Serious peculiarities I am hoping the Developers can answer.
Please post your job specific inquiries and maybe we'll get an answer from Camate etc.
I'll start:
Why is DRK on shields?
It has no shield skill.
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Serious peculiarities I am hoping the Developers can answer.
Please post your job specific inquiries and maybe we'll get an answer from Camate etc.
I'll start:
Why is DRK on shields?
It has no shield skill.
BLU on throwing weapons.
because sometimes they go m.kris/shield or maybe its ridill/shield or maybe its just to use an axe/shield...
You didn't think about this did ya? o.O
Unfathomable, but possible.
Having an HP shield was nice back in the days of KC zerg.
SAM is on shields as well and dont have any natural skill like DRK.
Stuff like Ungur Boomerang its THF/NIN but it has 8mp on it.
or better yet Gaudy Harness under 49 mp you get refresh on brd/bst and those jobs don't have any MP or castable spells on their own.
Many more pieces of armor has stats like this as well and would love to know what they were thinking (or smoking) like giving bst so many hand to hand weapons but no skill in it at all.
Worked that wrong, but I meant SAM doesnt have any natural skill like DRK doesnt either.
Roundal earring being equipable by DRG and PUP, jobs that have NO healing spells whatsoever. not even enough to support it. yet SCH is missing on it.. as well as BRD who can actualyl GET a good use out of it depending on sub and gear but is also not on it.
riddle me this.
That's just above the cost of a Cure III spell, and both jobs sub White Mage at that level. It's an extremly good piece of armor imo and logical to have the latent refresh on it.
Well at least they have the skill.... yeah it makes no more sense. Blue Mage's Job Specfic weapon is a discus from the ENM which makes no sense when they have no skill...
pup on anything... particularly below 75... why do pups get magey type gear rather than anything that would actually boost it's melee capabilities in any way? at least I have gear waiting for it at 90...
PUP was originally Necromancer, which was a mage class.
@DRK on shield:
It's obvious.
@In General:
Why is it jobs that can benefit from something, especially if its their main form of some way of providing to a party either through cures or what have you are never on the gear it could use? For example, DNC could benefit from Homam..quite a bit back before the cap raise and the "gear in mind for DNC and SCH" never came to fruition.
PUP was not released as a Necromancer. It was released as a Puppetmaster. Do you not see the flaw in that argument? lol
BLM, BRD, SMN, and SCH on RUNE CHOPPER!
You may want to reread it:
Before it was released as PUP, it was being designed as Necromancer, which was a mage class. Their excuse for not using it was "undead out in the day/power scaling during x,y,z hours". The way they seem to have set jobs is with select pieces, all jobs are just thrown in a bracket of armor types, so they'd have to go back and redo PUP's armor selection which would have delayed ToAU, besides the focus is your automation and it suffers the same fate almost all jobs does lower levels anyway.Quote:
PUP was originally Necromancer, which was a mage class.
PUP has some good pieces thrown around through the levels, it can even wear Usu gear.
Well yeah 75 and up it's got a much wider selection of useful gear to enhance the player. The puppet itself is not the issue as you can beef it up early on by simply buying all the attachments. Honestly it would have been better to just go with the release of Necromancer as 'originally intended' rather than changing the job at the last minute and maintaining the same line of useless equipment. I'm aware jobs utilize armor based on their type and not their potential usefulness toward one's capabilities. I don't need any logical reasoning. The fact still remains. It just sucks.
How did everyone miss Rdm and Pld on Destroyers.
Did they say that? It must have been quite early in the conception stage, because Puppetmaster (as puppetmaster) is a recurring core element to much of Whitegate's storyline. I find it hard to believe that they made skill adjustments before they even knew what kind of class they would be.
No? It has its uses, but I doubt extremely that the dev team intended for any of them.
To be exact, people asked for necromancer but SE said it wasn't possible. Puppetmaster was possible however.
It's obvious DRK can wear shields because we can wear them with a 2handed weapon.
DRK/pld or DRK/rdm w/ sword + shield is maybe what they had intended if for, but I don't see it as being as useful as it may have been in the past.
So they had time to create an entirely different job, without mp, that has its own mechanics, a pet with its own inventory, a whole host of items created solely for the puppet, as well as center the storyline around a puppetmaster, numerous quests involving puppets and puppetmasters, and putting pup on usukane was all within time constraints, but realizing a dd with no mp shouldn't wear mage gear and changing its equipment over would have delayed the expansion?Quote:
so they'd have to go back and redo PUP's armor selection which would have delayed ToAU,
Along the same lines as PUP with throwing weapons, why the hell does RNG have access to ammo pieces (like the double attack ammo piece added in the last update)? I think that's even more beyond retardo considering RNG is pretty much unplayable without a ranged weapon... At least PUP can function with a throwing weapon equipped, albeit lower function than normal.
WHM can wear the Trainee GA, Sword and Katana. Those are bladed weapons which are prohibited!
Rdm on a large chunk of hand to hand weapons. Though at 20 i did love /mnk and combo + enspell.
RDM not being on searing cape yet pup and SMN being on it.(This also destroys your argument of "necromancer lololol").
WAR PLD(kind of makes sense) DRK BST RNG SAM DRG being on stone mufflers, yet WHM or SCH which get stoneskin natively and are MAGE jobs not on them.
RDM on H2H and DRK on Bows (no Archery)
Everything about Airy Buckler
Ranger Relic pants:
Scout's Braccae: (Rare.Ex)
[Legs] All Races
DEF: 32 HP +18 Ranged Accuracy +7
Parrying skill +10 Enmity -2
Lv. 72 RNG
Ranger has 0 native parry skill...
RDM on Torama set but not Coeurl
PUP on Demonry Core
PUP actually was first suppose to be Necromancer. It was what they wanted to add but with the way the day night thing worked and undead only suppose to be out at night time outside, they decided to change the job to Puppetmaster.
This was talked about when a little after the announced PUP as the last job that was being added to ToAU.
1UP: The Blue Mages are something that fans have wanted for a long time based on their presence in the history of Final Fantasy. The Corsairs were a bit of a surprise, but the Puppetmaster was a really big surprise since there was never a precedent for such a job in Final Fantasy lore. How did you decide to create the Puppetmaster job class?
KO: In the beginning when we were thinking of new jobs, we were first thinking of a Necromancer type of job, where the job would be able to raise the undead. However, we couldn't have undeads running around in the morning and that would weaken the class, because they'd only be able to work at night. So from there we tried to think of something where the player would be able to use a puppet type of...slave if you will, at all times of day, and that's how we got to Puppetmaster.
http://www.1up.com/previews/ffxi-tre...pager.offset=4
This in no way suggests that they were ever actually in development of the Necromancer class for the ToAU release. The Necromancer argument is still not viable as to why PUP was given the gear it has for a huge chunk of its leveling process. Even up to 90 there are still so many questionable choices for equip for this job. It's not as if this armor enhances the puppets in any way. So why does it have such useless armor available to throw time/money away on when it could be completely naked (barring animator) and achieve the same thing, up to a point?
PUP is on Hope Staff but not Faith Baghnakhs.
Not that they'd really want to mess with virtue stones anyway but still....
Keep in mind that that was all added LATER. In the beginning, PUP had something like a C- H2H skill, the only automaton was harlequin with even crummier stats, few attachments, no decent gear, no quests (other then unlocking), etc. All you could wear was basic statless mage armor.
The decision to axe Necromancer came at a time when removing the job was no longer a feasable option, so they whipped up a quick fix in the form of Puppetmaster. That the job was incomplete didn't matter, because the devs involved were still miffed about Necromancer being cancelled, and that has seen it's effect even up to today. Only when devs were starting to be reassigned to work on other projects (like FFXIV) and newer/other devs took over, did the situation for PUP improve. And even then the 'scars of a troubled past' still come back to haunt us today when you see ammo items with pet stats or the odd gear (such as Anhur Robe.) Or the new Cooldown ability that's so 'powerfull' it needs to be lvl 95, yet might see use once every month. Serverwide.
PUP was loaded with mage gear and not melee gear pre-75 beacuse they were afraid it would be Over Powered if it had good melee gear. They were terribly wrong, but that was the idea.