyrean weapons.
It seems to me that it is for testing for unintended consequences.
Like when that new PLD ja was causing aeolian edge to do 99,999 dmg, or cure vs undead doing 99,999 dmg.
Actually no they don't. Have you played FFXI at all in the past 8 years? SE routinely release content that was untested and had to do emergency maintenance's within 24hrs to fix a bunch of stuff. Need I mention Sneak Attack only working from front of the monster.
Basically this, we're beta testers, and we happen to be the best beta testers available, we've been playing this game for years and know exactly how it works. We can test in days what it would take a development team months to do, the last patch proved that as they were changing a bunch of stuff prior to release based on test server findings.
And my response is the same, they don't have anyone testing to see if their code actually works as intended. Their SCH bonus could of ended up being a nerf on accident, the WAR nerf could of made Warcry last 5 min and thus be a boost instead. In the past SE has routinely messed up code in such a way that it caused unintended consequences. Really has me curious about what kind of revision control their practicing.Quote:
They know what the SCH bonus is and the WAR gimp too. They have people test it to see if it's working properly, so point = NULL.
The entire point of the public test server was to have us test their code for them, and provide user feedback on their updates prior to launch. Tanaka could probable care less about our feedback, but the free bug testing service would be welcome.
I'm sure that they will give relic/mythic/emp weapons as an option only if they plan to do fundamental changes to them. So far I see no reason to make them accessible as they obviously are working as the dev team expects them to. As far as war is concerned, they want to make sure the nerf isn't an over nerf or breaking something else on war, same goes for sch changes. Last thing anyone wants is a bunch of people rushing over to the test serve just so they can use items that don't actually have but want to try out. Giving access to the WoE version of the gaxe allows a war to test out the impact of the nerf on the WS still and in most cases there is access to a vast majority of good gear already to allow a person to test the intended content. There really is no need to let a person play with the best weapons if they don't correlate with the intended test content.
SE has their own test server and performs their own tests, and makes adjustments as they feel like so no, they don't really need to give us a test server, it just saves them time (this was proven with their announcement on the heavy strike nerf on the JP forums, where they stated they had done similar to QC before it was released to the public). Whether or not they do a thorough test for every little thing is another issue (iirc it's not even necessary to do so most of the time).
They don't give out those category of weapons due the simple reason they want things to be tested in their most raw form, making the weapons available would make testing fights useless, as you would be testing it with weapons that not everyone can get easily, that is why Abyssea/Trial+2, are available as they are easier to obtain.
No... it's for gaining 100,000,000 gil instantly... learning every spell and ability in game... warping to any area... no doubt by giving relic equipment would change everything and everyone would migrate...
You want us to test... give us the equipment necessary for it.
The test server isn't for playing with toys you can't otherwise obtain. It's for testing new content and finding bugs.
how is an empyrean/relic/mythic weapon necessary to test new content?Quote:
You want us to test... give us the equipment necessary for it.
They're going to give us an invincibility command for gosh sake, it wont matter what weapons you're using.
'Because the hidden effects and upgrades to those weapons are new content ^^?
Speaking for myself, I wouldn't want the Relic/Emp/Mythics to fight the new mobs, I'd want them to test if theres any Hidden WS Damage upgrades, ODD/ODT Procs, Etc etc.
Improvements to Job Specifics on the Mythics.
So forth.
What hidden effects? there aren't any.Quote:
'Because the hidden effects and upgrades to those weapons are new content ^^?
(edit note: Not any NEW ones. This turned out to be wrong, but I feel this clarification was necessary)
There aren't any.Quote:
I'd want them to test if theres any Hidden WS Damage upgrades, ODD/ODT Procs, Etc etc.
(See above)
The only people who are affected by that type of thing are the people who already have them, and those people still have them on the test server. If they really need to know before changes go live, they can (if on pc) get on the test server themselves and find out, they don't need the bulk of us who don't have empy/mythic/relic weapons to do the testing for them. Unless they're a console player, but in that case there are still plenty of holders who play on pc and can test shit in their place.
See now, since the relic armors are now a subject of testing, it makes sense to be given those and fortunately, we already can be.
I don't know.
Knowledge for knowledge's sake. Plus, It helps more than "people who already have them", Because it could influence Mr.Smith into getting XX Relic over XX Relic because it was discovered XX Relic has XX Effect at 99, and so forth.
Knowledge of Relic hidden effects helps more than just people who are directly in possession of the item, it helps those looking to get the item and bothering to read up on their investments!
For instance, 95 Mandau and many other relics get an increase to their ODD/OTD proc, Which might influence a person to go for Mandau over Thwast. So forth.
Yes i only read the first sentence :D
Holy shit, lol.
Relics have always had hidden effects (Hi OTD, whose rate changed at the 95 level). Relic WS damage boost (25%) and Mythic WS damage boost (15%) were also hidden effects.
Man, I'm sure glad we didn't have people around to figure out those non-existent hidden effects.
Relic weapon holders have just as much right to know about the weapon updates as anyone else testing any other content. Testing in any form is what the "Test Server" is for, regardless what testing that may be.
And Alhanelem.... just.... LOL...Thats all I can say.
Comment partially recinded because I didn't know the hidden effects changed. However, Everyday people who don't have relics don't need to test this. There are enough people who do have relics to do this testing. They want people to test new content, not play with toys with no real interest in contributing.Quote:
Holy shit, lol.
Relics have always had hidden effects (Hi OTD, whose rate changed at the 95 level). Relic WS damage boost (25%) and Mythic WS damage boost (15%) were also hidden effects.
Man, I'm sure glad we didn't have people around to figure out those non-existent hidden effects.
I don't know what's so funny or why you're railing me so hard. When I said "there aren't any," I meant "there aren't any new ones."
That still makes no sense... I'm not on the test server atm but say for instance they added Relic+2 Armor for people to test and make sure they enhance (what I'm assuming is the Tier 3 merit abilities) that is on the armor. You all would be testing if those abilities worked as intended right? Why cant someone who doesnt have a mythic, relic or Empyrean test out a level 99 weapon. you never know if someone will come across something that is NOT as intended.
You shouldn't have to own a relic, mythic, or empyrean to test that they are working correctly. What if an adjustment to hidden effect on relics was somehow gimped? Or even well overpowered? Or maybe even it the weapon skill doesn't work after one of the new abilities they add from relic+2? Look what happened with Divine Emblem. Until its tested on the test server you wont know until the next update. You should be able to test all aspects.
I am fully aware of the hidden effects.I meant there aren't any NEW ones, meant that there is nothing to test. Which is not accurate given what was said, but that was my meaning at the time. Take a look at the statement Iquoted where I said that (this is a quote I responded to, it's not a quote of myself):Quote:
that you were aware of any hidden effects to begin with.
The reason I said it like I did is because it's not new content. Those hidden effects always existed, and SE hasn't said or suggested that there will be new hidden effects- which only ended up being half true, because the existing hidden effects were increased.Quote:
'Because the hidden effects and upgrades to those weapons are new content ^^?
I know all the relic weapons have a hidden occasionally deals more damage (it's not triple on all, someare 2.5 x) and that the weapon skills have aftermath-like effects. That's nothing new to me.
My question still stands- who other than people who already hold or are about to hold a relic needs to test this? And said relic holders obviously don't need to have relics given to them to test with. I just think making the test server more like a playground might attract people to it, but for the wrong reasons.
Well, saying it isn't new content is technically wrong. It is updated content on existing weapons. These weapons have gone through bonus enhancements via lvl 90 and 95 in hidden respects. Some feel these still aren't up to par and would like the chance to test it before it goes live to give feedback on that aspect of the content.
Personally I would rather see an option that would let current relic holders test the content by simply trading their weapon to the GM moogle and obtaining the end result rather than having to do the trail (since it is sounding like it won't be a "quick and done" thing this time). This way feed-back can be mentioned that might sway the final results a little more.
Others have good points to this too. It has happened before where something done under certain circumstances broke something else. It isn't outlandish that added "enhances X effect" might change or even break certain mechanics or that new merit adjustments might have an unexpected effect coupled with add effects. Unlikely, but not impossible.
Perhaps you're not clear on this but the test server is for bug testing not trying out which gear setup is best.
Why not just have the GM Moogle dispense the trial items for 95->99? That way they could test the upgrade trial and the resulting weapon.